
Kristala is a dark fantasy ARPG featuring challenging combat, fluid parkour, and deep exploration. Master the ancient magic of the Sacred Kristals and uncover the source of a mysterious curse in a thrilling, story-driven adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.5/day in the week after.
About
Unleash your arcane power in Kristala—a dark fantasy ARPG with challenging combat, fluid parkour, and deep exploration. Step into the role of a feline warrior destined to uncover the source of a deadly curse threatening your world.

Avoid damage by blocking, dodging, and deflecting attacks. Combine light and heavy attacks, utilize powerful weapon abilities, and cast up to 16 equipped spells at a time. Regenerate Mana by engaging in melee combat — deflect attacks to land critical takedowns.
Ailur is slowly being overcome by a dark and mysterious curse. Use your arsenal of weapons, spells, and unique feline abilities to battle undead enemies, tortured spirits, and behemoth bosses with cunning agility and skill.
Execute unique abilities that allow you to traverse the environment in many ways, overcoming new + exciting challenges. New traversal abilities are unlocked by progressing Kristala’s main storyline + each new skill opens up new pathways in previously explored areas.
Use your arsenal of skills to explore the diverse, dark-fantasy world of Ailur, seeking out written journal pickups, impactful NPC interactions, and unique Kristal Memory items to unravel Kristala's detailed story and lore.
Choose your desired fur pattern/length. Your clan choice determines the type of magic you'll level throughout the game, and your starting class determines your initial weapon, armor, and stat loadouts. Level stats, magic, and feline abilities to fit your desired play style.

Since launch, community feedback has helped shape the future of Kristala in meaningful ways. As we continue refining, optimizing, and expanding the world of Ailur, we're excited to share a look at some of our current focuses and long-term plans for the journey ahead.
Please note that features and priorities may evolve throughout development.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 639reviews | 75% | — | $462K |
| $64.99 | 865ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игру прошел всю, все открыл и собрал, понадобилось чуть больше 19 часов Но все портили детские баги: - заедание при питье зелий, не срабатывают нажатия - баги карабкания по когтям, кот неуправляем или рандомно после перезагрузки становится непреодолимо то что с легкостью проходилось - баги у Кузнеца, постоянное зависание на его диалоге, с перезагрузкой игры - текстуры прогружаются полигонами не все а по дальности и это на RTX 5080 - постоянная компиляция шейдеров при каждом запуске - непонятные регулярные обновления не исправляющие все выше сказанное
算是小众宝藏游戏吧。本来以为又是一款平平无奇的魂游,其实战斗还是有点东西的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Spanish - Latin America, Hungarian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Arabic*languages with full audio support
| $39.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得这游戏最大的缺点是:不能摸猫咪城市里的小猫人。希望以后能加。我真的想摸。不过现在可以摸狗。大狗可以摸。小狗也可以摸。而且我每次路过都会摸一下。
Also das Spiel ist Super ,aber leider kann ich den Dialog nicht sehen. Habe das Spiel mehrmals neu installiert,und es klappt trotzdem nicht. Ich hoffe das der Fehler bald behoben wird.
[h1]从《STRAY》到《月影杀》,一款猫猫的魂游冒险[/h1] 把游戏主角做成一只猫,这个概念在最近几年越来越流行,但本作对“猫元素”处理得十分克制。捏脸系统能调出与自家猫相近的毛色和毛长,角色平时的喵喵叫、待机小动作都做得细致,黑暗奇幻的严肃氛围从头到尾“猫猫的可爱”元素稀释,猫奴会心一笑的地方全藏在细节里。更让人意外的是猫猫城市的规模,第一次误入时很难相信这是一款独立游戏的体量。 战斗是这款游戏最优秀的设计,弹反判定在补丁后相当舒服,连招衔接流畅,闪避自带子弹时间,不同武器的攻击模组差异明显,物理攻击回蓝的循环让法术不再舍不得放,轻重组合加十六个法术槽能搭出不少花样。潜行和正面刚两条路线都能走,打不过还能随时下调难度,对手残党十分友好。弹反成功后的终结技演出干脆利落,几场 Boss 战的设计各有记忆点,巨型 Boss 登场时的压迫感营造到位。这套战斗放在类魂里属于中上游水准,前提是你玩的是最新的游戏版本。 魂like里做跑酷的游戏并不多,围绕跳跃和攀爬做关卡设计的更少,猫族身份恰好给了这套系统最合理的解释。飞檐走壁开辟隐藏道路的探索感十分新鲜,旧地图也能跑出新路线。游戏的美术风格同样优秀,黑暗奇幻并没有做的让玩家满眼灰蒙蒙,场景漂亮却不失肃穆感,地图规模多次超出独立游戏该有的预期。猫族与晶魄魔法的世界观设定自洽,主角随手点亮的小蘑菇灯这类点缀,也让艾露尔大陆多了很多让玩家沉浸的小细节。 配乐和配音超出了预想中的水平,篝火菜单的钢琴曲值得停下来听完大部分。制作组的修复态度是另一个加分项,首发时优化问题确实严重,但此后的补丁频率和修复力度都很扎实,输入延迟、帧数等核心毛病被一项项优化修正,部分补丁还顺手加入了面向中国玩家的装备彩蛋,细处能发现制作组的诚意,这种持续投入让游戏现在的样子和首发的时候已经天差地别。 可惜中文本地化是目前拖后腿的环节,开场CG的字幕较小,部分文本有时候会丢失字幕,UI提示会卡回英文,许多装备和技能内容有一点“机翻味”。对一款文本量不小的剧情向作品来说,本地化做到这个程度还是不太够的,直接影响的是理解剧情和装备体系的基本体验。 总体而言《月影杀》底子扎实、方向清晰,战斗手感与世界塑造在独立魂 like 中算较为优秀的,适合热爱“魂游玩法”与喜欢“猫猫元素”的玩家。但BUG存量也不容忽视,坐骑召唤失灵卡关、音乐断续、T-pose 滑行、进入加载页面加载奇慢无比。EA时期的部分问题也依旧存在,游戏内容偏少、前后期BOSS难度差距大、NPC 互动内容不足。好在制作组的态度了良好,一直在推出各种补丁与更新,打折后入手绝对不亏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
O JOGO E BOM E TA TRADUZIDO ! VEJA AQUI ESSE JOGO PRECISA URGENTE DE UMA EXPANSÃO ELE MERECE https://youtu.be/a-bAj5cOens
O jogo na última dificuldade é extremamente difícil e punitivo mesmo assim encarei eu achei os comando não muito responsivos, mais sem querer enfrentei um boss e zerei no caso o ratão com a lamina de choque, após isso não pude mais continuar as missões secundárias não se é bug ou o que e é uma pena o jogo não ter um new game plus seria muito útil.
游戏肯定不完美。确实碰到过几个小Bug。但都属于“哦,出Bug了”然后继续玩的程度。真正让我停不下来的还是战斗和魔法系统。打起来很爽,法术搭配也挺有意思。而且能明显感觉出来开发组是真的喜欢自己做的这个世界。当然。还有猫。很多猫。
Psst, Psst....Meow souls
Attendez encore des patch parce que peut-être que ça va faire 3 mois qu'il est sorti mais il est encore full beugué. Je suis mort 3 fois de suit parce que mon perso ne voulait pas exécuter l'ennemis alors que j'avais le losange rouge pour me dire que c'était bon. J'appuie sur R1 pour l'exécuter ben fois de suit sa ne mâs pas fait l'exécution. Il a juste sauter sur l'ennemi pour le mettre au sol mais sans l'exécuter dire qu'il y avait le losange rouge pour me dire que c'était bon. Ensuite les beugue de plates-formes sa aussi après 3 mois je trouve aberrant qu'il y ai encore. C'est simple j'ai plus l'impression de jouer à une bêta qu'à une version 1.0 vus le nombres de beugues qu'il y a encore. Oui c'est bon mais avec tous ces beugues de merde sa passe d'un bon jeu à un jeu pourri. Parce que mourir à cause que j'ai fait de la merde sa me dérange pas mais mourir à cause d'un beugue sa oui sa me dérange. Surtout sur un jeu qui est censé être en version finie. Donc attendez encore un peu avant de l'acheter trop de beugues encore dessus je modifierai mon avis une fois qu'ils auront corrigé ces beugues de merdes. Ah et aussi la traduction française faudrait la finir à 100%. Parce que la 1 équipement sur 2 c'est pas traduit c'est en anglais. Même les ennemis sont beugués certains ils sont impossible à les tuer. Tu les frappe c'est comme s'ils étaient pas la. C'est comme si tu frappais dans le vent. Dire que tu vois l'ennemis en face de toi. Ils osent dire qu'il est en 1.0 les devs pour dire qu'il est fini ah bon. Je pensais pasq qu'un jeu avec plus de beugues que certains jeux en EA c'est un jeu fini. C'est nouveau ça. J'ai pas mal de jeux en EA mais je n'ai jamais eu autant de beugues que sur ce jeux qui est censé être fini. C'est bon je sature. Plus jamais je prends un jeu de ces devs. Ou alors faut attendre minimum 6 moi à la sortie de la 1.0 avant de l'acheter. Autrement trop de beugues pour jouer avec du plaisir. Parce que mourir 11 fois de suite à cause de beugues c'est nul à chier. En Plus avoir 3 crash en 15 min avc la config que j'ai ça aussi pour une version 1.0 je trouve ça aberrant. Donc surtout attendez encore quelque mois avant de le prendre. Parce le jeu en lui même il n'est pas mauvais mais avec tous ces beugues sa le rend tellement injouable qu'il devient mauvais malheureusement.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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