
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺一般的,还不如弄纯横板,这3d战斗无聊死了
没有粳米2玩我要死了
露露伊很可爱 原谅你了
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然战斗和养成融合了蛮多东西但玩起来还挺有意思的。 弹反收益过高了,A半天不如弹一下,相比之下重击没啥存在感,还有大硬直。 不知道能不能出第二部,想看莉亚的故事。
可能期待本来就比较低,也可能是法老控凯子属性发作,本作玩起来全程竟然没什么大槽点 人物塑造相比关系网繁杂的轨迹系列耳目一新,主要角色去脸谱化而不刻意,台词设计有趣,音乐水平在线。美术非常棒,立绘算村上稳定发挥,式灵和主角团点数卡美术大赞。2d银河城地图设计个人认为算法社20年来一大突破,虽然不及顶级银河城,但把解锁能力+探图交替节奏的趣味做出来了,非常希望续作能在这个基础上继续打磨,轨迹和东迷的迷宫实在太平庸。得益于人物塑造,剧情整体比较动人,每章节ed很有感觉。由此对法社新生代主力的实力很有信心。 比较遗憾的是几乎没有前作角色出现,不知道是因为前作主角团已经由高中生变成社会人不好描写,还是单纯不想走轨迹的老路,但游玩过程中还是非常期待前作主要角色能以哪怕客串形式出场,我明日香作为前最年轻涅墨西斯执行者出差路过指点一下后辈不是很正常的事情吗,可惜并没有。游戏通马桶流程冗长也是个缺点,但这几年来也玩了不少jrqg了,可能习惯了所以没太大负面感受。 最后本作也挖了不少坑,期待早日出续作
能看出来是一部有野心的作品,剧本意外的很扎实,角色虽然多但是塑造都不赖,但是真的是受限于经费,主线语音都不全,很多角色好感事件剧情给人一种刚刚开始准备进一步发展的时候就没有了,ex交流点数只给装备饰品而不是剧情补完人设真的很一言难尽,特别是这个东西还难刷,主线剧情也是埋了一堆坑之后匆匆结束,真之为什么对妹妹是那样子的态度、莲大哥能否打赢复活赛、露露伊哪来的全都没有讲,妹妹也是连个建模都没有,真的让人咬牙切齿。不过不得不说伶和枫华那种老夫老妻感真的拿捏的很棒,近年来少见的比较轻浮系的妹控男主真挺好,本来这种类似于p系列玩法的jrpg我还想着会像亚特鲁一样弄一个比较无口类型的男主。 战斗深度和地图设计真是肉眼可见的浅,其实作为一款游戏来说确实是不合格的,更别提整整419只怪其中三分之二都是换皮,真是打得人没脾气 但是总体来说,我还是很期待第二部的,希望搞完空轨remake能继续搞这部吧
Sehr zu empfehlen.
确实挺不错的。。好玩。
내가 이상한건가 10시간 정도 견디면서 해봤는데 아무런 재미가 느껴지질 않는다 남들은 전투가 괜찮다는데 난 이게 뭐지 싶고 (이스 전투의 열화판 느낌이고 너무 단조로움) 시스템도 너무 난잡하고 (이것저것 다 섞어놓은 느낌) 실망스럽다 돈 아깝지만 시간이 더 아까워서 난 여기까지만 하고 하차함
日常占比非常重的jrpg,二次元味极其浓郁,高中生拯救世界,作为法老控的新系列是比较失败的,战斗和日常的平衡做的稀烂,整体玩起来感觉比风花雪月还拖沓,前期还算有点意思,后期感觉有点折磨了,虽然这是新人练手作但这玩意儿端出来还打算开系列有点不太合适了,战斗方面弹反的“一闪”收益高的离谱,格挡判定也不算严格,可以说战斗系统是有手就行,日常方面因为有限的AP和FP(AP全篇固定2点,FP根据剧情推进最多到5点)吃食物、锻炼、战斗、好感度收集都很卡手,特别迷宫还有1000幻素的限制,超过以后也是逼你退出迷宫,说难听点放开限制的话这游戏能不能玩20小时都是个问题,但我跑收集这些还是把通关时长拖到了42小时,有多少水自己品吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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