
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你是谁,请支持亰都幻都 你不支持的话,老司机圣女和黑兔型萝莉入队这块谁给我补啊
很惊喜的一部作品,使我回想起最初决定成为法老控时的心情
zsbd
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| $860.4K | 5.5K | 93% | $14.99 | |
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| $861.1K | 1.1K | 77% | $19.99 | |
| $861.4K | 2.3K | 68% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.1M | 18.3K | 87% | $59.99 | |
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| $10.1K | 47 | 83% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기존 캐릭터들이 바뀐 점과 도쿄 재너두 2가 아니라는 점이 아쉽지만 교토 재너두도 괜찮네요, 이걸로 당분간 즐길 수 있을 것 같네요!
想了半天还是决定给个差评,因为优点少到无法掩盖缺点。。。。 先说优点,2d混搭3d,很新颖很有意思,我就是被这个吸引了买的,京都的场景设计不错,妥妥京都旅游宣传片,玩完都想去京都逛逛了,都可以圣地巡礼,那个漫画博物馆就一模一样。日常生活和交流也有点意思,卡片上课也还行,也有考试什么的,不过平衡做的有点糟糕,前期很难,后期随便过。 接下来说缺点,糟糕的手感,弹反真的很难,因为不能取消你正在执行的动作,也就是如果你想完美弹反你只能慢慢从出手甚至停下来原地等,但偏偏弹反的攻击力又是最高的,还能打一片。迷宫设计无新意,敌人全是换皮,前期还行,后期探索纯纯的坐牢,尤其是门里面,怪物越来越多,打的很烦,问题这游戏战斗手感又差,真的玩不下去,第一次玩游戏觉得要有自动就好了。。。剧情也是,主角纯纯谜语人,喜欢谜语人的可能觉得好,后期玩的有点烦了。迷宫支线任务更没意思,就三种打怪救人收集,有点无趣,最无语的是非要设置探索限制,打点迷宫素材没一会就中毒了,然后进度慢了又强制进迷宫,说实话隔壁爬塔都没你这么累,实在不行你设置给区域,素材限制探索太无语了,装备都做不齐,后期战斗真的很累,玩的人都不想进迷宫探索。 这游戏玩二十几个小时就会觉得非常非常疲劳,但是买都买了,只能硬着头皮打完了。
豪情在天
你早来点这种男主不就行了吗!
目前看来味挺正,日常也挺有意思
男主嘉豪来的,建议改成8+游戏,弱智剧情,只能当galgame来玩。第二章黄毛的剧情设计作者是不是以为自己在大气层?实际作者在地狱18层,导致玩家连galgame的体验都没有了
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