
The legendary Knytt series continues with Nifflas’ latest creation; Knytt Underground. In this Knytteration; humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 52/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brutto per davvero.
终于打通了,首先打起来不会十分爽,比起以前免费的难太多,也就是即时复活很快,多试几(十)次总能过,不可思议的是明明没几个键,真是玩到最后都不习惯会按错,只要知道方法不难,有的地方需要激活绿色的情况下再拿同一个绿色,也许教程有说早忘了,最后看攻略,混乱世界的4个位置也放好了打出隐藏,只是看上去结局很薄弱,参考回去看第二章结局大概是爆炸了吧,要不就是什么也没有发生,最后还是回归现实,尽管感觉在此游戏是忙了一阵,好像有完成什么,完了就是完了,还得有精力就开第二个游戏,没有就躺下睡。
the appeal of this game is that you can spend many hours exploring a staggeringly massive, lush, atmospheric world while listening to great ambient music. that said, the characters and quests are plenty endearing and fun, too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knytt Underground is a delightful platformer explorer. I completed this game close to when it was released and started playing it again recently. It caught my daughter's eye and now she plays as well. It might be a bit too advanced for her as she needs me to complete most challenges, but it's still fun to play and I'm sure she will grow into it. The world is vast and full of wonderful musical refrains that will be pulling you in every time. This game is a literal mashup of previous games by Nicklas Nygren. It has a lot of replay value
A platformer that is a simulator of pain. Too challenging, maybe? If you have the time and nerves to finish it, then it is probably worth the recommendation... (to you at least, not really to me)
A thoughtful, heartfelt game. Let it come to you on its own terms, and I hope you'll find it moved you like it did me. Explore every inch as an act of joy.
one of my favorites games, this is a game for relaxing and no pressure, for when you had a rough day and you'd like to just chill out and get lost it has relaxing music, relaxing atmospheric environments, there is no pressure for you to do challenges, if you just don't feel like this place for now, you can turn back and return to it however later you deem fit as the map is huge and let's you get lost without pressure. You get some dialogues, but aren't bombarded with them and again usually it's nothing heavy to detract from relaxing, sometimes they are stupid, but so is interaction with people (or fairies in this case), but I really appreciate that emotions can get serious sometimes, but need to be handled, because that's what adulting is about don't take this as a super challenging game, its not hard, don't take it as a super story driven thing, its not, just enjoy exploration and relax during it one big negative tho - the end really is anticlimatic and boring, the developer clearly intended for you to be here for the journey not so much for the end
Knytt Underground 比较特别,它的场景和设计可以说做的相对精致,但是很多地方的粗糙感也十分令人发笑,像是一个新人游戏开发者的练手作品一般。 具体来说,这个游戏把玩家扔到一个相对开放的 2D 世界中,给了一些比较模糊的目标,剩下的全看玩家自己。最大的特色莫过于整体上营造出来的非常安静的氛围感,画面上的奇妙安排也十分有特色和艺术感。只是难度方面过于简单,解谜方面也没什么非平凡之处,很多任务只是单纯跑图,可以说设计方面的体验相当无聊。此外,有不少粗糙的小插曲,虽然粗糙但确实比较幽默,虽说添不了多少乐趣,但也不失为特色。 不过,在整体相对无聊的情况下,一些小惊喜能够体现的价值就被放大了。无论是突然出现的略有新意的元素,还是莫名其妙地找到了特殊区域,或者别的特殊的东西,虽然称不上出彩,但也算是能够引起玩家的一些兴趣。 如果你想静下心来,放松放松,偶尔打开玩玩这个游戏挺不错的,只要你不会玩睡着的话。
Yes, I can recommend Knytt Underground to other players. But only very, very specific players. If you're interested in game design and game mechanics, there's a lot to gain by exploring Knytt Underground. Rather than sequencing a traditional Metroidvania where progress is gated by traversal abilities (higher jumps, grappling hooks, stronger bombs) this game gates progress with methods of traversal you technically already have, but which the game hasn't explicitly taught you how to use yet. You don't enter a room and get super high jump boots, you enter a room and realize, based on the arc the room traces, how to use your existing movement in a totally new way. It's so clever, so well-implemented, and it rewards you with surprising and visually striking new environments replete with their own lessons to teach. Generally, those lessons follow a theme: "no, explore that deeper. Probe that further. You think you can't get up there? Actually, I bet you can, if you strive harder." All of those tricks and those secrets make the world of Knytt Underground feel vibrant and alive. But the characters populating that world? Geez, are they hard to take. The character art falls far below passable, which is all the more striking when the aesthetics of the game environment work so well. And the character dialog trends sophomoric and unconvincingly edgy, teenaged first draft prose, with lots of "meta" jokes that just feel like cop-outs. Even when the outline of a side quest has interesting plot beats on paper, the dialog tends to ruin everything. And the broader themes brought up by the dialog don't really cohere or develop. To patient and curious players who can bear sifting through all of that to get to the great game underneath, I absolutely recommend Knytt Underground. (I am, after all, one of those players myself) But for everyone else, proceed with caution.
It's a good game, but the graphics has dated like a skimmed milk, it looks absolutely a** : the author hasn't even bothered to put in proper video settings, so you have to fiddle with 3rd party upscalers to make it look somewhat decent on anything larger than 720p (jfc). By default it'll look like a blurry pixel vomit on your 4k screen.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68K | 1.1K | 83% | $2.99 | |
| $67.9K | 271 | 58% | $9.89 | |
| $67.9K | 269 | 71% | $9.99 | |
| $67.9K | 956 | 55% | $4.49 | |
| $67.9K | 443 | 97% | $5.99 | |
| $67.9K | 445 | 88% | $6.99 |