
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little story for a rainy afternoon.
J'ai vraiment aimer ce jeu, bien que je le recommanderai en promo au vu de sa durée de vie L'autre aspect négatif est également qu'on peux très peu revenir en arrière (ou alors penser à faire des sauvegardes manuelles ! Choses que je n'ai pas faite) Franchement, j'ai la flemme de tout me refaire pour changer les quelques choix que j'ai fais pour voir les variations de l'histoire. Cela aurait put se faire si après avoir terminer le jeu, ils mettaient un système de chapitre, ou bien qu'on puisse passer les dialogues ... Ce n' est pas le cas Sinon je ne suis pas déçu, les doubleurs sont biens, le gameplay est sympathique et il y a quelques rebondissements
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 5.3K | 79% | $39.99 | |
| $4.7M | 9.8K | 81% | $19.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 10.4K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $1.9K | 18 | 83% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 889ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você não sabe oque e peak game, não jogo esse jogo, pode ser demais pra você
If you want a good little story that's fully voice acted and well written with lots of clues to catch on, this is definitely for you. I had a blast playing it
Played this on stream and had a horrifically great time! The ambience had me nearly falling out of my seat the whole time. Great game would recommend
Killer Frequency - 100% This was great. The vibe was immense, it felt creepy and scary while barely having any actual scary moments. The gameplay was streamlined, simple but fun. It meant you could properly focus on the story, and your role in it. Each call was like a different form of puzzle, which kept everything very engaging, and you felt rewarded when you could figure out exactly what to do using clues that were either heard through the call, or items around you. The achievements were very straightforward aswell. Save everyone, get the collectibles, and that's about it. Had to reload the game plenty though for the under 4 hour achievement, but i just experienced everything, then reset the save file for the optimal route afterwards. Last achievement was another playthrough, which im normally not really a fan of, but it was interesting to see all the different endings to the small stories, so not that bad. All in all, an incredible game, lasts around 8-9 hours total, but an experience worth playing.
muy bueno lastima q al final muere frequency
The major annoyance is that there's no way to skip dialogue. It needlessly extends the playtime of what is an OK story at best. This would be great to play handheld, but not being able to increase the small font size makes that difficult. The use of cell phones in some scenarios is odd, considering it's set in 1987. (Mainstream adoption of mobile phones wouldn't begin until 10-12 years later.) As someone who grew up in the 80s, it's a contrivance that I couldn't quite get past.
라디오 DJ가 되어서 청취자가 살인마에게 죽지 않도록 도와주는 게임, 대화를 듣고 상황을 상상하며 추리하는 맛이 있다. 미드 보는 느낌으로 해서 재밌긴 했는데, 중간 중간 긴장을 떨어트리려 하는 것 같은 농담이나 종종 심각한 상황뒤에 맞지 않는 듯한 성우의 톤앤매너가 몰입을 방해하긴 했다. 뭔가 역동적이고 본격적으로 살인마를 잡는 게임은 아니니 잘 고려하고 구입할 것
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.