
Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.
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About

Korea. IL-2 Series takes you to a pivotal moment in aviation history—a time when jet engines changed the skies forever. During the Korean War, the piston-engine aircraft of a bygone era clashed with the first jet fighters.
For the first time in the series, gamepads are supported in addition to joysticks and HOTAS control systems.
With a massive combat map, authentically recreated aircraft, and a well-crafted balance between simulation and accessibility, every dogfight is brought to life.
Become an ace, fight in legendary machines, or aim even higher and become a regiment’s commander. Lead squadrons, plot routes across the combat map, and issue orders to turn the tide of history. In the skies of Korea, you can be anyone: from a rank-and-file pilot to a strategist shaping the outcome of the campaign.
For the first time in the IL-2 series, full controller support has been implemented.

The aircraft of the Korean War have been recreated based on actual blueprints, historical photographs, flight manuals, and other archival materials. There are eight* aircraft at your disposal.
*Please note La‑11 and F‑84E Thunderjet are available in the Premium and Deluxe editions, or as a separate DLC.

Every instrument in the cockpit is fully functional and reflects the state of the aircraft’s systems in real time. You will be aiming and firing just as pilots did 75 years ago.

The game takes place on the largest map in the series' history, covering an area of over 200,000 square kilometers. The Korean Peninsula has been recreated based on historical maps and documents from the 1950s. All significant historical landscape changes have been accounted for, including reclaimed coastal areas and shoreline changes.
The map features dozens of airbases with historically accurate layouts, hundreds of settlements, and strategic objectives such as ports, dams, and transport hubs.

The Home by Christmas campaign tells the story of Captain Jack Russell, who in 1950 secures a transfer to a combat unit fighting in the Korean War to fulfill his dream of becoming a jet ace.
You will fly 15 historically accurate combat missions, recreated from the combat logs of the 8th Fighter-Bomber Wing and the memoirs of its pilots.
The campaign reflects unique challenges of the war's early months: jet aircraft could not operate from small forward airstrips, so some pilots had to temporarily return to piston-engined machines. Over the course of the campaign, you will fly both the F-51 Mustang and the F-80 Shooting Star jet.

In Career mode, you will act as an air regiment commander, managing personnel and overseeing aviation logistics.
It is up to you to decide whether to take to the skies or focus on strategic tasks. As a regiment commander, you will maintain combat readiness, plan operations, and reinforce your units.

Korea features a highly detailed damage model for both aviation and ground objects. Aircraft, including strategic bombers, as well as ground vehicles, trains, and ships, receive damage corresponding to the nature of the hits sustained.
Every object reacts realistically to collisions, crashes, and combat damage, taking into account mass, speed, and the point of impact, directly affecting the behavior of the vehicle and the outcome of the battle.

In this new mode, you can examine each aircraft, ground vehicle, and naval vessel in detail. Explore the models, learn about their development and combat history, inspect aircraft cockpits, and compare technical specs, including detailed performance charts.
Your own personal museum, open anytime—a true treasure for anyone passionate about aviation and military history.

For the first time in the series, you can leave the cockpit and walk around the airfield where your regiment is based.
Animations of the people—pilots, soldiers, and civilians—were created using motion capture (MOCAP) technology, ensuring natural and lifelike movement.
Full VR support via OpenXR and OpenVR.
Accessibility: The game features detailed systems management, but there’s no need to memorize engine start-up sequences—you can take off and engage immediately.
Hardware support: From controllers to desktop joysticks and professional HOTAS systems.
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] I've played a lot in IL-2 Stalingrad and other expansions, and I'm glad to see the series continue.[/h2] [h3] What i liked [/h3] [list] [*] I liked that a huge amount of work went into UX/UI, making it much easier now to find and set up devices. [*] Presets for many automatically detected devices have been added to the game, which is cool. [*] The museum and description for each aircraft is a really cool feature that lets you study each machine in detail. [*] Exams for each aircraft are also a great addition that helps you get used to each plane individually. [*] Steam achievements for passing exams and other victories - I love stuff like that. [*] The ability to leave the aircraft and walk around on foot. This opens up opportunities for more immersive gameplay if this feature is developed further. [*] modern features such as DLSS, FSR (we need also Frame Generation feature) [/list] [h3] What I didn't like as much: [/h3] [list] [*] No native Tobii Eye Tracker 5 support (you have to hassle with setting up OpenTrack) [*] micro stutters when a lot of planes in the air, game shows 60-100 FPS but it feels that game engine struggle, need improvments in multithreading [/list]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German, Spanish - Spain
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not worth $100 CAD in this state. I recommend sitting this one out until it is further developed The flight model feels good, and the aircraft damage model is genuinely impressive. Enemy pilots also seem reasonably capable in a dogfight. Unfortunately, almost everything surrounding the actual flying feels unfinished. The map does not feel remotely as “alive” as advertised. Most of the time, you only encounter a handful of units near the front line and around your immediate objective. The wider conflict feels practically nonexistent. Friendly AI is atrocious. Your flight members routinely ignore commands, crash into the terrain, and collide with one another. If you choose to start your mission from a parking area, your flight will happily taxi to the opposite end of the airfield and take off with a tailwind instead of using what clearly should be the active runway. Trying to coordinate with them is more frustrating and immersion breaking than anything else. I also foolishly assumed the communications system would be improved over previous titles. Given that this is the jet age, you would think that GCI would be an important feature to get right. Instead, the voices sound like Windows text-to-speech from 2005, and the controller provides almost no pertinent information. Being told that there are “enemies in your sector” is useless without a vector, altitude, or any other information that would actually help you intercept them. One feature I do appreciate is the quick-travel option. After takeoff, you can fast-travel toward the objective, and once the mission is complete, you can fast-travel home provided you have shaken off any nearby enemies. It removes some of the dead time without completely eliminating the need to fly the aircraft. There is the foundation of a good game here. The flying, damage modelling, UI, and map tools show real promise, but the lifeless environment, terrible friendly AI, and embarrassingly primitive communications system make this feel nowhere near worthy of a $100 CAD price tag yet.
Играю в ИЛ-2 еще со старых частей и сначала сомневался насчет перехода к реактивам. Зря сомневался. Тут совсем другие скорости, дистанции и цена ошибки, но то самое ощущение полета никуда не делось. МиГ-15 и F-86 получились очень разными и оба хочется нормально изучить, а не просто один раз попробовать.
I really wanted to give this a negative review because of 1Cs predetory pricing which i think has scared many potential customers away and their DLC model (releasing 2 aircraft as DLC on the first day that were always advertsied pre release as part of the game). However I cant, game is great - if you have the cash to pay for it. It will only get better with updates. Pros: Controller support is awesome, graphics, accessability, general gameplay and emmersion are great and a massive step up from Great Battles. Really good foundation for what will be an awesome game. Career mode and the ability to select your own missions as well as the task editor is way better than before. Huge replayability. You can tell a lot of effort has gone into this Constructive feedback: Content a bit lacking for price tag. The fact is that there are only 3 truly new aircraft in the base game with the rest being things you would have already flown before if you played Great Battles. AI is still a bit dumb at the moment and will just enter into turn battles they cannot win. I feel as though I lose more planes by my wingmen crashing into eachother than to enemy action. Non historic mission types - Mig Alley, which should be the centrepiece of this game does not even exist in career mode. A few bugs but in my 37 hours but not many and certainly nothing that ruins the game. I hope all the above will be fixed in future updates. Overall the game has my recommendation if you have a spare $113 AUD. If not, I would wait until it has been fleshed out with updates or is on sale - otherwise you may be disappointed for the price tag.
«Ил-2: Корея» — достойное перерождение легенды И вот — «Ил-2: Корея». Новое поколение, открывающее серию для широкой аудитории без потери её фирменного «хардкора» . Сеттинг Корейской войны 1950–1953 годов — уникальный выбор, позволивший столкнуть в небе поршневые машины и первые реактивные истребители, вроде легендарных МиГ-15 и F-86 Sabre . Это позволяет оценить эпоху перехода от винтовой авиации к реактивной. Визуальная составляющая — отдельный повод для гордости за отечественных разработчиков. Кабины самолётов проработаны с фотореалистичной точностью, а появление 3D-модели пилота в кабине выводит эффект присутствия на новый уровень . Игра выглядит шикарно, вызывая искреннее «вау» при каждом вылете . Главное достижение «Кореи» — доступность. Интерфейс стал нагляднее и понятнее, появилась тонкая настройка уровня реализма, позволяющая новичку комфортно осваиваться, а ветерану — отключить все помощники и получить тот самый хардкор . При этом даже с упрощениями самолёт ведёт себя достоверно — физическая модель на высоте . Это больше не «программа для авиаинженеров», а полноценное приключение . «Ил-2» — это не просто игра. Это культура, история и бесконечная любовь к небу, переданная через пиксели. Низкий поклон разработчикам за то, что мы можем быть частью этого мира. Ждём новых обновлений и с нетерпением следим за развитием «Кореи»!
Great sim, lots of fun, awesome campaign. I'm enjoying not having to learn a million buttons to fly modern sims, but it's fun to fly something faster than prop planes. Bad reviews are mostly poor boys complaining about the price. Sims are a niche market...anything niche costs extra. Most flight simmers already have many dollars invested in their rigs and won't mind another $80. Can't afford it, get another hobby as there are plenty of arcade type flying games out there cheaper. I'll pick the extra DLC planes up on sale down the road as there is plenty here to keep me busy.
TLDR: I recommend the game if you're a fan of the other IL-2 games, Korea is an updated version of BOX. Multiplayer is currently the strongest part of the game, and the career mode is entertaining, HOWEVER the AI absolutely lets it down. I think it might be worse then BOX in some aspects. If you're a single-player focused flyer, I'd wait and see if they really do improve the AI. Positives: Visually stunning, both aircraft and the map are leagues above what you might find in some peers. The flight characteristics especially feel solid and i've seen many real-world pilots praise it. The documentation that come with aircraft is also wonderful, the museum is full of detail, but the fluff for the history buffs is nicely separated from the operational information. Ground pounding feels very good. I've always been a fan of fighter bombers and if you are too, you'll really like Korea. It's one of it's strongest points in my opinion. Multiplayer is fantastic, and dynamic campaign servers will make it even better. A small thing, but it is VERY cool to be able to get out of the aircraft and walk around. Especially in multiplayer when you can all huddle up around your planes pre-mission. Super immersive. The command aspects and squadron management in career mode is an awesome addition. Customizing aircraft, loadouts, keeping on top of logistics while planning operations reminds me a little of B-17 Mighty Eighth. I also really enjoy the expanded radio functionality that we have access too. However the AI do let that down. Negatives: AI, if you're mostly a single-player career player like myself, you'll find the AI to be extremely disappointing. Bombers circle the target without dropping bombs until they run out of fuel. AI will often collide with each other or the ground. The old 'lazy-turn' is back, and dogfighting against them is dull and predictable. I would love to see AI of the same quality as Wings over Flanders Fields. The Developers have said they'll work on it, so I have my fingers crossed because it needs MASSIVE improvement. English Radio Voices are terrible. Another -1 for single-player focused players. Dialogue is nonsensical and choppy. I personally don't mind the robotic sounding voices, but not when they can't even speak properly. A notable instance is 'Red 3' is spoken as 'Redberry' (I can't comment on the Korean, Russian or Chinese voices) A good reference for voice acting would be in 'Gunner Heat PC'.
Наиграл несколько часов, попробовал разные режимы. Я давний игрок в серию «Ил-2», с самого первого. Понравились впечатления от полёта и управление самолётом, а также сочные эффекты и разрушаемость. Новый театр боевых действий пока непривычен, но интересен. Играть на геймпаде можно, но... сомнительно. Итак, предварительный вердикт: хорошо. Это игра, а не «игросодержащий продукт». Есть кампания, режим «экзамен», миссии и сетевая игра. Присутствуют замечания по производительности и некоторые ошибки. Кое-где хочется улучшений по визуалу и интерфейсу. Появились идеи относительно режима «командир эскадрильи» — кстати, самого прикольного режима. Уверенность в развитии проекта есть, желание летать — тоже. Будем и любить, и ругать. p.s. Удалил «старый Ил-2» — и в новый, добрый путь!
Я не понимаю СОВСЕМ тех людей , кто хвалит эту игру. Она очень сырая ! -Игра плохо дружит с девайсами , в особенности с FFB (Moza AB9, ось крена начала считываться в самой игре только после двух перезапусков). -Если хоть раз "АльтТабнуться" то у вас на экране будет сразу два курсора , игровой и от винды. -FFB адекватной нет. -Я не знаю кто хвалит ее за графику , но на ультрах она не лучше чем DCS . Только в мелочах , таких как капли на фонаре . К сожалению про компанию ничего не расскажу - это вопрос вкуса и времени , а я тратить его не хочу , так как еще ни одна игра не вызывала у меня такого быстрого желания вернуть деньги , а они НЕ маленькие ! Покупайте если хотите поддержать разработчика . ЭТО НЕ РЕЛИЗНАЯ версия , а ГЛУБОКАЯ БЕТА!
Giving early positive review. I have a few hundred hours in IL2 Stalingrad so I somewhat knew what to expect. 1. Not concerned about price (most common complaint I'm seeing). This is what I expected. I'm used to paying 20-50 dollars for individual planes in MSFS2024. This is a high detailed niche theatre with hundreds of hours of content. 2. Native FFB support on my Moza hardware is excellent 3. Improved career mode over IL2 (that's where I spend most of my time) 3. While graphics are improved - I do have to sacrifice settings for them in VR. VR Performance is my biggest complaint. I have a powerful PC and used to adjusting VR settings for simulators, I found somewhat of a sweet spot with good visual fidelity where I don't dip below the 60s in larger furballs. Overall I recommend this game for simmers and those interested in flying combat missions over large battlefields.
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