
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun, mini radio presenter sim with a horror/thriller story. Absolute genius having a sound effects board. Loved turning this horror story into a comedy sitcom. The choice element has made me want to play again and see if I can save people, so many tragically perished on my first run...
The game was fun and the story was nice and engaging. I wish the puzzles were a more prominent aspect. Also for a story set in the 80s it felt like most people were using a cell phone. Overall still a fun experience even if the game is really short.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 5.3K | 79% | $39.99 | |
| $4.7M | 9.8K | 81% | $19.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 10.4K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $1.9K | 18 | 83% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 889ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The storyline and puzzles are amazing. It's just the right amount of scary for people who can't really handle horror that well. I was really into all of the characters and how the game played out. 10/10, I definitely will be playing this game again.
Killer Frequency — редкий случай, когда игра затягивает даже тех, кто далек от хорроров. Ты — ведущий ночного радио в маленьком американском городке. Звонки слушателей превращаются в головоломки на выживание: маньяк на свободе, полиция мертва, и теперь ты — их единственная надежда. Геймплей полностью строится вокруг диалогов, карт и быстрых решений. Скримеров нет, но атмосфера держит в напряжении . Что подкупает: отличные голоса актеров, шикарный саундтрек в стиле 80-х (можно крутить пластинки на свой вкус) и очень харизматичные персонажи . Игра не пытается быть серьезным хоррором — она с юмором и самоиронией, что только добавляет шарма . Минусы, конечно, есть: местами диалоги затянуты, а система взаимодействия с предметами немного перегружена . Но это мелочи на фоне того, как игра держит внимание и дарит эмоции. Игра оставила приятное послевкусие. Рекомендую всем, кто любит нестандартные сюжеты, ретро-эстетику и хочет чего-то свежего. Даже если жанр не ваш — дайте шанс, возможно, удивитесь так же, как я.
Jogo bom, história interessante, muitos momentos você fica muito parado, oque pode ser entediante, mas vale muito a pena a gameplay!
Amazing game! Crazy how it is still very captivating without exactly seeing everything. I loved the way it was done. I just loved it!
my kinda jammmmm
No lo recomiendo. La idea es buenísima, los 80, radio nocturna, un asesino rondando por el pueblo. Épico. Pero cuando vas a la realidad, los diálogos son infumables, se la pasan hablando sin que hagas más que tirar un bollo de papel al tacho de basura, se hace muy lento el juego y te termina agotando. Solo compralo si tiene un 90% de descuento. No vale la pena, lo que muestra + la idea del juego es muy diferente a la realidad. Me llevé una gran desilusión u.u
This was a great game, really enjoyed it from beginning to end, was a little sad when it was over. Would like a sequel of some sorts.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.