
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I approve.
Great game, still fun. Nice character progression and specialisation, nice combat system and upgrades, nice weapon/armour/equipment upgrade system...these are things I like. The story is good too :D
The Best MMORPG but single player nice
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mto bom
game is pretty good. play with cheat engine set to 1.2-1.3X speed and don't use smithing or gem setting if you want even a semblance of a challenge
Old but gold.
just a cool game to play. HAVE FUN
seems like I enjoyed it, considering my playtime!
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 42.9K | 95% | $14.99 | |
| $8.3M | 22.3K | 95% | $14.99 | |
| $5.9M | 6.3K | 78% | $39.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.2M | 2.5K | 64% | $34.99 | |
| $2.9M | 7.9K | 89% | $14.99 |