
Cook or be cooked! In this cosmic deck-building roguelike, ingredients crash, merge, and react in chaotic ways. As the witch chef of Stewpendous Spoons, craft the perfect stew, master strategic combos, and satisfy bizarre patrons, before you end up in the cauldron yourself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 11 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the one and only witch chef of Stewpendous Spoons, an intergalactic restaurant like no other. Standing before the legendary Cosmic Cauldron, your mission is to serve the most delectable stews to a host of bizarre extraterrestrial patrons. But beware, failure is not an option. If your dishes don’t satisfy... You might just become the next ingredient!
🔥 Deck-Building Roguelike Cooking System
Each dish is a high-stakes gamble! With 20 different ingredients dropping into the cauldron every run, watch them collide and combine in unexpected ways to rack up points. Every cooking session introduces new ingredients, pushing you to build a strategic deck and create powerful synergies.
🌌 Cosmic Cooking Challenges
Brace yourself for an intergalactic kitchen frenzy! The ingredients won’t just sit still. They’ll tumble, crash, and react in chaotic ways. Hit the target score quickly to earn bonus rewards like Cauldron Expansions and powerful Cosmic Relics that enhance your cooking prowess.
🧙♀️ A Whimsical Witch’s Tale
Your restaurant attracts customers from the farthest corners of the universe, eldritch beings with impossible demands and unrelenting appetites. If you fail to meet their expectations... well, let’s just say the consequences are cosmic-scale catastrophes.
✨ Charming 2D Cosmic Pixel Art
Immerse yourself in a hand-drawn pixel-art world that’s both cute and mysterious! Every detail, from animated ingredients to enchanting space backgrounds, brings your cosmic kitchen to life.
🍲 Ingredient Drop & Interaction
Ingredients fall randomly into the cauldron, bouncing, merging, and triggering unpredictable reactions. Adapt on the fly, strategize your deck, and make every dish a masterpiece.
🍽️ Strategic Deck-Building
Collect ingredients and craft your unique deck. With a vast array of ingredient types and properties, experimenting with different combinations is key to achieving high scores and mastering the art of cosmic cuisine.
🏆 Rewards & Upgrades
Meet your goals to unlock cauldron upgrades and rare relics that amplify ingredient interactions. Discover faster, more efficient ways to cook and dominate the interstellar culinary scene!
Are you ready to cook up the universe’s most legendary stew? Don't forget to wishlist our game!
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, charming, and addictive Balatro-like, with a nice combination of brain on and brain off. Great character design is an enjoyable side bonus. I'd like it even more with dedicated controller support.
游戏本身的玩法是不错的,但是roug的随机性大到让人南蚌了。按理说这不完全算坏事,但是伴随着每关要求分数的增长,这种过分的随机性全都变成了无法过关的压力。 加上流派核心往往是多核,而且即便是拿到核心了,也会因为:核心来的太晚/超出20个料理导致核心卡没进锅/运气不好,临终前的一次烹饪核心卡之间没有互相碰撞等原因,导致中道崩殂。 反倒是看到什么拿什么的玩法能尽量多的往后混波次(?)因为前十波内很难找到核心卡,不如前期尽量多得分赚钱,去商店碰运气。 通过局内检索构筑,去增加对应卡的刷新率,直接降低游戏的随机性肯定也不是最优解,因为这个游戏巨大的随机性确实让我看到了很多不同的流派直接也可以产生互动。 所以我的看法是做一些增加多流派相关性的特殊局外遗物或者天赋。他们不直接增加分数或者提供核心卡的替代功能(比如旋转、推开),而是扩大不同流派构筑之间的关联性。比如让猫狗之间的效果可以扩大到部分水果,增加水果和月亮流派的关联性等。 这种设计其实在游戏内卡组的身上不少见,比如海星是海鲜和月亮卡组的接驳点,猕猴桃鸡是水果和养殖场、小动物卡组的接驳点。但如果可以在进入局内之前就让卡组之间有联动,那进入游戏的随机性就可以被控制在一个可以接受的范围。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意和美术都不错的肉鸽游戏,包装也很有新意,肉眼可见的流派丰富,看得出有很多的小巧思。 但是,设计师你是不是疯了,真玩过自己设计的游戏吗?依旧全随机肉鸽没有定向检索对吗? 是不是开着修改器测流派测出幻觉来了? 建议学习某个叫赛菲利亚的游戏加入进入游戏前的定向检索。
游戏玩起来挺爽,但目前碰到了个无解bug。游戏界面卡死在第33天。按重新开始直接电脑报错重启吗,花半天去排查,还是不行只有这游戏这样别的都行,只能删存档了,期待修复bug。
Очень увлекательная игра. Хотелось бы еще каких-то возвышений, а не банальный выбор сложности.
虽然构筑有趣,但少见的越玩通关率越低的肉鸽。 急需局外禁用功能,必须得有禁用原料的能力,否则某些流派在稀释后的池子里永远也养不起来。 玩鸡抽不到霸王龙,玩骨头不来遗物,玩水果不来腕龙,玩动物不来狮子,玩勇者不来怪物,玩兔子不来月亮,你就玩吧,一玩一个不吱声。
Fun little bag-building roguelite. There are tons of unique interactions and secrets to unlock, but the game ultimately boils down to (pun intended) throwing 20 random ingredients into the pot and letting luck (and physics) take over. While the synergies early on don't give you much room for experimentation, as your collection of ingredients grows, there's plenty more to play with. My only complaint is that as the ingredient pool grows, it's harder to find the items you need to really pull off some interesting combos. Overall, it's a low-stakes, very chill game with beautiful pixel art and a constant sense of progression after each run.
🧙♀️ Kinny and the Cosmic Cauldron – Ein chaotisch-geniales Rezept für stundenlangen Spielspaß! Ich habe das Spiel aus Neugier ausprobiert und konnte mich kaum mehr loseisen. Die Entwickler haben hier eine absolut erfrischende Mechanik geschaffen: Ein Deckbuilder, bei dem die Zutaten nicht einfach nur abgelegt werden, sondern physisch im Kessel zusammenstoßen, miteinander reagieren und Punkte auslösen. Was mir besonders gefällt: 🟢 Tolle Physiksynthese: Der Mix aus Zufall, Platzierung und Deckbau fühlt sich extrem belohnend an, wenn eine Combo aufglüht. 🟢 Wunderschöner Artstyle: Das Pixel-Art-Design und das Thema rund um die kosmische Hexenküche sind durchweg charmant. 🟢 Hoher Wiederspielwert: Durch Relikte, freischaltbare Zutaten und verschiedene Kombinationswege verläuft kein Run wie der andere. Fazit: Wer Titel wie Balatro oder Luck be a Landlord mag, wird sich im kosmischen Kessel sofort zu Hause fühlen. Klare Kaufempfehlung! 🍲🌟
总体来说是一款好玩且未来可期的轻度肉鸽,很适合休闲游玩。 最大的问题:解锁多了以后池子太大,稀释太严重,难以成型。 我是试玩版玩了很久的,试玩版的时候很多流派都比较容易成型,反而到了正式版绝大多数流派都没法真正成型,很可能一直抓不到关键牌,有时候抓到关键牌了商店也等不来关键遗物,经常要靠混沌宝珠神力强行过关,比较容易成型的只有哥布林流或者魔王流这种能强制转化的。 提两个建议: 一是增加随坩埚增大投入原料增加的功能,或者改回demo版的花钱增加坩埚容量。后期原料数量几乎必然超过20,大概率是在30+,除非是不依赖关键牌的流派,否则很容易出现连续无法投出关键原料导致直接暴毙。并且第一次增大坩埚容量确实可以有效防止原料溢出,但第二次增加坩埚容量唯一的效果就是大幅减少了碰撞次数,即便有多个爆炸原料都无法达到理想碰撞效果,除非是大体型流完全就是负面大于正面。 二是建议加一个许愿的功能,开局和每一层结束时可以自选几个原料提高出现概率,增加可控性。或者将原料分为不同流派,增加按流派ban原料的功能。 顺带一提,爆炸的效果疑似有点太弱了吧,很多时候爆炸了就跟没爆炸一样,而且通常还没那么容易触发,远远不如同定位的吸引和旋转。
Great, chill autobattler-esque rogue-like. A surprising amount of content for its price — lots of different ingredients, relics, synergies, random events etc. that you'll be unlocking constantly, even after beating the final boss. Different dialogue lines for whether you've beaten a fight in 3 dishes or in 2 or less, great art with some cute pixel animations, unique sound-effects for each of the many ingredients... Decently challenging as well and not just a stomp (which is a good thing); I recommend the 2nd hardest difficulty to start with and once you've beaten the final boss (that is the one on day 31) and/or unlocked more ingredients/relics to beef up the different synergies, bump it up to max. It truly seems like a labor of love from the devs and, especially for this price, I highly recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2K | 147 | 87% | $7.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $2M | 4.2K | 82% | $11.99 | |
| $663.8K | 1.5K | 97% | $14.99 | |
| $573K | 1.3K | 95% | $11.99 | |
| $474.7K | 1.3K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $188.5K | 1.4K | 97% | $6.79 | |
| $188.5K | 1.1K | 91% | $6.99 | |
| $188.5K | 794 | 87% | $14.99 | |
| $188.5K | 397 | 88% | $14.99 | |
| $188.4K | 272 | 71% | $24.99 | |
| $188.4K | 529 | 87% | $14.99 |