
KINGDOM HEARTS III + Re Mind (DLC) brings one chapter of the series to a close. Travel to exciting new Disney and Pixar worlds, and prepare for the final showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 13 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Epic, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDのPassionが流れたときはスタンディングオーベーションだった。 Passionを聴いたらベンチプレスで80㎏あげれました。 3本編クリア後はDLCも遊ぶことをお勧めします。 下記ネタバレです。 [spoiler] ロクサス復活とBGMでむせび泣いた。DLCではロクサス自身を操れて、スライドターンのコマンドが出てきたときは嗚咽した。 [/spoiler]
El juego de mi infancia y que se convirtió en el juego de mi vida. Maravilloso, amplio y el mas emocionante que puedes jugar si eres sentimental y/o espiritual. Obviad por completo que salgan personajes de disney si eso os causa rechazo os perderéis un titulo apasionante que te hará llorar, reir y aprender a amar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Masterpiece with some flaws for last gen Gaming but Stunning and Gorgeous Pixar-like Graphics [/h1] [h1] The Good [/h1] This game is well-optimized on PC compared to its other remastered counterparts like Dream Drop Distance (DDD). It runs smoothly with g-sync/vrr at a locked 60fps throughout most of the segments/worlds in the game. Pirates of Carribeans world was a treat. Graphics resembled a live-action film in real-time gameplay despite not using modern implementation of ray-traced lighting. This world's graphics still holds a candle even after 7 years from its initial launch. Transition and Loading Times are quite fast on a ssd compared to last gen consoles using hdd. I was really happy that Big Hero 6 and Monster Universities Inc featured an original sequel in this game that follows after its film. Despite it being built from the ground-up for last generation of consoles, the graphics, maybe because due to its artstyle, still looks very eye-popping. Sometimes, I forgot I'm actually playing a game. I'm also really relieved that the Sea-Salt trio and Wayfinder trio managed to get their happy ending after their countless suffering at the hands of Xemnas/Xehanort in the previous entries. I'm truly glad that remind managed to fill up a lot of the much needed emotional and tear-jerky scenes that were not present in the base version of the game. I felt so thrilled that I was able to play as different characters throughout the dlc especially Roxas to beat Xemnas for example. I would say remind changed my entire perspective of Kh3 itself. The dlc was able to bridge all the issues I had with the main game and refined it. I personally appreciated that remind gave me a tough but rewarding challenge for the story bosses and made them harder than they were in the base game. The part where everyone needed to fight armored Xehanort dropped my jaw too. The OST, the characters interactions with each other and the cinematics gameplay were significantly a game changer and brought back the high stakes feeling I felt when I fought Roxas in Kh2 final mix. I haven't had the time to grind for the limitcut episode data bosses which provides a significant added challenge of 13 different data bosses (similar to previous games) along with a secret boss which I have yet to attempt. [h1] The Bad [/h1] Unfortunately, I still mostly felt the same as I did when I first played Kh3 (base game specifically) years ago. The disney worlds were mainly filler (unlike the previous Kh games), Sora's actions didn't influence the narrative much, and some of the worlds were honestly badly designed. Looking at you Arendelle. Climbed up the mountain to go to Elsa's castle only to be yeeted down and forced to climb back up again without much manual save points only for a lengthy cutscene and snow boss to bombard me. The Olaf minigame infuriated me a lot too as it broke the momentum of the story. Even after all these years, my feelings for Arandelle has never changed and I felt we were robbed of being given an opportunity to explore Elsa's castle after watching a long cutscene of her singing Let it Go. Another thing that can be made optional/removed is the Disney Attractions. Because I played the game on standard difficulty, there wasn't an option even in the ez codes section to manually toggle/disable the Disney Attractions mechanics. I generally felt that this made the game too easy and broke the flow of combat. I hope in Kh4, there would be a manual toggle to disable this. Thirdly, I still don't understand the reason for Sora travelling to the disney worlds. In Kh1 and Kh2, his reason was to find Riku and Kairi but in this mainline title, it was supposed to be helping him unlock the power of waking which he only did when he was at the Keyblade Graveyard after visiting all the disney worlds so I personally felt that it undermined the reasons for travelling to those worlds. I also didn't like that the main story was rushed at the very last part from rescuing Aqua, to Ventus and so on. I was a little bit disappointed that majority of the keyblade casts conclusion was brief and they weren't given enough screentime. I hope Kh4 doesn't sideline the seasalt trio again even though I am aware that their story has already reached to a conclusion in this game. Lastly, there were a lot of repeated cutscenes in remind that were already in the base game but with the added scenes which really added more emotional weight to the story and I genuinely appreciated that a lot. [h1] Overall Verdict [/h1] Overall, I would highly recommend giving this game a shot on Steam if you haven't played remind before as it solved a lot of issues I had with the base game despite the flaws this game has as in terms of graphical fidelity, this game still pretty much in my opinion competes with base PS5 titles and it gave a much needed conclusion for the characters who suffered tragically in previous entries like 358/2 days, Kh2.5, bbs and 0.2. Overall Rating for Kh3 Base Game: 7/10 Overall Rating for Kh3 and Remind: 8.5/10
You want to actually enjoy this game's beautiful combat system? Play on Critical difficulty and use the Pro codes to turn off attraction flow and team up commands.
What can I say about a game I waited seven years for? It did not live up. The only place where KH3 adds anything special to the longstanding franchise is the visual evolution and the addition of Pixar within the allotted properties. It is the prettiest KH game by a mile, but it has the flattest story, the least cohesive gameplay (trying too hard to bring in mechanics from each AND EVERY previous KH title), and overall it feels so small and fast. If nothing else, this game should've taken way more time to close the book and complete the story, but it saves the entire plot for the last level and by then, who gives a hoot. TLDR: Kairi gets kidnapped again, there's no Oathkeeper keyblade, and Donald still sucks at healing. Just play KH2.
no one axes axel
之前在epic上早就通关,但是那边的云存档有问题,因此这游戏我是买了俩遍的; 3代剧情说不上好,但是单纯为了战斗爽快度,皮克斯的动画联动,以及下村阳子的战斗bgm都值得玩一玩这个游戏,最近10年里se少见的佳作,美术效果之类的更是比隔壁的ff7rb好不少。 什么时候出王国之心4啊。。。。
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It was perfect. Perfect. Down to the last minute detail.
Skoll on crit is making me drop this dumpster fire of an ass of a game, wtf did I wait a decade for? SKOLL IS NOT THE ONLY PROBLEM OF THIS ♥♥♥♥ FEST OF A GAME STOP COPING.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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