
Gather resources, craft items, and grow a team of creatures in this relaxed incremental idle RPG. Automate your skills, send creatures on expeditions, and keep progressing even while offline.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Koltera 2 is a cozy incremental idle RPG where you gather resources, summon over 120 unique creatures, automate your skills with creatures, and sit back while you watch numbers go up, even while you're offline. Level up gathering skills and workstations. Refine items, go on expeditions, and level up your creatures. Prestige your creatures by Awakening them, earning valuable rewards and bonuses.
Koltera 2 is a FREE game and will NEVER have micro-transactions. There is no form of monetization in this game. Enjoy! :)
6 gathering and 3 workstations skills to level to 99
120 unique creatures to collect
a skill tree with various benefits
tons of different progression
automation with creatures
everything is offline-able
18 achievements to achieve
190+ items to collect
free game with no MTX or DLC
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A free and addictive creature-collector, I'm not typically a fan of idle games, but this is so much fun. Totally recommend!
Great Game, was fun. Nice progression with a good feel to it, does turn into somewhat of a waiting game for the last few creatures but still a fun experience.
I like it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only dark theme, my eyes leaking.
Liked it.
The start of the game is good, but I gave up after poking around in the menus. Machines offer insanely valuable QoL that will eliminate a large portion of the grind to make just about anything. However, Machines start off at costing 100k gold while you are making... 5 gold per item? You could use Gold Flowers for passive gold gain, but that is a terrible idea because they only give 1 gold PER MINUTE. Let's break down the math to see how long it takes to make back the 2500 gold cost for one Gold Flower at its pathedic rate of 1 gold per minute. 2500 gold / 60 minutes in an hour = 41.666 hours to make back your investment Add in that you can spend 1250 gold to purchase fertilizer to level up your Gold Flower to Lv2 and get... 2 gold per minute. Leveling the Gold Flower again will cost an additional 2 fertilizer for another 2500 gold. So, you can triple your base gold production to 3 gold per minute for 3750 gold. This puts the total cost of a Lv3 Gold Flower at 6,250 gold. 6250 gold / 3 gold per minute = 2,083.6 minutes to make a positive return on your investment. 2083.6 / 60 minutes = 34.7 hours to make back your gold investment per Gold Flower. You would need 100k gold just to fill out the entire garden with just Gold Flowers at Lv3 for a blistering 48 gold per minute with a whopping 555.2 hours to recover the entire investment one Gold Flower at a time. Why does gold gain matter so much that I've based my review around it? Well, Machines are the reason. You have the Smelter, Sawmill, and Cooker each costing 400k gold while removing prerequisite ingredients from crafting recipes. Specifically, the Smelter removes the hammer and coal costs from the recipes for making bars. The Sawmill removes the cost of saws from making planks. The Cooker removes knives and charcoal from cooking meat. Without these three machines, you are stuck either mass buying the hammers, saws, and knives for 50 gold a piece, or you get to grind out the materials to individually make them. Normally, I'd just temporarily break the game with cheat engine, but this game was deployed using Electron which absolutely makes it impossible to use cheat engine to bypass the idiotic grind for such massively useful QoL. The Task Board gives enough daily gold you could get around this stupid grind within two weeks or less. However, the grind to save yourself a ton of time or gold down the road by locking yourself out of critical skills for progression isn't worth it.
Works well for what it is.
Its just a background numbers go up game, pretty simple. I don't see any downsides considering it was free. The high hours I have is because I tend to leave games open when I leave my PC *** Just close the game when your done with it, you can get up to 3 days offline progress when you next open it***
A really idle idler. I have 20H and almost EoC yet I played 2 months. Why? Because really quickly, you will end up in the state where you connect once a day for 5 minutes, set up all the Crafting Queues for the day, Prestige a few Creatures and that's it. Rinse and Repeat. I don't dislike this, but if I could gives a note it would be more "7/10 too much Creature". Progression is not a mountain where you have a peak then a hole then a peak even higher than before. No, no, no, it's a gentle hill where you can't even be tired from climbing, however the end is far far away. Interface and how the game play is extremely simple and easy to pick up. And because of that, you can't "min-max", cheese, abuse or anything that would make you gain an edge on what the normal progression would be. And I feel that as a player, I gain more satisfaction knowing that the game told me to do X to progress, but I did Y and it was better. You can't do that here.
Un bon petit jeu pour passer le temps. Rien de complexe que de la détente à petite dose. Et gratuit, que demander de plus ?
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Where this game's players are, estimated from review languages.
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