
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Деревянная ходьба, путешествие по карте. Конь это шутка, застревает и ходит как машина. Играл на Steam Deck, производительность в среднем 30, иногда падает до 20, из-за эффектов. К сожалению, если начинать сравнивать игру с другими играми, даже которые вышли раньше, то получите фрустрацию. У нас же есть крутая ходьба и мир в Ведьмаке. Есть базированная боевка в Героях, где у нас есть нормальный фидбэк и анимации. Что-то еще с озвучкой. Играл на вторую героиню. Что-то постоянно резало ухо, не понравилось. Вообщем, эту игру не надо играть. Даже по скидке. Вообще не надо.
兄弟们 确实只值十块钱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely SMASHING GOOD CRPG here! The attention to detail is massive (like the game, too) and ranges from visual graphics and audio to the divine subtleties when building your character or your army. Really really good stuff here, they legit made a massive and meaningful KB game in third-person here, complete with a billion loot caches to find! Bravo devs! :)
Иногда мне казалось что игру делали очень далекие от игр люди и скорее всего так и было. Система идеалов худшее решение которое можно было придумать, вариант выбора зависит не от того что мне ближе, а от той прокачки которую я выберу, худшее проявление манчкинства которым разработчики так хвалились. Система получения наград в квестах явно не тестировалась, рандомное получение разных частей сетов это очень странное решение, без сейвскама полный сет не собрать. Игру специально растягивали всеми силами, лошадь это скорее фикция в этой игре сильно скорости она не прибавляет, а в городе она и вообще становиться бесполезной переходя на шаг. Точки телепорта расположены максимально неудобно, по странной причине не добавили телепорт из любой точки что еще больше прибавляет бесполезного метания туда-сюда. Графика ужасна, это не уровень 21 года, игре явно бы лучше подошел вид сверху, но тогда бы они не смогли кричать что это наш ответ ведьмаку, вот у нас даже сам Всеволод кузнецов на озвучке, а с ним и местная Йеннифер в придачу. Дизайн персонажей и существ полностью лишен вкуса и совершенно не выделяется и не запоминается, а ведь это основное что должно быть в этой игре. Музыка единственное что можно похвалить, скорее всего была на аутсорсе. В итоге загублена перспективная игра, множеством глупых решений и совершенно не тем вектором направления, с таким бюджетом получилось бы отличное переосмысление серии в привычном изометрическом виде, без пустого открытого мира с кучей наставленных тайников как в ведьмаке.
고전명작을 현대적으로 재해석...하고 싶었던 망겜 고쳐야할 부분은 한개도 안고치고 쓸데없는 부분만 고쳐놨습니다. 게임 밸런스가 단순히 못만든게 아니라 일부러 망쳐놓은게 아닌가 의심되는 수준입니다. 예를들면 이 게임에는 성향이라는게 있는데 힘/기교, 질서/혼돈 중 각각 한개씩을 골라서 올리게 됩니다. 대부분의 퀘스트가 깰때 한쪽을 선택하게 만들고, 각각 서로 반대되는 성향이라 특수플레이를 하지 않는 이상 한쪽에 몰빵하고 반대쪽 성향이나 유닛은 쓰지도 않는데 혼돈 성향 퀘스트를 완료했더니 질서 성향 유닛을 주는 식으로 퀘스트와 보상이 각각 따로 노는 부분이 꽤 있습니다. 거기다 이동속도는 개선했다는데 여전히 꽤 느립니다. 개선한게 이정도면 원래는 얼마나 느렸던건지..... 전작도 그랬지만 몹 리젠도 없고 자원이나 아이템이 한정된 게임이라 플탐 내내 맵에 뿌려놓은 상자에서 폐지줍기를 하는게 대부분인데 이번작은 백뷰로 시점이 바뀌면서 숨은 아이템이 안보이는 경우도 많아서 게임 내내 느린 속도로 혹시 놓친 아이템 없나 구석까지 찾아다녀야 합니다. 안그러면 돈이 모자라요. (풀숲같은곳에 가려진 템들이 많음) 암튼 그렇게 플탐 대부분을 폐지줍기를 하면서 게임을 진행하는데... 검색해보니 2회차가 없다고 합니다. 2회차에는 또 같은 폐지줍기를 해야된다는거죠. 그리고 번역도 좀 상태가 안좋은데 구글번역까지는 아니지만 등장인물 말투가 존댓말과 반말이 오락가락하는건 기본이고 스팀 도전과제 목록보면 다 한글인데 뜬금없이 한개만 중국어로 써있고 아이언 골렘을 얼음골렘으로 번역한건 아직도 안고쳐놨습니다. 평가 안좋은거 알고 있었고 세일해서 구매한거긴 하지만 진짜 게임이 상상 이상으로 별로입니다. 저처럼 어차피 세일인데 가볍게 함 해볼까? 하시는 분들은 미리 각오해두십쇼... 비추 드리겠습니다.
It pains me to say that this sequel is a total junk. For starters, the graphics are cheap and the controls are messed up good. I have trouble just walking around on the horse. Fortunately at some point it just disappeared and I was happy I could just walk ... did I mention walking also requires some fps gaming skills? :) The items are so boring ... most of them are labeled "useless junk, you may sell it". The useful stuff is rare and just boosts one of the few attributes your hero has. Which brings me to the second point of failure: battles. They are primitive to say the least ... The battlefield is tiny ... I mean, Heroes I had a larger battlefield... And all the tier 1/2 troops I encountered were pretty much the same, doing pretty much the same amount of damage and their "features" didn't seem to do much difference. Thirdly, the story and the universe was hilarious such that I would have laughed if I weren't busy crying :) You start as a prisoner, but somehow the "prince" calls for your release, gives you some "starting gold" and some guards ... you are summoned to the capital (I suppose) in order to save the world ... So Chapter I of the story would be "From prisoner to world messiah in 20 steps and a couple of dialogs" Then you have some weird side stories: - marauders wanting to starve the prison you just got out, opposed by some dwarves - a skeleton mage who's researching how to end the winter and bring summer again in a village called Bliss... - a were-bear guy who's in love with a dubious which ... or so he says ... never got to check upon his story 'cause I left this dumb universe... All in all ... Another legendary game franchise has been destroyed by greed, lack of vision and "time to market" (?)
A combination of a classis rpg, and combat from heros of might and magic. Good stuff.
Good idea of evolution for King's Bounty series with fluent controls and engaging combat, but unfortunately squandered by poor writing, clunky animations and too simple exploration that kills the joy of it. Overall, it feels like the game is lacking clear direction. I hope devs will be able to address this in the next installment.
Did a whole playthrough with all side quests and almost all collectibles(was too lazy to backtrack for a few barrels). I enjoyed battles and everything connected with them - that was the only reason i finished the game, because everything else was pissing me off. [b]What i liked[/b]: -Combat -A lot of spells -Finding items and upgrading your hero(there are multiple sets that grant overpowered effects when completed - more on that in [b] What i disliked [/b]). [b]What i disliked[/b]: -Exploration - character gets stuck very often on some random items(rocks and branches), horse is only used for travel as its movement is not flexible enough for exploration forests and it gets stucked more often than character. -Item sets - before playthrough i didnt google how to collect them, i thought that i will eventually get everything by finishing all quests and when i finished the game i didn't have even 1 whole set. A lot of quests have 2 endings and depending on them you get different rewards so if you dont check before you won't know what you will get and collecting sets is a problem. -Units? - In game there are 4 "factions" of units Order/Power/Anarchy/Finesse, i played Order mostly and i was able to buy "best" units only for the last 2 combats in the game(i finished all side quests before main quest progress). There is one battle against order unit 'Black Knight' that is not possible(at least for me he wasnt) to play with. He is comparable to dragon unit so he should be playable. -Fast travel - i really disliked fast travel way of working that is only from obelisk to obelisk. Much better would be the possibility to teleport to obelisk from current location. Summary: I bought the game during discount for around 4/5$ and im happy with the purchase. I wouldnt buy it with usual price as the game is not good enough(for me) for that kind of money. Most likely i will never play it again as i wanted to upgrade my hero and do some epic battles, but got boring and tiring exploration and pointless quests(i like to max/explore everything in games so i couldnt skip them). I have to recommend this game as i did enjoy it.
讲真要不是-90%我大概不会买这么个风评不怎么样的游戏,既然买了我就玩玩,和一代不一样的ARPG式的地图,但实际没什么意义,你人物甚至不能做个拔剑的动作,只能说制作组花了很大精力做了个意义不大还浪费产能的功能;兵种远比1代少,还设置了阵营导致非常容易降士气,哪怕你都是纯人纯动物之类的,导致你前期没有什么选择,除了纯阵营没啥好纠结的;地图一共两张,而且敌人就卡在路上,没有逃避的可能,想探索新地点只有打过去,前期追求无伤属于不可能事件,因为复活这个魔法门槛非常高,而你兵血又少,我说了这么一坨缺点的时候我都还觉得这只是差强人意的作品。直到我玩到后面发现完成任务给装备居然还TM是随机的,导致我根本没法组我想要的套装,除非你一开始就存档SL,我觉得这真的是哪个该按进粪桶的傻逼策划想出来的傻逼机制,玩个锤子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.8K | 90% | $24.99 | |
| $1.9M | 3.1K | 79% | $24.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $606K | 925 | 77% | $12.49 | |
| $279.2K | 567 | 71% | $19.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.2K | 1.3K | 88% | $9.99 | |
| $408.3K | 1.7K | 94% | $9.99 | |
| $408.3K | 688 | 48% | $19.99 | |
| $407.8K | 765 | 77% | $19.99 | |
| $407.5K | 601 | 75% | $29.99 | |
| $407.4K | 618 | 75% | $29.99 |