
It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's 1347, the time of the Hundred Years' War. You take on a role of one of 200 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and rewrite history by fighting to preserve your empire, and prevent the spread of the Black Death across Europe.
You bear the burden of leadership, and must decide how to keep your people safe. Act swiftly, using diplomacy or military might, but do not hesitate or the consequences will be dire. History has shown the critical importance of sound leadership in times of great crisis, even as we face these dangers now.
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.
Kingdom Wars 4 is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode (free DLC). Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic.
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's quite nice and it no doubt superior to previous title
No lo compren esta asquerosa mente lleno de bugs las ordenes no las siguen los ejércitos, si tu ganas una batalla te dan la derrota osea esta injugable la idea es buena y si el equipo se pusiera a solucionar los bugs seria un juegazo pero al parecer ya lo abandonaron
我可以告訴看到這發言的你 這遊戲是一個半成品也不到的遊戲 bug和問題多到我都不知道從那裡說起 我就把我想到的bug和事情說說吧 1.這遊戲優化很差 與我更件電腦無關 玩沒多久就會跳error 平均5到15分鐘就會跳出來 遊戲很卡 打沒幾場戰爭電腦就各種效能從20%跳到90%以上 我都在想我的電腦是不是在挖礦了 2.遊戲中各種資源bug 在大地圖上跟你進入城市升級建築物 生產單位 軍隊 是2個資源價格 例:某建築物升至2級 大地圖是80銀幣 進入城市是70石頭 或者20銀幣15木頭 生產弓箭手更加誇張 大地圖300木 進入城市生產120左右(忘了實際數值) 差距接近3倍 在大地圖上直接生產任何單位或升級建築物同樣有很大的差距 3.遊戲中的建築物問題 當我科技點出類似兵工廠的建築 上面說明列明 用來升級某兵種 結果我點開兵工廠一看什麼也沒有 我建設的市場更是沒用 賣完資源點回大地圖一看銀幣沒有變化 只能當做高級銀礦等它的自動收益 4.毫無意義的過場動畫 當你進入戰場 進入城市 都會有一段從上空略過的動畫 戰場開場就算了 戰場結束時那動畫更是莫名其妙 等5秒左右 跳出一個戰鬥收益 或者沒有 再等5到10秒才再跳出一個回到大地圖的按鈕 因為第2點所以進城市建設節省資源就變得非常噁心 因為進入城市只會換算該城市/村莊的生產數值和城市/村莊的上限 導致你從0開始完整建設一個城市/村莊要反反覆覆進出城市/村莊好幾次 甚至十幾次 其中那毫無意義的過場動畫就用了你1/3以上的時間 5.軍隊的問題 大地圖的軍隊選取時常常自動掉失 例:在大地圖鼠標選取軍隊1 移動到某地時選取掉失 必須從新選取軍隊 再次發出指令 如果大地圖上有幾支不同的軍隊麻煩就更精彩了 我試過點軍隊1 發現不是我想有所動作的軍隊 選取旁邊的軍隊2 點擊移動至某地方 結果選取跳回至軍隊1 1到2秒後軍隊1移動至我剛剛控制軍隊2的移動的地方 或者直接掉失所有移動指令和選取 還有 軍隊的移動路徑也有很大的問題 在大地圖選取軍隊點向某城市 城市明明不遠 直線過去就15個身位左右距離 結果軍隊就跑了一大圈從那一方向接近城市 如果給我個處罰指令我就直接把領路的士兵處刑了 另外看到敵人軍隊接近也很頭痛 選取軍隊去攔截結果軍隊移動完全不會有導航功能 只會往你最後點擊敵方軍隊的地方前進 碰上一個地形特別點的就直接錯過 6.戰場問題 戰場的AI低到令人發指 例:當我一隊近戰步兵選取自由進攻指令放到敵方陣地前面 被敵方弓兵射擊 不動不攻擊 被效方弩車射擊 不動不攻擊 就連距離1隊軍隊距離的地方發生戰鬥 亦都不動不攻擊 必須你親手選取攻擊才會上前 另外軍隊人數亦非常奇特 我試過攻城戰時敵方3隊人數不足1/4的步兵軍隊正在橋上阻擋我方軍隊 但我的3隊騎兵5隊步兵8隊弓兵同時攻擊這3隊步兵時 這3隊步兵可以阻擋我的軍隊接近半分鐘 也不是什麼特殊兵種 就最低級的民兵 除非我把遊戲視角調到最近 再不停操控士兵改變攻擊至最前排士兵站位的士兵所會縮短一半左右的時間 那怕是這樣亦非常不合理 結論:那怕是這麼多問題我也玩了20多個小時 遊戲概念還是不錯 但這真不是一個正常遊戲的完成品 那怕一半也沒有 問題太多bug太多
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moim zdaniem gra jest niegrywalna odnoszę wrażenie jakby powstała z 20 lat temu a dźwięki walki to ktoś chyba widelcami nagrywał
Es war zu teil auf Englisch!
这个系列的游戏从1代到5代都几乎没有任何进步
nice game
mouai
Kingdom Wars 4 is a sprawling medieval strategy game that combines grand strategy, real-time battles, settlement construction, economic management, diplomacy, and survival elements within a single campaign. Developed by Reverie World Studios and published by indie.io, the game takes place during the turbulent era of the Hundred Years' War and the Black Death. Rather than concentrating exclusively on military conquest, it asks players to maintain an entire realm while political rivals, economic problems, warfare, and disease continually threaten everything they have built. The campaign offers substantial freedom when selecting a ruler and starting territory. Players can begin as a relatively minor noble with limited resources or take command of a more established kingdom with greater political and military influence. The playable world covers a broad collection of European and neighboring territories, providing many opportunities to create alternative versions of medieval history. Beginning with a small domain is particularly rewarding because expansion feels gradual, with every captured settlement and strengthened army contributing to the transformation from local ruler to major regional power. Its mixture of strategic layers is one of the game's most interesting qualities. The world map handles the larger concerns of ruling, including territorial expansion, diplomacy, economic development, army movement, and relations with other powers. Players can then enter individual settlements and interact with them through a more traditional real-time strategy system. Towns can be developed with buildings and defenses, while troops can be recruited and positioned to protect important locations. This makes settlements feel more meaningful than simple icons on a campaign map. Combat follows the same philosophy of scale and direct involvement. Armies can clash in large field battles, attack fortified towns, defend settlements, and participate in other military operations. Sieges are especially significant because taking a well-protected location may require considerable preparation and manpower. Resources also remain important during campaigns, encouraging players to consider logistics rather than treating armies as forces capable of operating indefinitely without support. Looting and salvaging can become useful when resources are scarce, reinforcing the harsh atmosphere of prolonged medieval warfare. The Black Death provides the defining twist. Disease can fundamentally alter the direction of a campaign, turning a successful period of conquest into a struggle to keep the population alive. Infected settlements can become serious liabilities, while trade and movement between territories introduce additional concerns during outbreaks. Quarantine measures and other historically inspired attempts to control disease become part of strategic planning. Population losses have wider consequences because fewer surviving inhabitants can weaken economic activity and reduce the manpower available for military recruitment. This creates an interesting conflict between expansion and preservation. A prosperous kingdom connected through trade may suddenly become vulnerable when disease begins spreading across the region. Maintaining several armies becomes harder when settlements are suffering, and continuing an aggressive war can become dangerously expensive. Kingdom Wars 4 therefore rewards players who can adapt rather than simply following the same strategy throughout an entire campaign. Optional fantasy-oriented content involving undead enemies can further transform the experience for those who prefer a less historically grounded survival challenge. Diplomacy and economic management add additional layers between battles. Players must consider relationships with neighboring powers while developing settlements and maintaining sufficient resources to support military ambitions. These systems provide considerable freedom, although they also contribute to one of the game's main weaknesses: complexity is not always presented elegantly. The interface can feel cumbersome, particularly once a realm becomes large enough to require constant attention across multiple territories. Some mechanics take time to understand, and the overall experience lacks the smooth presentation associated with larger strategy productions. Visually, the game emphasizes battlefield scale and functionality over intricate graphical detail. Watching substantial formations attack settlements or collide during open battles can be impressive, but character models, animations, environmental assets, and interface elements can appear dated. Performance and visual refinement are not always consistent either. The presentation is best appreciated as a framework supporting the game's numerous interconnected systems rather than as its primary attraction. Replayability is one of the stronger aspects because different starting rulers can create dramatically different campaigns. A powerful kingdom presents different strategic problems from those encountered by a vulnerable minor lord surrounded by stronger neighbors. Multiplayer options and the level editor provide additional ways to engage with the underlying mechanics, but the expansive single-player campaign remains the strongest showcase for the combination of conquest, construction, diplomacy, economics, and survival. Steam Deck compatibility requires some qualification. Kingdom Wars 4 does not have an official Steam Deck Verified or Playable classification, so players should not assume a completely optimized handheld experience. Its Windows-focused design, strategy-heavy interface, extensive mouse-oriented controls, small interface elements, and large-scale battles can make handheld play less convenient. Proton may allow experimentation with the game, and community controller layouts or trackpad configuration could improve usability, but compatibility and performance should be regarded as unofficial rather than guaranteed. For the most comfortable experience, a desktop PC with keyboard and mouse remains preferable. Ultimately, Kingdom Wars 4 is a strategy game whose ambition is easier to admire than its technical refinement. It attempts to make medieval rulership about considerably more than conquering neighboring territories. Military campaigns, city development, diplomacy, resource management, population survival, and the devastating arrival of plague all compete for the player's attention. The result can occasionally feel unwieldy, but it also produces situations rarely encountered in more conventional RTS games. Players willing to tolerate dated presentation, interface friction, and uneven polish can find a surprisingly deep medieval sandbox underneath. Its greatest achievement is creating a world where military victory does not automatically mean security. A flourishing kingdom can still collapse through disease, economic pressure, depleted manpower, or poorly managed expansion. That uncertainty gives campaigns a distinctive character and makes rebuilding after catastrophe nearly as satisfying as conquest itself. Rating: 7/10
Yea this one good, like playing ck and aoe at the same time.
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