
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.2Kreviews | 86% | — | $5.1M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RESUMO DO JOGO: Abater coelhos e veados, e explorar a classe trabalhadora para financiar seus esforços de desmatamento. eu gostei da parte em que meus arqueiros erram 27 vezes seguidas.
Just makes you smile playing it. A simple yet captivating little game(hope that doesn't sound too pretentious). Just oozes a fantastical style that's hard to explain. And it pulls it off with pixel graphics no less. Oh, it also happens to be fun :) At least for a few hours here and there. 9/10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
飞舞,玩了两位君主发现这个钱白花了
I've come back and forth to this thing a couple of times and man I just. don't. get it. It's completely un-intuitive to progress through the build order. Only trial and error will tell you what works and what doesn't, there's no way to sort of tease that out except by suddenly having no cash flow and wondering why, after the indicators that would tell you so have in hindsight long passed. Really frustrating to slowly make it through most of a level to realize you've soft locked and have no way to restart other than to send your poor king off and wait, again with patience for nightfall to take their little body away and whisk your crown goodbye.
垃圾设计,制作人纯自嗨的产物,通篇恶心玩家的地方太多了,玩到第四关意识到就是在纯粹浪费自己的人生,果断卸载
Kingdom Two Crowns fühlt sich so viel besser an, als Kingdom New Lands. 2 Jahre Releaseunterschied bzw. Two Crowns wird noch gepatcht? Lieber Two Crowns kaufen.
Easy to learn, and enjoyable game. New Lands lacks the quality of life improvements that were introduced in Two Crowns so it can be frustrating to wait for the ship, or watch as your carpenters kill themselves at night - I still recommend it. Story time.. While working on the 100th day achievement I found myself in the late 90's (maybe 96th day) and I had to step away for a while. Before I left I had one of 3 options. - Leave the game on? Sure, I was stacked enough to AFK the 100th night, but what if I wasn't?!. Decided not to do this. - Put the steam deck in standby? I don't know... Last time I did that it wouldn't wake up and I lost my progress.. - Save and Quit, then resume later. Safest option (or so I thought). I did this. Turns out, the save failed or was corrupted. I could not reload that game (there is only 1 save point). The game acted like my character was dead. Maybe a bug? I did already send the ship, it was just waiting on me... Ohh well. Put the game down for a while, came back and got what I was after. Frustrating but I still recommend it
-{Графика}- ☑ Неописуемо ☐ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Восхитительно ☑ Очень хорошо ☐ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☑ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☐ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☑ Всё хорошо ☐ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет
Grindy game, that starts being fun and addictive that devolves with horrible AI / soldiers that turn into frustration. Lots of walking back and forth on a huge map. i'd say 30 perc limited strategy (player really doesn't have too many options, placement areas are determined for you), 70 perc walking back and forth. Your workers / soldiers are the dumbest group of npcs I've ever seen. Why as a monarch I cannot indicate where i want my archers or hunters at. Why am i defending one side of the map that i destroyed all portals when i need more troops on the other side. Something so basic is not permitted in this game. Why? there are 2 types defensive placement points, mounds of dirt for a wall and rocks for towers. You can't place these, you get what you get. Bad point is when you take down the "3rd" portal and they do a retaliation attack - you are toast because you get slammed and your towers are too far and few. I don't know if their strategy for replay value was to just make it very difficult for the player (poor balance later on) so the player just has to keep retrying starting the game over again. Another horrible implementation: the catapult. You get 1 per side, Why just one at a time? No clue, good question. it's the strongest unit imo. it goes behind the furthest wall. When the greed are attacking the furthest wall, your soldiers will start to retreat well BEFORE the wall falls (cowards) leaving your main strong unit (catapult) by itself (toast). So imagine 3 or 4 spawners at a wall, your soldiers run, and the only unit that could really take the spawners was just abandoned. Your soldiers are now behind another wall but w/o catapult (imagine infantry with no artillery support), - yep they are toast. Build a new catapult? It's also the absolutely slowest unit (boat may be slower) in the game so while you are waiting for a new catapult, any serious attack wave will demolish you. This is the level of idiocy the devs made of your soldiers. They are idiots or they intentionally did this to artificially increase the challenge and frustration? Why, what is the point of this approach? AFter 10 years still buggy mess: this time builders start a wall and never finish it. That means the greed just walk right through to your troops and kill them w/o any resistance. Hours lost because can't revert to a previous save. Google: kingdom builders stop building walls. some say a restart fixes it, but if not , HOURS gone. Also: developers: i'm an adult in control of my time. I should have the option to revert to a save and not make one mistake and have to start from scratch on island one. Unless can you program a perfect game w/o game breaking bugs, Please respect peoples time and allow loading a previous save. It's a matter of respect and working around your buggy mess.
Хороший пример игры, олицетворяющей фразу "easy to learn, hard to master". Не банальный "tower defence" требующий от игрока грамотно распределять ресурсы и время короля, рекомендуется к прохождению абсолютно всем.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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