
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game! Unfortunately the strange historical revisions and unfortunate political perspective are just too much to get past. The revolt of the Czechoslovak Legion (I recommend reading more about it!) is so interesting but the writers at THQ Nordic have boiled it down into a flavorless gruel. It's not a story full of hard decisions and compromise of tired homesick soldiers caught in the midst of a civil war they have no stake in. Instead the story is presented like a saturday morning cartoon with your "brave and resilient soldiers" verses the ever-treacherous "godless reds". This is frankly a huge let down when the historical setting is so interesting. Normally I expect some smoothing over of history when telling a story, but the way the story is presented it is very clear the writers are pushing an agenda. It is quite concerning that they have a quest in this game that is an actual, honest to god neo-nazi dog whistle. "Deus Vult" is not a phrase associated with Russian Orthodoxy I can assure you. When I got there it sort of cemented for me that the developers were at best tolerant or ignorant enough to let stuff slip past them, or worse, actively intending this game to be far right nationalist propaganda. TLDR Gameplay is all but completely overshadowed by embarrassingly in your face propaganda and weak writing. This is baby food for fascists, whether THQ intended it to be or not.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我真的不反感好游戏里夹带一点私货,因为只要是人做出来的,都必然有他的立场。但是麻烦贵工作室巧妙一点,不要这么直给,简直就是在意识形态宣传片里加了点互动环节
左壬破防证明这游戏做对了
в игре можно вырезать большевиков 10/10 1917-∞
Задумка интересная, реализация так себе. К середине от геймплея устаешь, очень однообразные миссии, на рекоммендованной сложности нет никакого челенджа хотя расказчик вечно жалуется на "МАЛО РЕСУРСОВЮ, О БОЖЕ, КАК МЫ ВЫЖИВЕМ?!". Сюжет говна пирога, добросердечные чехословаки едут через всю Россию и всех жалеют, всем помогают, все по секретным документам. Вообщем ни ради сюжета, ни ради геймплея БРАТЬ НЕ СОВЕТУЮ.
[h1]Recommended - but it clearly runs out of balance by mid/late game.[/h1] I like [i]Last Train Home[/i]. The premise is strong, the road-trip pacing works, and the whole “keep the crew alive while dragging a train through chaos” vibe lands. So yes - more yes than no. That said, two things break the loop for me: economy and combat. [h2]✅ What works [/h2] [list] [*]Atmosphere and setting - the journey feels tense and grounded. [*]The train as a “moving base” - good framing for decisions, upgrades, and momentum. [*]Early game pressure - when resources actually matter, the game is at its best. [/list] [h2]❌ What doesn’t[/h2] [list] [*]Combat gets stale by the end. Encounters start blending together, and the tactical layer stops evolving. [*]Economy makes no sense. On my first playthrough and on my second, I reached the final stop with gold and resources basically leaking from every seam. Even on the second run - no locomotive upgrades, no optional stops besides story missions - same outcome. Scarcity disappears, and with it a big chunk of tension. [*]Stealth rules, but it’s too easy to cheese. Snipers at level 3+ feel borderline broken, and enemy AI is… charitable. You can literally shoot enemies at close range, dip into a bush, and reset the situation. Or the funniest version: four snipers in one bush turning a 6+ soldier patrol into a knife-themed blender. [*]Also: why does the artillery car even have a machine gunner? I kept waiting for that “hold the line / defend the train under pressure” moment where suppression and sustained fire would matter. It basically never happened. In my runs the MG guy was dead weight - stealth + snipers solved everything faster and safer. [/list] [h2]🛠 What I’d change (in one patch)[/h2] [list] [*]Tighten the economy - meaningful upkeep, harsher attrition, fewer “free” resource fountains. [*]Rebalance snipers and stealth - better detection, smarter search behavior, less “bush invisibility magic”. [*]Give late game combat new problems - different objectives, threats that force repositioning, more variety than “same patrol, same solution”. [*]Either redesign missions to make suppression/defense matter, or rethink the MG role in the artillery car. [/list] [h2]Verdict[/h2] Cool game. Interesting. Worth playing. But the balance collapses into “I am rich and invisible in a shrub,” and combat starts feeling like chores you already solved 10 hours ago.
It's rare a game that criticize communism, or doesn't glazes over it at least. Even rarer a game that promotes nationalism, or shows it in a neutral-to-good light. This game does both in a not over-the-top way very well. Gameplay wise it's like Company of Heroes tactically (without the mp and not so good tho) + some rpg + base management. The stealth is somewaht crude tbh, stuff that should block enemy fov just doesn't. By act 4 I feel it started to get kinda repetitive. It also deserves some points for telling a not well known story.
I'm former history teacher with ADHD. I haven't finished this game yet but when my computer went down 3 days ago, I bought another one and a $20 cradle for my 2.5 SSD with the saves for this game on it so I could finish this game (no internal SSD slots, just 2 HDD and 2 M2s, all of which I filled). Do you understand how many games I've finished out of the hundreds in my life? I can count them on 1-2 hands bro & I'm gonna finish this one. Just buy the game if you are interested in these types. Great job.
想了想,这个游戏除了美术已经没有什么优点了; 天底下第二无聊的剧是什么?反对政府的剧; 天底下最无聊的剧是什么?歌颂的; YPM笑话在你游一样适用,无脑苏黑也就比无脑苏粉稍微好了一点; 场景多其实是好事,但是资源高亮有限,地图偏大偏空,而且都让搜刮资源了结果不让扒敌人尸体拿枪是吧,真幽默; 随机事件颠来倒去也就那几个,正反馈有限,我真不知道为什么有人会说这游戏好玩。
I had high expectations for this game and what I got is not even close to what I expected. The game plays like early Baldur's Gate while leaning on some really bad stealth. So the combat has you move your pawns around between the vision of enemies, hoping to be able to stealth kill them before getting into a firefight. Your hope is to not ever engage in a firefight in the first place, just stealth killing everyone. Fights cost you health and ammo, stealth kills are free. This runs kinda contrary to what you'd expect with firearms but it gets worse. Fights are also localized to your current screen where enemies won't be alerted to explosions or gunfire 40 meters away. There are a few scenarios that activate units further but those are the exception. The campaign map makes you comb through battle maps to find little collectables - while POIs on the campaign are ultra stingy and you either have the trait (which you mostly start with and don't get soldiers with them later) or basically have a totally boring run of just hauling towards the main objective. It has very little critical decision-making. Never did I think, "Wow, I'm glad I missed out on that opportunity to be better prepared for this!" it's just not that type of game. The train management is abysmal. It's so archaic that I really can't begin to explain, just that there's about 7 carts, 2 shifts, up to 9 roles on each cart, and they are manually assigned. Most if not every passanger is also expected to venture outside the train because of stamina costs to restrict doing too much routine. It's really bad. The most input a player has is just how much patience/trial and error you want to put into your fights vs how long you want your soldiers to heal. I never even felt all that pressed for available soldiers, most of the difficulty was self-imposed by being stingy with my consumables. The game plays itself. Not to mention the non-existant soldier customization where most soldiers end up being 1 or 2 roles/stats away from each other and there is really only 3 paths to choose from from beginning to end. This game would have been a hit 2 decades ago, its very lazy these days.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 83 | 84% | $39.99 | |
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