
Cook or be cooked! In this cosmic deck-building roguelike, ingredients crash, merge, and react in chaotic ways. As the witch chef of Stewpendous Spoons, craft the perfect stew, master strategic combos, and satisfy bizarre patrons, before you end up in the cauldron yourself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 11 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the one and only witch chef of Stewpendous Spoons, an intergalactic restaurant like no other. Standing before the legendary Cosmic Cauldron, your mission is to serve the most delectable stews to a host of bizarre extraterrestrial patrons. But beware, failure is not an option. If your dishes don’t satisfy... You might just become the next ingredient!
🔥 Deck-Building Roguelike Cooking System
Each dish is a high-stakes gamble! With 20 different ingredients dropping into the cauldron every run, watch them collide and combine in unexpected ways to rack up points. Every cooking session introduces new ingredients, pushing you to build a strategic deck and create powerful synergies.
🌌 Cosmic Cooking Challenges
Brace yourself for an intergalactic kitchen frenzy! The ingredients won’t just sit still. They’ll tumble, crash, and react in chaotic ways. Hit the target score quickly to earn bonus rewards like Cauldron Expansions and powerful Cosmic Relics that enhance your cooking prowess.
🧙♀️ A Whimsical Witch’s Tale
Your restaurant attracts customers from the farthest corners of the universe, eldritch beings with impossible demands and unrelenting appetites. If you fail to meet their expectations... well, let’s just say the consequences are cosmic-scale catastrophes.
✨ Charming 2D Cosmic Pixel Art
Immerse yourself in a hand-drawn pixel-art world that’s both cute and mysterious! Every detail, from animated ingredients to enchanting space backgrounds, brings your cosmic kitchen to life.
🍲 Ingredient Drop & Interaction
Ingredients fall randomly into the cauldron, bouncing, merging, and triggering unpredictable reactions. Adapt on the fly, strategize your deck, and make every dish a masterpiece.
🍽️ Strategic Deck-Building
Collect ingredients and craft your unique deck. With a vast array of ingredient types and properties, experimenting with different combinations is key to achieving high scores and mastering the art of cosmic cuisine.
🏆 Rewards & Upgrades
Meet your goals to unlock cauldron upgrades and rare relics that amplify ingredient interactions. Discover faster, more efficient ways to cook and dominate the interstellar culinary scene!
Are you ready to cook up the universe’s most legendary stew? Don't forget to wishlist our game!
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like witches. I like pixel art. I like roguelikes. This game has all three.
以小品遊戲來說,整體很飽滿。會玩這類遊戲的我就是喜歡這種混亂的遊戲模式,但還是希望有限制種類系統、更多局外經營、成長等設計。 遊戲世界觀有潛力可以拓展成更多故事系列:每個顧客以及它們相關的世界,並配合他們"怪怪的"料理要求,但這個工作量十分大,期待 DLC 之類的設計吧。
muito bom por mais aleatório que pareça realmente envolve muita sorte mas é bem divertido vale o dinheiro com certeza
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
谁说没有真随机的肉鸽,这不就来了吗,缺啥不来啥,几乎没有定向检索
good
돈값을 한다
食材を選んで鍋で料理を作り、シナジーを使ってスコアを高くすることを目指すゲームです。 通常難易度で何度かクリアーしました。 なんかよくわからないけどすごいことになった!を楽しむことができました。 現状の不満点としては以下の点があります。 ・取得したレリックが一定数を越えるとランの間は、表示上限を超えたレリックを確認できない ・アイテムが破壊された時に何によって何が破壊されたかわからない ・VIP戦のデバフが具体的にどこまで影響を受けるのかわかりにくい(小さい食材は具体的にどのサイズまでを指すか確認できない) ・基本スコアに対して、ボーナススコアの方が圧倒的に高く、スケールも容易なので、基本スコアを伸ばすビルドが選択肢に上がりにくい(単純に効果を感じにくい) 今の状態でも十分楽しいですが、修正されるともっとストレスフリーに遊べるので修正を期待してきます。
해금이 많이 될수록 원하는 덱을 짜기 힘들어지는 딜레마가 있습니다. 직업(?) 개념을 도입해서 직업마다 덱 테마를 한정 짓는것은 어떨까요? 아실지 모르겠지만 설명을 위해 슬레이 더 스파이어 라는 게임을 들고오자면. 슬더스애는 여러 캐릭터들이 있고 캐릭터들마다 고유의 카드 풀이 있습니다. 캐릭터 마다 카드 풀 내에서도 다양한 컨셉이 있어서 덱을 완성시키는 재미가 있는 동시에 카드 풀이 적당히 한정되어 있어서 덱을 짜기 너무 힘들어지는 상황도 막았습니다. 이 처럼 이 게임에도 직업? 혹은 다른 추가 캐릭터를 등장시키는게 어떻겠습니까?
比起demo甚至更不好玩了,设计上左右脑互搏尤为明显,目前版本能稳定通关的只有养鸡养鱼和刷遗物数值,其他流派几乎没法玩, 比如想养勇者就得养怪物,怪物高级了新兵又打不过没法升级,前期硬喂剩一个光杆勇者又通不了关,成长用的史莱姆巢穴和骨堆前期还刷不出来。养鱼人同理。 养宝石极度依赖过度抓卡,要过渡到能用宝石打出分数就得养鸡,鸡转流派需要霸王龙,来早了需要鸡过渡,来晚了宝石数值刷不起来,就得那么几个回合刷到霸王龙,在海量卡池面前约等于没法玩。 养月亮更不要说,全套专属的不能再专的卡组,数值又低,全程拿到都不一定通关,还极度依赖旋转遗物,刷不出来等于白玩,数值设计双缺陷。 时间流逝更是幽默至极,转变的几个回合拿不到米饭泡菜,等着倒扣分、 养狼人最重量级。全程两张卡可抓,不知道设计来给谁玩的,估计是拿修改器测的? 想要能玩,当务之急是推出背包,放置闲置但目前不进锅的卡牌;其二推出主动道具,比如定向复制救一救那些抓不上来的罕见流派,其三局局外元素,比如自选某些词条卡牌的出现概率,其四,别抱着那个逼旧日元素自嗨,游戏不好玩真没人爱看。
super
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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