
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
60小时白金了。我愿称之为我想要你之迷城。男主简直京都拐圣,每话必伸手说我想要你,笑不活了 总的来说是部不错的奶粉作 +人设好看,剧情和音乐也还OK。不过没啥前作人物登场有点遗憾 +你的GAL式对话和2d迷宫有点贫穷,但你的动捕演出又弥补了这一点 +推图挺爽的,打斗爽快,技能解锁平滑,有获得感。难度偏低 +很多轨迹伊苏彩蛋。表情包、队伍名、手办店,还有多奇破墙是真的惊了,企业文化没有那个必要也是应有尽有 +法社这个小厂居然支持DLSS4,值得点赞。虽然这种级别的画质也用不到就是了(笑 -日常有点多,地图玩法有点单调。P系列一天上下午就干一件事,到京迷这一个下午要找四五个人对话,真的有点疲 总之是制作比较取巧的粉丝作,照结局看是想出续作的,希望还是别双开了,正儿八经给一年档期制作,给多点干货。
京都幻都一周目通关,我GN:8/10 优点: 1,剧情无功无过较为平淡,但多数主要人物的设定与互动不错蛮有意思。神矢兄妹算是近几年最喜欢的他法人物了。 2,2D状态下的地图探索较为上头,有较为循序渐进的成长路线。 3,上课+交友+日常活动的结合虽然不成熟,但如果要贪加成的话还是有一定策略规划性。 缺点: 1,3D战斗比起本家的伊苏较有不足,打击与受击感不明显。防御和闪避只能取消一丁点后摇导致连招很不安全,射击也较为刮痧。由于瞬间防御判定宽松派生一闪威力巨大,最后成了一个按防御等红光的熟悉玩法。 2,敌人种类不多,大多是换皮换色。 3,肉眼可见的低经费,模型渲染精细度不如之前的空轨1st,动捕过场演出和语音较少,站桩对话多。 其他: 1,故事算是一个阶段的结束,没有咚,但部分伏笔与设定未交代,大概会有续作或EX+,就是不知道多少年后了。 2,“没有那个必要”出现了至少四次,这样你才会知道玩的是他法的游戏。 3,[spoiler] 破墙之土歧。 [/spoiler] 4,mygo和mujica十个人里来了五个人参演。女乐是不是很好看啊近藤。 5,关于和前作相关的部分,[spoiler] 蕾姆以???形式登场,剧情应该是前作七年后,删除了前作存在导力的设定。 [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经费全留给ed和结局演出了
还可以吧
《京都幻都:樱花幻舞》整体只能算中规中矩,勉强可以一玩。 战斗系统体验比较一般,切换队友的功能设计得有些多余;最影响手感的是动作指令判定逻辑有明显缺陷,尤其是格挡机制非常别扭:必须等当前正在执行的动作完全结束,格挡指令才能生效。比如普攻过程中按格挡,系统会强制打完所有已输入的攻击段数,角色硬吃伤害之后才会触发防御,经常白白挨打,操作起来非常僵硬。 剧情前期表现很不错,前三章虽然还是经典的组队收伙伴套路,公式剧情,但悬念铺垫十分吸引人。主角扮猪吃老虎的低调人设很有看点,全程让人好奇他真实战力到底有多强。可惜通关后落差感挺大,主角并非顶尖实力,后期一众配角反而高光不断、战力全面碾压主角,明显不在一个强度层级。最后两章回收前期伏笔,但是也就处理了一点,又埋下一大堆新坑,收尾处理得比较潦草,平稳收官但是明摆着后面有续作大坑,而且没有任何后日谈内容。 原本我还期待能像 P5 一样,主线能讲好一个故事,但是玩完有点失望。我还以为有恋爱支线(气死我了,被骗了),结果全篇只有角色羁绊系统,通篇仅有简单的角色羁绊内容,不管是主角团还是其他人物,个人支线都没能深入刻画,这点比较让人失望。 另外游戏配乐和cg数量偏少、整体表现平平,没有让人印象深刻的出彩曲目。
及格线的作品,玩起来还可以.剧情起了个头.等着第二部后续了。第二部妹妹一定要出场啊
看來有中國員工負責劇情了
我是法老控凯子,评价为好吃
肉眼可见的经费不足,虽然是给新人拿来练手的作品,但整个游戏体验相当不错; 讲几个感觉问题很大的地方: 这异常状态的数值有一种不知死活的美感,前期吃个麻痹等于一分钟没法跑图; 修罗难度下全时期在没有万能药解冰冻的情况下吃了等于死了,还有冰冻压起身给我玩笑了; 怪换皮到不是结局没跳全怪物图鉴的成就我都想不到漏了什么怪; 妹妹的支援位显然是因为经费和工期问题被砍了; 还有你这个结局,跟咚了有什么区别。 整天玩这个精神能不出问题吗jpg.
还行,中规中矩
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