
The legendary Knytt series continues with Nifflas’ latest creation; Knytt Underground. In this Knytteration; humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 52/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little indie exploration game. I was a fan of the original Knytt and Knytt Stories, and would like them on Steam.
honestly didnt expect it to be this good especially the dialogue
A wonderful exploration platformer with a huge area to discover! The scenery and music make it a joy to just explore and wander around at first and the jumping and timing puzzles often seem impossible at first but (at least for me) they are tremendously satisfying to solve and when you pull them off, you really feel accomplishment. The fixed save points and the long ways in between items and quests are on the border of too much. The atmosphere, however, makes up for that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/G3G9sIwZMg0 Definitely showing it's age the oversize levels provide to much space that negatively impacts spacing due to long long travel times.
The largest game by one of the original creators of the entire indie platforming genre. Calm, beautiful and great mechanics.
Precision Platforming is not my strong suite. Kyntt Underground offers some really well designed areas, great music, and some very memorable moments. If you're a big fan of precision platformers, this is one of the best games you could ever try.
A platformer that is a simulator of pain. Too challenging, maybe? If you have the time and nerves to finish it, then it is probably worth the recommendation... (to you at least, not really to me)
主角不会说话却莫名其妙成为了天选之人。游戏中的大多数对话都有善良仙子和嘴臭仙子两个版本,看NPC面对两位嘴替时迥异的态度是本游戏的一大乐趣。 游戏全程仅需四个方向键和两个特殊键,且不存在任何升级机制,但全成就的难度在我所玩过的平台跳跃游戏中是首屈一指的,成就党请三思。
Really nice, relaxing (at times), underrated game. Beautiful visuals, near-perfect audio and a dev that I'd like to back with all that I have. The feeling of mastering the movement system is extremely satisfying and I just wish it was longer.
Yes, I can recommend Knytt Underground to other players. But only very, very specific players. If you're interested in game design and game mechanics, there's a lot to gain by exploring Knytt Underground. Rather than sequencing a traditional Metroidvania where progress is gated by traversal abilities (higher jumps, grappling hooks, stronger bombs) this game gates progress with methods of traversal you technically already have, but which the game hasn't explicitly taught you how to use yet. You don't enter a room and get super high jump boots, you enter a room and realize, based on the arc the room traces, how to use your existing movement in a totally new way. It's so clever, so well-implemented, and it rewards you with surprising and visually striking new environments replete with their own lessons to teach. Generally, those lessons follow a theme: "no, explore that deeper. Probe that further. You think you can't get up there? Actually, I bet you can, if you strive harder." All of those tricks and those secrets make the world of Knytt Underground feel vibrant and alive. But the characters populating that world? Geez, are they hard to take. The character art falls far below passable, which is all the more striking when the aesthetics of the game environment work so well. And the character dialog trends sophomoric and unconvincingly edgy, teenaged first draft prose, with lots of "meta" jokes that just feel like cop-outs. Even when the outline of a side quest has interesting plot beats on paper, the dialog tends to ruin everything. And the broader themes brought up by the dialog don't really cohere or develop. To patient and curious players who can bear sifting through all of that to get to the great game underneath, I absolutely recommend Knytt Underground. (I am, after all, one of those players myself) But for everyone else, proceed with caution.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68K | 1.1K | 83% | $2.99 | |
| $67.9K | 270 | 58% | $9.89 | |
| $67.9K | 269 | 71% | $9.99 | |
| $67.9K | 955 | 55% | $4.49 | |
| $67.9K | 441 | 97% | $5.99 | |
| $67.9K | 445 | 88% | $6.99 |