
Korea. IL-2 Series is a next-generation flight simulator set during the Korean War. Climb into the cockpit of early jet fighters and shape the outcome of legendary aerial battles.
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About

Korea. IL-2 Series takes you to a pivotal moment in aviation history—a time when jet engines changed the skies forever. During the Korean War, the piston-engine aircraft of a bygone era clashed with the first jet fighters.
For the first time in the series, gamepads are supported in addition to joysticks and HOTAS control systems.
With a massive combat map, authentically recreated aircraft, and a well-crafted balance between simulation and accessibility, every dogfight is brought to life.
Become an ace, fight in legendary machines, or aim even higher and become a regiment’s commander. Lead squadrons, plot routes across the combat map, and issue orders to turn the tide of history. In the skies of Korea, you can be anyone: from a rank-and-file pilot to a strategist shaping the outcome of the campaign.
For the first time in the IL-2 series, full controller support has been implemented.

The aircraft of the Korean War have been recreated based on actual blueprints, historical photographs, flight manuals, and other archival materials. There are eight* aircraft at your disposal.
*Please note La‑11 and F‑84E Thunderjet are available in the Premium and Deluxe editions, or as a separate DLC.

Every instrument in the cockpit is fully functional and reflects the state of the aircraft’s systems in real time. You will be aiming and firing just as pilots did 75 years ago.

The game takes place on the largest map in the series' history, covering an area of over 200,000 square kilometers. The Korean Peninsula has been recreated based on historical maps and documents from the 1950s. All significant historical landscape changes have been accounted for, including reclaimed coastal areas and shoreline changes.
The map features dozens of airbases with historically accurate layouts, hundreds of settlements, and strategic objectives such as ports, dams, and transport hubs.

The Home by Christmas campaign tells the story of Captain Jack Russell, who in 1950 secures a transfer to a combat unit fighting in the Korean War to fulfill his dream of becoming a jet ace.
You will fly 15 historically accurate combat missions, recreated from the combat logs of the 8th Fighter-Bomber Wing and the memoirs of its pilots.
The campaign reflects unique challenges of the war's early months: jet aircraft could not operate from small forward airstrips, so some pilots had to temporarily return to piston-engined machines. Over the course of the campaign, you will fly both the F-51 Mustang and the F-80 Shooting Star jet.

In Career mode, you will act as an air regiment commander, managing personnel and overseeing aviation logistics.
It is up to you to decide whether to take to the skies or focus on strategic tasks. As a regiment commander, you will maintain combat readiness, plan operations, and reinforce your units.

Korea features a highly detailed damage model for both aviation and ground objects. Aircraft, including strategic bombers, as well as ground vehicles, trains, and ships, receive damage corresponding to the nature of the hits sustained.
Every object reacts realistically to collisions, crashes, and combat damage, taking into account mass, speed, and the point of impact, directly affecting the behavior of the vehicle and the outcome of the battle.

In this new mode, you can examine each aircraft, ground vehicle, and naval vessel in detail. Explore the models, learn about their development and combat history, inspect aircraft cockpits, and compare technical specs, including detailed performance charts.
Your own personal museum, open anytime—a true treasure for anyone passionate about aviation and military history.

For the first time in the series, you can leave the cockpit and walk around the airfield where your regiment is based.
Animations of the people—pilots, soldiers, and civilians—were created using motion capture (MOCAP) technology, ensuring natural and lifelike movement.
Full VR support via OpenXR and OpenVR.
Accessibility: The game features detailed systems management, but there’s no need to memorize engine start-up sequences—you can take off and engage immediately.
Hardware support: From controllers to desktop joysticks and professional HOTAS systems.
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After waiting many months, I am very dissapointed in this absolute flop of a game, the AI voice acting is horrendus, heaps of optimization issues. Insanely priced at $110+ aud for something that is maybe 50% complete. Wish I could get my money back.
没改图像设置,默认高画质,还行,没掉帧。60左右。然后就是37炮真香啊,挨一下就没,终于摆脱了在斯大林格勒刮痧。目标赛博王海
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German, Spanish - Spain
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think there are more positives than negatives; the attention to detail in this game is wonderful, you can tell it was made with love. However, the game has very unstable frame rates, and for that reason, I will be refunding the game until I can verify that the issue is fixed.
It's nice to see sims getting more accessible as time goes on. This has all the positives of a realistic and immersive combat flight simulator, whilst being simultaneously accessible for a larger audience with a number of settings and assists available to help you. It runs significantly better than I expected for its graphics and scale without upscaling, especially seeing as I have an older system graphically and knowing the current era of games, with new release game performance being pretty abysmal. Setting up my HOTAS was seamless and instant, all bindings seemed to make sense almost immediately once I familiarised myself. The squadron commander career mode is very immersive and is quite cool, being able to manage a squadron down to logistics, aircraft, pilots, structure, plus being able to fly dynamic sortees and missions yourself is very fun. Air-to-ground is also super detailed and has alot to offer. The audio hits the mark perfectly on just about everything, and has passing doppler effect. Hearing other aircraft wizz by in aerial combat is super cool. The major drawbacks have to be the AI and the price. The AI is alright, but it isn't the best, it's enough to give you a good experience but hardly challenge you, and commanding wingmen can be a bit frustrating. The price is pretty crazy for the level of content, but it just reflects the current state of the economy honestly. I would say it costs about as much as a dinner out in my city, but it took me a while to justify purchasing. I'm also not a fan of day 1 DLC's, but it's not a dealbreaker to me. Fully interactive cockpit isn't there and overall isn't technically at the same level as DCS, though for the era it really doesn't matter too much, the aircraft depicted are simple in their systems and reflect the day. I want to be clear that I believe this is a sim, it just has more accessible elements and toggleables which I think alot of people tend to confuse with a more arcadey style, all of which you can disable if you want a 'true real' feel. Overall, it's alot better than I expected. It runs very well, looks great, is immersive, fun and accessible. If you can justify the price.
Good controller support
No kills One damaged engine Landed in the wrong direction best mission so far 10/10
ggwp to il-10 that killed me while i flyed sabre (Il-10 was Ai)
原声带给我听颅内高潮了
论生涯模式角色介绍里贾环是张环的儿子 怎么回事啊; 帧数表现还将就,quest3 vd串流100%分辨率,抗锯齿用fxaaX2机场50-65fps,海面上70-80fps a卡开fsr之后瞄具会有拖影
Please also give us the option to import menu music, not only inflight music. Thanks!
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