
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving.
Modeled estimate, not a reported figure. How we estimate →
About
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Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an absolute slept on gem. It doesn't get the praise it deserves. Deep story, dynamic combat for the time, lore and world buiolding are great. It's just fun.
I'm having so much fun with this game. It does have some bugs and glitches but nothing that makes it unplayable. I do wish I could cancel side quest and tasks I find out I don't want to do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So fun
It's good RPG fun. I've been having a blast playing it.
Like fables games, just larger in content.
Genuinely fun game. While Re-Reckoning may not have changed much, at least it's still available.
yes
Enjoyable even after a decade and a dozen playthroughs.
Sympa
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 53.1K | 95% | $14.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $5.9M | 8.2K | 77% | $39.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $4M | 10.8K | 89% | $14.99 |