
Cook or be cooked! In this cosmic deck-building roguelike, ingredients crash, merge, and react in chaotic ways. As the witch chef of Stewpendous Spoons, craft the perfect stew, master strategic combos, and satisfy bizarre patrons, before you end up in the cauldron yourself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 11 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the one and only witch chef of Stewpendous Spoons, an intergalactic restaurant like no other. Standing before the legendary Cosmic Cauldron, your mission is to serve the most delectable stews to a host of bizarre extraterrestrial patrons. But beware, failure is not an option. If your dishes don’t satisfy... You might just become the next ingredient!
🔥 Deck-Building Roguelike Cooking System
Each dish is a high-stakes gamble! With 20 different ingredients dropping into the cauldron every run, watch them collide and combine in unexpected ways to rack up points. Every cooking session introduces new ingredients, pushing you to build a strategic deck and create powerful synergies.
🌌 Cosmic Cooking Challenges
Brace yourself for an intergalactic kitchen frenzy! The ingredients won’t just sit still. They’ll tumble, crash, and react in chaotic ways. Hit the target score quickly to earn bonus rewards like Cauldron Expansions and powerful Cosmic Relics that enhance your cooking prowess.
🧙♀️ A Whimsical Witch’s Tale
Your restaurant attracts customers from the farthest corners of the universe, eldritch beings with impossible demands and unrelenting appetites. If you fail to meet their expectations... well, let’s just say the consequences are cosmic-scale catastrophes.
✨ Charming 2D Cosmic Pixel Art
Immerse yourself in a hand-drawn pixel-art world that’s both cute and mysterious! Every detail, from animated ingredients to enchanting space backgrounds, brings your cosmic kitchen to life.
🍲 Ingredient Drop & Interaction
Ingredients fall randomly into the cauldron, bouncing, merging, and triggering unpredictable reactions. Adapt on the fly, strategize your deck, and make every dish a masterpiece.
🍽️ Strategic Deck-Building
Collect ingredients and craft your unique deck. With a vast array of ingredient types and properties, experimenting with different combinations is key to achieving high scores and mastering the art of cosmic cuisine.
🏆 Rewards & Upgrades
Meet your goals to unlock cauldron upgrades and rare relics that amplify ingredient interactions. Discover faster, more efficient ways to cook and dominate the interstellar culinary scene!
Are you ready to cook up the universe’s most legendary stew? Don't forget to wishlist our game!
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you want pogs? you get pogs.
看着像浣熊推币机,就入了。前几个小时棋子太拉,遗物也少,碰撞触发次数少,到后面根本打不动。玩了4、5个小时,解锁不少新遗物后,好不容易运气好,凑出一把寿司流。3只大海豚旋转,一堆大寿司,几个渔夫和农夫,能稳定销牌和产出,相关遗物也刷了,想着终于能通关一次,结果进商店拿了个回转寿司,直接天塌了,一下锅甩飞一半棋子,就剩几个崽在锅里蹦跶。太气了,这破遗物纯纯害我。先差评了,等我打爽了再改。
很好玩!大約 4 小時就能通關主線,是一款小而精巧的作品。 音樂、音效、UI 都做得相當成熟,美術表現也很精緻,整體氛圍營造得不錯。 遊戲有不少運氣成分,除了牌組與遺物的取得之外,還加入了物理碰撞的要素。如果運氣一路不好,遊玩體驗確實會辛苦不少。 如果要說比較可惜的地方,我覺得整體企劃還沒有打磨到非常成熟。雖然提供了不少流派和組合,看起來構築自由度很高,但也因此提高了組牌難度,很多流派的強度不夠集中,少了那種「抽到核心牌瞬間起飛」的爽感與正回饋。不過遊玩過程中還是能感受到開發者加入了不少有趣的小巧思。 「客人」的設計很有特色,每位都有自己的個性與事件。不過關卡挑戰條件相對固定,失敗重來後會反覆遇到相同事件,重複感稍微明顯一些。當然也可能是因為局內的隨機變數已經足夠豐富,所以開發者刻意收斂了挑戰條件,不然整體難度恐怕還會再往上提升。 至於「舊日」元素,其實是有的,但比我預期少很多。主要體現在客人的造型設計和部分劇情對話,其餘內容與「舊日」這個標籤的連結並不深。 整體而言,仍然是一款值得一玩的輕度肉鴿策略遊戲。雖然還有一些可以打磨的地方,但完成度不錯,也看得出不少設計巧思。 評分:6.5 / 10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 331 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,大概7.5/10分的牌组构建类游戏 女主角可爱,其他设计也不错 目前28级,凹了个两亿分。世吞太好玩了 在没摸索出强的体系之前挺坐牢的,特别是有些流派区的要命 大概15级把东西都解锁完之后会坐牢一段时间,抽牌库太大导致的 希望可以加上局外成长。以及刷开局太难崩了,既然现在有多选三不如直接在一星原料里选三个开
很有趣的肉鸽卡牌构筑,而且一局时间短,适合放松
很有创意!玩法独特,构筑深度也够,随机性有点红温但是是爽的,不错不错
コズミッククリア済み 運が絡むが大体のルートは決まっているので試行錯誤しながら遊ぶのが好きな人にお勧めできる作品です
Lenkt ein wenig ab. Guter Artstyle und macht etwas Freude.
还是有点创意的,不然不会玩这么久,但是审慎考虑后还是给不推荐。 原因如下:1.云存档问题,引导问题,程序问题,我第一次玩的时候还进不来,因为点新游戏就跳到难度选择,得等动画结束才能进去,再点一下卡在那个界面,你们优化过?新手教程还弹了三四次; 2.解锁出来的东西还污染卡池,好歹提升一点相应流派卡池概率?还有一些解锁出来纯纯负提升的,比如毒明面上的作用是水果和鱼人,问题是我要顶着风险拿到这玩意儿还得让他在一锅里面碰到想要的?还有骷髅士兵进化要化石,你前几关能找到给化石的手段就往里塞?后面我有化石了我找得到这个白色卡? 3.为什么一些发育型的东西我不敢拿,因为你最高难度数值膨胀得有点离谱了,稍微拿几个发育的我连第一次商店都撑不到,更别提通一次关解锁的贵宾机制,各种恶心人的机制往里塞,给的东西又完全不可控,-50%分数是你妈人能想出来的,你们自己打过设计出来的难度吗? 4.遗物种类少,抽象事件和遗物太多了,意义不明的联动。找不到和我流派对应的东西,解锁的东西越多,池子污染越严重,各种影响构筑或者硬恶心人的事件,还有一些特定卡牌相关遗物,你拿到的时候给一张对应的不行?高难度给几次发育机会和容错啊这么搞。甚至一些有明显负面效果的遗物没有具体描述,拿过一次才发现被坑了。 5.太糙了,机制糙,爆炸吸引旋转纯人上人,吟游诗人那个数值真是脚填的,除了凑机制有什么用?龙蛋怪蛋有几次出的来?幼龙甚至还会被士兵砍掉,剧情糙,哥们你就真给我看个ppt其他什么都没有啊,我给他们做菜然后呢?开场剧情吃掉人的龙我也给他做过菜了然后呢? 6.再补充一个很抽象的设定,他的经验是按关线性结算的而非随着进度额外多给,死在第五关鼠鼠给五分之一不到进度,打到第六周升不到两级,你真无敌了。 感觉就是个半成品,打完折40还是不值,放几个萌萌美少女自然有人打好评,这个倒是拿捏了
As comps são repetitivas, pouca re-jogabilidade, fora que a tradução para PT-BR é horrível
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.