
KINGDOM HEARTS III + Re Mind (DLC) brings one chapter of the series to a close. Travel to exciting new Disney and Pixar worlds, and prepare for the final showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 13 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 90% | — | $4.3M |
| $39.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak video game, easily my fav in the franchise and probably my game of all time. The game has come a long way since its original release it was really good (in my opinion) but now its a banger play it ! but also don't forget all the games before its release or you won't understand a thing also i had 0 perfomance issues which is worth of note as a square enix game port
Yozora = AIDS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.4K | 76% | $39.99 | |
| $4.3M | 12.8K | 96% | $9.99 | |
| $4.3M | 20.1K | 96% | $5.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 4.6K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $1.2M | 826 | 83% | $59.99 | |
| — | 0 | — | — | |
| $7.9M | 25.4K | 76% | $14.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $12.2M | 9.3K | 80% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вся серия хорошая и эта часть не исключение, допиливание механик из прошлых частей и добавление новых тут сделано на ура, прикопаться тупо не к чему, графика шикарна и создаёт ощущение будто ты в мультик диснея играешь и работает очень хорошо (лишь в некоторых особо тяжёлых местах были просадки но терпимо и таких мест пару штук на всю игру), жду с нетерпением 4ую часть)
KH 3 está, bien. Es un punto muy intermedio a mi parecer por distintos motivos, desde luego es con diferencia el juego más distinto de toda la saga. La franquicia se orienta hacia un estilo de combate y movimiento más "floaty", pudiendo hacer combos infinitos por el aire, teniendo mucha menor sensación de gravedad y orientando todo más a lo cinemático que a lo jugable. Que no se me malinterprete, el juego sigue siendo muy técnico, pero desgraciadamente solo se llega a apreciar con los jefes secretos del late game (3 o 4 casos contados). Las combinaciones de ataques y armas (que además puedes tener combinaciones de hasta 3 keyblades en este juego) es brutal, pero se siente distinto, y eso es un factor completamente personal que a mí, por ejemplo, me disgusta ligeramente más de lo que me gusta (prefiero mil veces el sistema de kh2). Los mundos, que veníamos de que fuesen planos y más bien pequeñitos, se vuelven a expandir de una manera basta. En esta entrega sí que se siente que los mundos están adaptados a la movilidad mejorada del nuevo Sora, casando perfectamente entre ellos. La exploración también ha mejorado mucho, con más coleccionables, actividades, recovecos, etc. Otro detalle a comentar muy importante es la nave gumi, ya que la remodelan por completo y con un muy buen planteamiento. Ya se vio una gran mejora con la nave gumi del segundo juego, ¡pero esta es otro nivel! Tiene su propio mini mundo abierto (bueno, "galaxia" abierta) donde navegas libremente hacia los mundos con distintos enemigos-nave, mini juegos, bosses, etc. Me llamó mucho la atención y sentí que era muy dinámico. Lo peor sin duda es cómo aplican la narrativa, ya que ir a los distintos mundos es LITERALMENTE ver la película referente de manera cronológica y, de fondo, Sora, Donald y Goofy. Mucha cinemática y mucha paja, es mucho más Disney que Kingdom hearts, más que en ningún otro juego. El otro punto más negativo fue jugarlo en Maestro, sobretodo los 2 primeros mundos. En esta entrega las oleadas de enemigos son muy, muy densas, demasiado. Comprendo que esto es un hack and slash, pero hay que saber buscar un equilibrio entre las herramientas que tengo en x punto del juego, la cantidad de enemigos que aparecen, el feedback de la pelea y la manera en que atacan dichos enemigos. No puedes pretender que muriendo de 1 hit, tenga que matar a 15 enemigos que me rodean, me snipean por la espalda con proyectiles sin ningún tipo de aviso y se coordinan para atacar a la vez (y agárrate, porque después de esos 15 vienen otros 15 más a la vez). Los primeros mundos se sienten muy duros por esto, entiendo que la dificultad máxima tenga que ser, precisamente, desafiante, pero eso no es desafío, es rng, generando un proceso lento y tedioso. Al momento que existen más herramientas a tu disposición, el juego es mucho más disfrutable. Es muy parecido a lo que ocurre con GOW 2018 en las primeras horas de juego. Dicho esto, me sigue pareciendo un juego muy disfrutable y competente, sobre todo cuanto más avanzas en la historia.
This game was amazing. It was a great addition to the games. Great graphics, good story, great game play. Had me on the edge of my seat with every second.
Breathtaking Masterpiece, but you need to play all the previous games to understand the story. You're either a KH fan or you're not, I guess. I'd say it's worth it all!
Donald Duck heal me, you ****
Quando si parla di Kingdom Hearts III, spesso si leggono critiche contrastanti. Dopo averci passato parecchie ore sopra, però, faccio davvero fatica a capire perché venga giudicato così severamente. Per me è stato un viaggio magnifico: visivamente stupendo, ricco di momenti spettacolari e, soprattutto, divertente. Uno degli aspetti che mi ha colpito di più è la cura delle mappe. I mondi sono grandi, pieni di dettagli e incredibilmente vivi. Che si tratti di esplorare città, ambienti naturali o scenari più fantastici, ogni area ha qualcosa che ti invoglia a fermarti, guardarti intorno e scoprire ogni angolo. Il level design è molto più verticale e aperto rispetto ai capitoli precedenti, e questo rende l’esplorazione appagante per tutta la durata dell’avventura. Detto questo, non posso negare che il gioco abbia anche dei momenti un po’ tediosi. Alcune sezioni possono sembrare allungate più del necessario e certi combattimenti ripetuti rischiano di spezzare il ritmo. Però, nel complesso, la varietà di situazioni e la spettacolarità delle battaglie compensano ampiamente questi piccoli difetti. Il vero banco di prova, però, è stato ottenere l’achievement Risk-Taker. Qui il gioco cambia completamente faccia. Tra limitazioni, difficoltà aumentata e combattimenti che richiedono precisione assoluta, la sfida diventa molto più intensa rispetto alla normale esperienza di gioco. Personalmente mi è costato più di 20 ore di tentativi, strategie cambiate all’ultimo momento e parecchia pazienza. Alcuni scontri sembrano progettati per metterti davvero alla prova, costringendoti a imparare pattern, tempistiche e gestione delle abilità quasi alla perfezione. Ed è proprio lì che ho apprezzato ancora di più il sistema di combattimento: quando tutto funziona, ogni vittoria dà una soddisfazione enorme. Alla fine della mia esperienza posso dire che Kingdom Hearts III mi ha sorpreso in positivo. Non è perfetto — a volte rallenta e qualche scelta di design può risultare frustrante — ma rimane un gioco estremamente divertente, spettacolare e pieno di fascino. Forse non sarà il capitolo più amato della serie, ma per me è stato comunque un’avventura fantastic
best kingdom hearts game
I'm new to this franchise and really only got into it because it was on deep sale, but throughout the course of going on magical Disney adventures, forming connections and making friends really awaken that childlike whimsy that I haven't felt in a good while. Games through games I found myself genuinely getting attached to these characters, I feel joy upon seeing them mature, and empathy when tragedy befalls them. I cannot recommend going into the franchise completely blind enough, whether you're just looking for a game to kill time, or a beautifully put together story, Kingdom Hearts has something for everyone to enjoy ok somewhat of an actual review now - The story of KH3 falls on the short side compared to other installments, not a bad story tho, just not as stellar comparing to the rest - Combat is ok, I don't really play other action games so I don't have anything else to compare it to. Being able to switch Keyblades mid fight and being able to mix match to fit your own playstyle was incredibly fun - Soundtracks are amazing as always, I just have to comment on how character motifs were used in several different tracks to tell stories even through sound design - Exploration was fun, Sora's movements in the open world is a lot smoother than other games which makes it even more easy, his animations of hopping around to a higher platform is just so so cute. I also love the inclusion of lucky emblems, it makes you keep an eye on small details, thus sometimes really make you appreciate the detail that went into these worlds
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.