
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
he was whipping up ♥♥♥♥ in a kettle, like actual ♥♥♥♥, yes actual ♥♥♥♥ Such a ♥♥♥♥ game
Bu oyunu laptopum kaldıramıyor. öyle ki, laptopun sıcaklığını w tuşundan hissedebiliyorum. Bu yüzden bu oyunu yarıda bıraktım. sevmediğimden mi? bana göre olmadığından mı? hayır. yaz geldiği için. kış gelsin ısınmak için oynicam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never been so frustrated with a game as much as i did with this one. This game is an overly complex RPG. And that's why i am writing my first review on steam. The biggest complain of mine is Combat : combat is agonizing part of this game. A Hard Combat is okay. Like we see in souls like games, we master it. Attacks, Parry, Dodge. But KCD's combat is annoying and frustrating. I don't want to spend 30-40 Hours just to upskill my character's combat. I don't have that much patience. I understand that my character is a peasant and can't do much. However if you are trying to be realistic in game, then here's the reality. A person in real life with a weapon can take on 2 guys easily. But in this game being with Full Armor, a sword and a bow. You will have hard time taking on a single guy. Every enemy with swords have shield, full armor, moving like flash and master in combos and strikes against Henry, a peasant who swings sword at the speed of a turtle. Enemy can take alot of strikes from me, and they can defend it easily, they can take 5+ Arrows to the chest and still run after me to attack. But if i take few hits or a single arrow to my body. I am done for. Multiway options, defence, attack, stab, shooting from bow. Everything is frustrating. Not engaging. People like hard combat but not an overly difficult one which makes them mad. Story : well what can i say. I haven't played this game fully but only if combat was simple, i could have enjoyed the whole game. But since i played it for 13 hours. I did enjoy the story. Wish i could experience it more. But I just can't. Open World - the world is made beautifully. But it's super empty. There are bandits in every path i take. Which is the most irritating part. 3-4 Bandits on the path. Trying to kill me anyhow. They block the road, my horse gets frightened, my horse jumps, i hit the ground and eat the dirt, takes 6 years to get up from the ground, takes another 7 to pull out the weapon, by then my 67 HP has been shaved by bandits. Even after that i die because Henry is a peasant and combat is ♥♥♥♥. Mostly areas have this plants which blocks the way and i have go all over from side. Animals are okayish. Rain is okay. Better than old games and meh if we compare it to games which came out the same year as KCD. NPCs are good but still they feel soulless. Gameplay : maybe the devs forgot that people play games to deal with their stress and not to increase their stress. The Gameplay is one of the most tedious part of the game. You have to Eat, Clean and sleep. Not only me, for the dog they provided as well. We also gotta take care of it. Food have expiry if you keep them in inventory for days. They will rot and if you eat you will have food poisoning. For cleaning. You gotta take care of your hygiene. You have to bath and wash your clothes. If you won't it have an impact on people around you and the people you want to talk. To sleep you have to either take the lodge or fast travel to nearest bed. A grind of it's own. Ain't this funny? People want to get rid of this chores IRL and have fun in game but the devs want people to do it in game that too forcefully. No option to turn it off. Some quests are time limited. Even if some aren't. They get failed once you leave the area and wander off to do other activities. Quests aren't permanent. Why not? It's a frickin game dammit. Why to make all of this so complicated like real life? And the way i can heal is garbage. You will die mostly if you won't carry every necessary meds. Suppose you are bleeding and don't have meds. And the person with meds are far. You will die of bleeding. No way to save you. I am retiring this game. Won't play it now. Uninstalled it and won't look back at it. Clearly It's not for me.
I have a hard time not recommending this game. The devs clearly had a passion and talent for building a great world and very good and realistic game mechanics. But the side quests are absolute trash. I haven't done many so far but I've run into some problem way too often. Some of the problems with the quests I've experienced were: - Railroading into outcomes by limiting your choices artificially - Not enough dialogue options. Like for example: You are tasked with investigating something and you can only ask the specific NPCs about it that the game wants you to ask. - Bugs that break parts of quests. And there are no community patches or documented solutions like in Bethesda games. - Unreasonable time limits that aren't communicated by the player - Side quests often feel incomplete missing a proper conclusion. (No ingame consequences, just talk) If you just play the main quest then yes, the game is great. I will update this review once I played more quests.
Kingdom Come: Deliverance is easily one of my favorite RPGs of all time. As far as the medieval feeling, atmosphere, environments, general vibes, and immersion go, they absolutely knocked it out of the park. The sword combat is some of the most unique I’ve experienced in any game and actually requires skill and effort to learn. I even modded the combat to make it more difficult, which made it even more fun. The game also has an awesome Nexus modding community and is incredibly easy to mod. I put well over 125 hours into it and enjoyed almost everything it had to offer. My only real complaint is the main storyline. A huge part of Henry’s journey is recovering his father’s sword from the people responsible for killing his parents, but toward the end, the game seemingly stops focusing on that and moves on to other things without really resolving it. It doesn’t ruin the ending, but it feels like the developers wanted to do more and got cut short before they could fully finish the story. Still, easily one of the best RPGs I’ve ever played and one of the best medieval gaming experiences out there.
玩起来非常头晕,bug一堆,战斗体验差,令人头疼 准备看实况云通关了
KINGDOM ♥♥♥ has one of the best character development systems and storylines I've played. At the start, Henry is just a blacksmith's son. u are weak, so don't expect to win every fight. Avoid unnecessary combat until u learn "Master Strike" from Sir Bernard. Once u unlock it, combat becomes much more easier but, don't get overconfident. Taking on a whole group alone is still a bad idea. A few tips: * Learn "Master Strike" from Sir Bernard as soon as possible. * Keep leveling ur perks and skills. * Learn Alchemy. Potions are incredibly useful, and nowadays u can easily learn recipes from Google or YouTube instead of buying every book. * Sell unwanted loot and always haggle for better prices. What most frustrated me is that some quests can be really confusing, and the game still has a few bugs. There were times I almost gave up, but Reddit and YouTube helped me figure things out. For those complaining that u can't take on a whole group... what the fk did u expect? 😂 This game is built around realism. You think this is Assassin's Creed where u can solo 20 guards by spamming counter? That said, I have to admit... the controls for bow aiming and especially lockpicking on a controller are absolutely cursed. I genuinely feel sorry for anyone who played the entire game with controller-only lockpicking. Luckily, I played on PC, so I could switch between my controller and mouse whenever I needed to. I still finished the game mostly with a controller, but yeah... this game definitely wasn't made with controller players in mind. Overall, it's an amazing RPG with a rewarding progression system. Stick with it. The early game is tough, but it's absolutely worth it. Good luck, and enjoy the journey.
傻逼游戏,战斗体验差,Bug一堆
[b]Соулслайк, що себе таким не позиціонує :D[/b] До сторілайну питань взагалі нема, він чудовий від початку до кінця + майже всі DLC цікаві (окрім Іванки й «Амурних справ пана Птачека»). Та геймплейно... як би вам так пом'якше сказати... Коротше, я хотів навчитися фехтуванню, щоб пройти той турнір... Боже, як же він мене вивів із себе. Потребував 80 годин гри, щоб навчитись фехтувати. Та я не просто так згадав соулслайки: [list] [1] Зберегтися можна тільки за допомогою Шнапсу-Рятунку. [2] Рецепт на початку гри тобі ніхто не дасть, а зберігатися доведеться немало. [3] Ти ще не вмієш фехтувати й не прокачаний, тому при швидкому переході скоріш за все зв'яжешся з бандитами. І, скоріше за все, помреш. [4] Швидкі переходи — то є небезпечна пригода. [5] Читати ти не вмієш. [6] ШІ-суперники часто багують, навіть у сюжетних квестах. [7] Лук — це сміховисько. Тільки реалізм. ТІЛЬКИ ХАРДКОР. [8] [b]Система захоплення цілі (таргет)[/b] — це просто знущання, особливо якщо ворогів більше двох. Тебе примусово крутить у всі боки, поки інші спокійно б'ють тебе в спину. .... [/list] Коротше, багато чого. Особливо мене вибісило, що перед фінальним квестом я не випивав шнапсу, бо думав, що гра мене збереже. Але ні... Мене вбили, і я перепроходив ще раз до фінальної битви. Слава Богу, лише 15 хвилин :D [b]Підсумок:[/b] Сюжет цікавий. Дуже цікавий. Навіть другорядні завдання — це не просто принеси-подай. Це реально прохання реальних селян. Але все інше вдосконалили вже в другій частині, тому якщо є час — рекомендую першу частину. А якщо у вас ще висить величезний ігровий беклог — подивіться сюжет на ютубі, й ідіть до другої частини. Я ще не грав, та впевнений, що вона набагато не така душна, як перша частина. [b]8/12 за моєю шкалою[/b] [i](Міцний норміс, але нішевий)[/i] Дякую, панове [b]Warhorse[/b] (Військовий Кінь), хоч це й перша ваша гра, та ви знали, що робити. Досвіду лише не вистачило.
Best game on PC, move over Red Dead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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