
KINGDOM HEARTS III + Re Mind (DLC) brings one chapter of the series to a close. Travel to exciting new Disney and Pixar worlds, and prepare for the final showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 13 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Epic, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grew up with the series so I may be biased by nostalgia but I love these action-rpg's with a disney twist; it sounds weird but somehow works. Still wondering why Donald Duck is nude from the waist down...
[h1]1[/h1] I don't think I've ever been more disappointed Every aspect of this game is begging to be criticized: • A mere ten worlds of which three are purely story related & non-combat/gameplay, another world is simply a single large square area • The story for each world was completed after a single visit; KH2 set a precedent for two visits to each world, & this game failed to deliver • Reused content (Twilight Town & 100 Acre Woods) was stripped down significantly, they became small maps with very little gameplay in them • Questionable disney content, they had a plethora of disney & pixar content to choose from, yet the story for the Toy Story & Monsters Inc worlds were non-canon, the Frozen & Big Hero 6 worlds were extremely cringe (your audience has aged 15 years since the first release, don't treat them like children) • The story direction was already pre-determined (& well written up to that point) by all previous titles in the series but they still made an attempt to make things seem "deeper" by having Sora go to limbo & do some very basic time travel • The game as a whole, particularly the end-game sequence, felt more focused on cut-scenes rather than gameplay content, the final boss fight didn't have a dramatic build-up or epic combat sequences like its predecessors • Gimmicky combat mechanics, reaction commands were replaced with attraction commands, which are basically no-skill abilities with ~20s of iframes - yet the DLC content included reaction commands via Roxas so it was possible to bring that mechanic into this new engine • The awkward social media loading screens & gummiphone related content - this is a fantasy series, don't try to force real-world media into it • The first part of the DLC content was just redoing the end game sequence with a few extra cut-scenes, & the entire story related to that felt unnecessary • Flowmotion - who asked for this? • Trivial mini games, some of which can be completed within 2s • Dumbed down synthesis that felt like it was almost non-existant • The entire gummi ship system, flying around with full control of movement seems cool at first, however the issues become apparent after a minute of gameplay: the ship cannot travel directly up or down or even close to those directions, leading to having to spiral up/down to explore, when speedrunning/replaying the game the gummi ship system has no meaning whatsoever yet you still have to sit there for about a minute flying in a single direction each time you need to unlock a new world, the no-skill combat & simplified scoring system made every single gummi fight feel exactly the same • Jarringly substitute voice actors (Xehanort, Aerith, Woody, Elizabeth), it is sad that Leonard Nimoy passed away, but they could have at least hired a Leonard Nimoy impersonator to do the voice acting for the main antagonist of the series, instead of a guy that can't decide if he wants to be high pitched or not • The quality assurance team that clearly voiced none of these issues to the dev team This game will forever be a blight on the Kingdom Hearts series
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
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| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
it only gets good at the end
Le calló mucho hate por que KH2 fué muy superior aun así es un juego muy divertido. Quizás un poco más de dificultad hubiera sido lo suyo y ya si me quitan la montaña rusa, el barco y las tazitas mejor. Los que hemos crecido con KH siempre esperaremos un poco más de esta franquicia. 8/10
Merece la pena, esta igualado a kingdom hearts 2, si te gusta mas o menos depende de cada uno muchas horas de contenido y mas si intentas pasarte absolutamente todo, ademas de una dificultad desafiante
Uma aventura nostálgica e divertida, um ótimo jogo pra desintoxicar dos online/competitivo.
Odio i pelati.
Quando si parla di Kingdom Hearts III, spesso si leggono critiche contrastanti. Dopo averci passato parecchie ore sopra, però, faccio davvero fatica a capire perché venga giudicato così severamente. Per me è stato un viaggio magnifico: visivamente stupendo, ricco di momenti spettacolari e, soprattutto, divertente. Uno degli aspetti che mi ha colpito di più è la cura delle mappe. I mondi sono grandi, pieni di dettagli e incredibilmente vivi. Che si tratti di esplorare città, ambienti naturali o scenari più fantastici, ogni area ha qualcosa che ti invoglia a fermarti, guardarti intorno e scoprire ogni angolo. Il level design è molto più verticale e aperto rispetto ai capitoli precedenti, e questo rende l’esplorazione appagante per tutta la durata dell’avventura. Detto questo, non posso negare che il gioco abbia anche dei momenti un po’ tediosi. Alcune sezioni possono sembrare allungate più del necessario e certi combattimenti ripetuti rischiano di spezzare il ritmo. Però, nel complesso, la varietà di situazioni e la spettacolarità delle battaglie compensano ampiamente questi piccoli difetti. Il vero banco di prova, però, è stato ottenere l’achievement Risk-Taker. Qui il gioco cambia completamente faccia. Tra limitazioni, difficoltà aumentata e combattimenti che richiedono precisione assoluta, la sfida diventa molto più intensa rispetto alla normale esperienza di gioco. Personalmente mi è costato più di 20 ore di tentativi, strategie cambiate all’ultimo momento e parecchia pazienza. Alcuni scontri sembrano progettati per metterti davvero alla prova, costringendoti a imparare pattern, tempistiche e gestione delle abilità quasi alla perfezione. Ed è proprio lì che ho apprezzato ancora di più il sistema di combattimento: quando tutto funziona, ogni vittoria dà una soddisfazione enorme. Alla fine della mia esperienza posso dire che Kingdom Hearts III mi ha sorpreso in positivo. Non è perfetto — a volte rallenta e qualche scelta di design può risultare frustrante — ma rimane un gioco estremamente divertente, spettacolare e pieno di fascino. Forse non sarà il capitolo più amato della serie, ma per me è stato comunque un’avventura fantastic
very good game, like it very much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.1M | 18.3K | 87% | $59.99 | |
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