
Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.
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About

Korea. IL-2 Series takes you to a pivotal moment in aviation history—a time when jet engines changed the skies forever. During the Korean War, the piston-engine aircraft of a bygone era clashed with the first jet fighters.
For the first time in the series, gamepads are supported in addition to joysticks and HOTAS control systems.
With a massive combat map, authentically recreated aircraft, and a well-crafted balance between simulation and accessibility, every dogfight is brought to life.
Become an ace, fight in legendary machines, or aim even higher and become a regiment’s commander. Lead squadrons, plot routes across the combat map, and issue orders to turn the tide of history. In the skies of Korea, you can be anyone: from a rank-and-file pilot to a strategist shaping the outcome of the campaign.
For the first time in the IL-2 series, full controller support has been implemented.

The aircraft of the Korean War have been recreated based on actual blueprints, historical photographs, flight manuals, and other archival materials. There are eight* aircraft at your disposal.
*Please note La‑11 and F‑84E Thunderjet are available in the Premium and Deluxe editions, or as a separate DLC.

Every instrument in the cockpit is fully functional and reflects the state of the aircraft’s systems in real time. You will be aiming and firing just as pilots did 75 years ago.

The game takes place on the largest map in the series' history, covering an area of over 200,000 square kilometers. The Korean Peninsula has been recreated based on historical maps and documents from the 1950s. All significant historical landscape changes have been accounted for, including reclaimed coastal areas and shoreline changes.
The map features dozens of airbases with historically accurate layouts, hundreds of settlements, and strategic objectives such as ports, dams, and transport hubs.

The Home by Christmas campaign tells the story of Captain Jack Russell, who in 1950 secures a transfer to a combat unit fighting in the Korean War to fulfill his dream of becoming a jet ace.
You will fly 15 historically accurate combat missions, recreated from the combat logs of the 8th Fighter-Bomber Wing and the memoirs of its pilots.
The campaign reflects unique challenges of the war's early months: jet aircraft could not operate from small forward airstrips, so some pilots had to temporarily return to piston-engined machines. Over the course of the campaign, you will fly both the F-51 Mustang and the F-80 Shooting Star jet.

In Career mode, you will act as an air regiment commander, managing personnel and overseeing aviation logistics.
It is up to you to decide whether to take to the skies or focus on strategic tasks. As a regiment commander, you will maintain combat readiness, plan operations, and reinforce your units.

Korea features a highly detailed damage model for both aviation and ground objects. Aircraft, including strategic bombers, as well as ground vehicles, trains, and ships, receive damage corresponding to the nature of the hits sustained.
Every object reacts realistically to collisions, crashes, and combat damage, taking into account mass, speed, and the point of impact, directly affecting the behavior of the vehicle and the outcome of the battle.

In this new mode, you can examine each aircraft, ground vehicle, and naval vessel in detail. Explore the models, learn about their development and combat history, inspect aircraft cockpits, and compare technical specs, including detailed performance charts.
Your own personal museum, open anytime—a true treasure for anyone passionate about aviation and military history.

For the first time in the series, you can leave the cockpit and walk around the airfield where your regiment is based.
Animations of the people—pilots, soldiers, and civilians—were created using motion capture (MOCAP) technology, ensuring natural and lifelike movement.
Full VR support via OpenXR and OpenVR.
Accessibility: The game features detailed systems management, but there’s no need to memorize engine start-up sequences—you can take off and engage immediately.
Hardware support: From controllers to desktop joysticks and professional HOTAS systems.
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing this game for a while now and honestly, this game deserves more attention than it gets and better reviews too!!!!! This is a fantastic game if you are into serious flight sim and/or want to learn how to really fly, because the physics and mechanics are deep and realistic, not some casual arcade stuff. But I have to be honest with you, this game will require you to invest some time to learn the ropes, so don't expect to jump in and master everything in your first hour, you will crash, you will mess up your controls, and you will feel lost at first, and that is totally normal. The learning curve is steep but fair, and every little success feels genuinely earned, whether it's a smooth landing or a well-executed maneuver. The good news is that nowadays even a regular gamepad is more than enough to enjoy the game comfortably, so you do not need any expensive or complicated equipment to get started and have a great experience. My personal favorite is the La-11, and I just love the Morse code beacons that help you navigate, there is something so immersive and authentic about hearing those signals as you fly. The atmosphere, the visuals, the sound design, and the overall attention to detail really pull you in and make all the effort worthwhile. So if you are patient and willing to put in the time, do not let the mixed reviews scare you away, this game is a hidden gem that just asks for a little dedication, and once it clicks, you will not want to put it down. Definitely recommended for anyone looking for a real challenge and not just another hand-holding shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German, Spanish - Spain
Hours played at review time, across 374 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По картинке - однозначно лучший авиасим последних лет от команды 1С. Самолеты и кабины как живые - хочется пощупать. DCS отдыхает. Очень красивый мир, окружение. Долго ждал эту игру и первое впечатление очень хорошее. По геймплею пока сказать сложно, нужно больше играть. Покупал под VR - в шлеме игра выглядит просто фантастически, команда сделала невозможное. После настройки даже на моем относительно скромном железе выдает стабильные 35-40 FPS. Летать можно. Желаю успеха в дальнейшем развитии проекта.
I have been enjoying this like crazy since it released, which is why it pains me not to recommend it: Cons: - Career mode is very cool, but any time you fly with your squadron, you will lose many of them due to some strange AI bug that causes them to nose dive and kill themselves for absolutely no reason - Not a whole lot to do unless you play multiplayer Pros: - Gorgeous - Performs well - Damage model is great - Flight model feels physical and realistic I would encourage waiting for a sale and more fixes. The AI pilots are atrocious both on your team and on the enemy, and their erratic behavior will ruin career gameplay for you if you ever try to fly missions with them.
[b] On the plus side [/b] - huge improvement when it comes to physics, terrain graphics, and lighting not only regarding the previous Il-2 games but overall in the flight sim genre - superb gun, engine and ambient sounds - superb damage model - innovative systems (e.g. the menu that pops up upon the press of a button and which allows you to engage with all the aircraft systems without having to rely on obscure and convoluted hotkey combinations - at least trying to make a fair AI that plays with the same rules (here's looking at you WW2 DCS) [b] The heavy negative [/b] - Pre-order drama: I was interested in the game ever since they announced it, and early on I was asking on the official forums and on Reddit and in the Steam forums if we would get a Steam key for pre-ordering on the website or a similar launch discount once the game releases on Steam. They were either not answering or saying that they didn’t know yet if it was possible. Then the pre-order for the website came and suddenly the tone was: oh, pre-ordering on Steam was never possible! They only allow very specific companies to release their products in Early Access on Steam (yeah, right…). Then I asked them what they intended to do within their 4 weeks of Early Access period (which was clearly a scheme to get more direct sales on their website and NOT, as they claimed, a test phase): they promised huge things. At the end of the day, they tagged a career mode onto it that many people call unplayable due to the AI problems with landing and taking off… (I hadn't time enough to really test it myself.) The gaslighting here in the Steam forums by fanboys and community managers was insane, even resulting in LukeFF completely changing one of his comments regarding the Early Access ♥♥♥♥♥♥♥♥ which I had been quoting before so it was a futile action, only showing the will to censorship and unclear company intentions - in the ‘full’ (lol) release version we now have: two (yes! 2!) single player missions, one campaign that still hasn’t any proper voice lines, a solid task editor that makes tasks that don’t make sense or that are really boring (intercept bombers and then the bombers have no escort nor will they get any emergency support) - another funny thing: there are systems that aren't modelled yet (google e.g. bomb or rocket pipper sight for the F-84 -- on the official forums they blatantly say: it's not implemented yet! That would be totally fine but didn't we leave the exclusive Early Access already and have now a full release version?! - bugs: e.g. the menu context button sometimes simply doesn’t work anymore so you have to reassign it (but it is still assigned to the correct function); when you alt-tab out you sometimes get a mouse bug which already existed (and has never really been fixed) in IL-2 BOX – they did fix it somewhat meaning that it still exists but now your windows mouse also disappears but you can fix it by alt-tabbing a few more times in and out - horrible voice lines (they probably were not allowed to hire real American voice actors) - Day 1 DLCs (2 planes, 19,99€) for a base game that is already thin in content - horrible conversion rate: the full complete super edition (including the future DLC) was 140$ for pre-ordering, now it is 170$ on the website: in their great wisdom they just converted these prices 1 to 1 to Euro which is insane: according to Steam’s own conversion rates as of today that would translate to 148€ - Mig-15bis feels overpowered, even more so with the G-suit (unfortunately, I see a pattern here when it comes to Russian developers, except for Eagle Dynamics, funnily enough) - there still is the bad taste of a community manager posting clearly anti-Ukrainian posts on Twitter (by now deleted) and the allegations (basically with video proof) that the devs were or are working on a drone training tool for the Russian military - performance is surprisingly rough at times, especially external view or at random - no patch for basically 1.5 weeks now… [b] All in all [/b] I will most likely refund despite the incredible, outstanding, maybe even seminal improvements to the flight-sim genre because the communication and transparency were just outright bad in the last months prior to release, the pricing completely sucks, the singleplayer content is a joke, and in too many regards the game is simply not finished yet (so the pricing and the Early Access scheme just leaves a bad taste on the tongue). [edited: added one more con, fixed spelling, and modified conclusion]
I only have a few hours in Korea. IL-2 Series so far, but it has been an incredibly fun experience. The biggest standout for me right now is the completely overhauled key mapping system. Setting up controls is usually a massive chore, but the new configuration interface here is just perfect. It is highly intuitive, removes a lot of the old restrictions, and gets you ouy into the sky so much faster. Even with a short amount of playtime, jumping into the jet dogfighting feels incredibly engaging. If the rest of the game holds up to these first few hours, it is an easy recommendation.
Aircraft look good and have a decent damage model, but that is where the good ends. Flight model sucks, as does the force feedback implementation. Terrain and water effects lag behind the likes of War Thunder, and the terrain seems like a Temu version of MSFS 2024.
This game is amazing! The Korean war is very rarely a topic of video games and IL-2 Korea did it so much justice. I enjoy the dogfights so much, but their are air support missions too. All heavy bombers are AI only. One important thing to note, this is a simulator so if your expecting ace combat (no judgment) this is not it. I had to open the manual to learn how to take off (I was doing donuts on the runway in multiplayer lol) . That being said, its not study level and playing with a x-box controller is perfectly reasonable and what I use.
Solid development from the Il2 team, excited to see this sim expand further
Too many bugs. Unfinished in a number of respects: some functions don't work, too many CTD, limited game-play; set-up cumbersome; flight models not great; no split between headphone and speaker output. VR was surprisingly good, but a hassle setting OpenXr as the runtime (always started with SteamVr despite attendant Steam Start properties setting and SteamVr set to point to OXr - had to set again each time in-game) I had great hope that this would be a big leap forward from Great Battles, but really seems the main features are Dx12, nicer eye-candy and a slightly improved UI.
Really enjoying this game I've always loved games with aircraft and have wanted to get into a more realistic flight sim for a while, but I never really wanted to invest the time needed to learn something like DCS or other hardcore flight simulators. I decided to give IL-2 Korea a try, especially because I really like the Korean War era and the aircraft from that period. I'm really glad I did. It only took me about 30 minutes to get comfortable with the controls, and after that I was hooked. One thing I will say is that this is definitely more difficult and realistic than an arcade-style flight game, so don't expect to just jump in and fly around like an arcade game. That said, I think it does a great job of making the learning curve manageable. What I really like is how flexible the game is. You can play with some assists and keep things more approachable, or you can turn up the realism and make it feel much more like a traditional simulator. It gives you room to learn and gradually increase the difficulty without immediately throwing you into the deep end like DCS can. I've been having a blast with it ever since. If you're someone who loves aircraft but has always been hesitant to get into something like DCS because of the time commitment, I'd definitely recommend giving IL-2 Korea a try.
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