
KINGDOM HEARTS -HD 1.5+2.5 ReMIX- is an HD remastered collection of 6 unforgettable KINGDOM HEARTS experiences. Take up your Keyblade to save the Disney worlds from darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 12.5Kreviews | 87% | #12 | $4.1M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tuff
It would seem Square has quite a long history of making the worst control schemes possible, but the camera specifically (paired with the single most horrible lock-on system imaginable) should qualify as an any% brain aneurysm speedrun tactic.
bussin
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #9, worst PL #76 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 13 → 45.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $39.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just like when you were 12 years old but better.
I've been passionate about RPGs ever since I was a kid, especially Square Enix games. One thing that has always stood out to me is Tetsuya Nomura's work. I love the character designs in his games. Final Fantasy X is one of my favorites, the Advent Children designs are ridiculously edgy in the best possible way, and Kingdom Hearts manages to take all of that and turn it into something truly unique. It's honestly amazing being able to meet characters like Cloud and Sephiroth again, fight one of the most memorable boss battles in the series against Sephiroth, or even talk to Aerith. For someone who grew up playing Square Enix RPGs, Kingdom Hearts feels like a love letter to those characters. However, there's one problem that becomes more obvious the older you get and the more you revisit the franchise: Tetsuya Nomura's writing. Kingdom Hearts feels like a franchise that's afraid of being simple. Every new game introduces a retcon, a new rule about how its universe works, or some major revelation that completely changes how you interpret previous events. Sometimes, it feels like you need to take a course just to understand the series' timeline. What makes it even more frustrating is that a huge part of the lore is locked behind mobile games that have already been shut down. Important pieces of the main story simply aren't easily accessible for someone picking up the franchise today. That doesn't mean Kingdom Hearts is a bad game. Quite the opposite. If you can accept that the story is an absolute mess, there's an excellent Action RPG underneath it all. The combat system is fun, character progression feels rewarding, the difficulty options are well-balanced, and every game delivers genuinely memorable moments. Kingdom Hearts is simultaneously one of the most creative and one of the most poorly organized franchises I've ever played. It manages to be brilliant and incredibly confusing at the exact same time. Kingdom Hearts IV has me extremely excited. It's actually what convinced me to buy the entire collection and replay every single game. At the same time, I'm also worried. How much further can this story expand before it completely loses itself? At the end of the day, I still recommend Kingdom Hearts. Just go in knowing one thing: you'll probably fall in love with its combat, characters, and style but you'll also have to make peace with the fact that understanding the story might end up being the hardest part of the game.
good
Kingdom hearts 2 is the greatest video game of all time
spettacolare! sicuramente nella lista top 10 dei giochi da giocare!
Great Game
Classic game! I love it 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.1K | 90% | $17.99 | |
| $303.5K | 835 | 83% | $17.99 | |
| — | 0 | — | — | |
| $11.1M | 35.7K | 75% | $14.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $12.2M | 9.3K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 10.2K | 83% | $14.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 7.3K | 94% | $14.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 4.5K | 87% | $24.99 | |
| $4.1M | 7.9K | 97% | $14.99 |