
Explore and reclaim the infested castle-city of Kingsvein! Ride into its depths on your trusty wyvern, and lead your customizable party of Knights and Mystics in deep tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible tactics game in a fantasy setting outside the standard. If you like this, you'll love all their games!
As someone who started and loved Horizon's Gate, I decided to try all the games by Rad Codex. When I started with Voidspire, i had trouble getting into it because I kept comparing the vastness of Horizon's Gate. So once I got that out of the way I loved the exploration aspect of the game. Kingsvein is a return to how Voidspire felt but the Combat system is much more refined. I loved it because it made me think and gave me that satisfaction when my delayed skills landed. Although the job system was changed, I felt that I wish Rad Codex kept the passive stats when you equipped certain classes. But considering the current balance of the game it's appropriate in its current state. In the future, I hope to see more opportunities for mounted combat. Having my Wisp Slayer ride their Wyvern into battle was cool. Cheers! Would definitely recommend and gift this to anyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An hidden gem. Great game design and story. I loved every second in the game.
Nice game, good feeling in the end, a bit of grinding for me, but some interesting moments too. Overall recommendation!
Basically perfect for me.
The story is interesting, if basic, and satisfying in its conclusion. The combat is absolutely incredible, from the extremely custom nature of each of your character builds/equipment to the environmental interactions with ledges and destructible terrain. Fire Emblem meets Baldur's Gate in the best ways possible. My singular complaint is the confusion of status effects and how many enemies flat-out ignore them. Movement reduced to zero and Blinded? I'll just teleport 4 squares and take out your backline, NBD. Once I accepted that I couldn't always rely on that it was smooth sailing. Highly recommended.
very good overall. amazing atmosphere and I love the new mount system. graphics are superb and you've done a really good job on emphasizng how much of a ****hole graven is compared to eral. I hope you'll lean into the "open world" aspect of horizon gate (and add the mount system) for your future games
Another banger from Rad Codex! Where Horizon's Gate when broad, Kingsvein goes detailed. I love some of the new classes (such as Marshal) and the mechanics for placing interactive nodes on the grid really went deeper in this installment. If you come into this expecting Horizon's Gate, you'll be a bit disappointed especially with the light touch on the start, but this title has a nice little story and brings back the map exploration that I really loved from Voidspire Tactics. If you like Tactics style games, you are doing yourself a disservice by skipping this. From Voidspire Tactics until Kingsvein, you can really tell that they are experimenting and honing their craft. As a big fan, I'm hoping that they are taking all the lessons learned and creating a magnum opus that could be a true forever game for me. Even if not, I eagerly await the next installment. Thank you for the wonderful game!
I'm not sure what I am doing wrong. I found the game a frustrating and confusing experience. Hopefully I'm not missing anything obvious, but I cannot see enemy skill or intention, every turn I am shocked by what the enemy throws at me. Initially I misunderstood how the skillset/levelling up works so I even restarted the game to be mindful of experience and yet I was still losing every battle on the lowest difficulty. I liked the floor puzzle that I managed to play but have since completely lost interest to continue. It's a shame as I like dragons and the pixel art.
Just beat this and I'm very positive on it. This is another tactical RPG in the Rad Codex oeuvre, and it has the sauce. There have been some adjustments to the mechanics, but fans of the series will find a lot of the same ideas coming back. Open, class based character progression, a wide world to explore, abilities to be used in and out of combat, elements that affect the environment for that immersive sim experience. This game's tight scope feels like a response to the high seas adventure in Horizon's Gate. You control a special agent sent to investigate a land no longer responding to communications. You quickly gain allies and some basic equipment, and you're left to poke around. This is a refreshingly alien world that helps the player parse it with a ubiquitous Look function, and the related journal entries and narrative paint a thrilling picture. That picture is only a dozenish large maps, but the ideas that are packed into each kept me happy to poke around. Combat takes place when you get too close to enemies on the map, and you get a moment to reposition before the fight kicks off. Characters can equip two classes at a time and three passive abilities they've unlocked from any class, as well as any equipment without class restrictions. Some abilities don't work with some weapons, but the game won't prevent you from walking into battle with incompatible gear. Many abilities involve pushing or pulling other units, and many other involve laying down hazards to control the map. By the mid game, these abilities are playing off of each other across your party in fun ways, and by end game you really feel like this group of soldiers have evolved into elite specialists. I find the Rad Codex games to be highly inspiring and I hope the developer is able to comfortably continue to work on more games. I highly recommend this game to fans of tactical RPGs, creative fantasy universes, or simplified immersive sims.
Players by region
Where this game's players are, estimated from review languages.
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