
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was perfect just perfect
DONT FORGET ABOUT THE CALENDER PLEASE OH MY GOD
The game is fun but when you get to the fusebox step you can so easily softlock yourself out of the game where you need to load a previous save. Unfortunately didn't have none so now I have to restart the game for an issue that has been in the game for 3 years. Now I have to restart almost three hours of progress because of this and until they fix it I can't recommend this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 885ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Killer Frequency is clearly a game made with care, passion, and intent. It tells a cohesive story, looks beautiful, and has fantastic audio. The story is told piece by piece, its pace set by individuals calling in to the radio station for help escaping a killer. Though it all takes place in a radio station and its cramped back alley, there are elements of exploration, coupled with simple puzzles and interactive environments. It is, by all means, a decent game. I did not like it. While it appeared beautiful, the story itself fell a bit flat, but that could be because I simply didn't care by the end. The dialogue is slow and tedious; characters always seem to tack in superfluous quirky quips that don't always match the tone. It is charming at first, but once you're deep into the night, a night of preventing murders over the phone, it's odd to have the DJ and co-host still poking fun at each other. The actual gameplay loop is incredibly dull. Most of the time, you will sit and listen to people speak. Then you will complete a simple task, return, and listen to people speak. Select answers, then move on to the next listening session. Luckily, they fill the studio with interactive objects. You can pick up mugs, papers, vinyls, pizza boxes... and stack them on each other, litter the floor, or whatever you'd like. This is a godsend, as there are frequent listen-only sections (consisting of uninteresting, filler dialogue) that kill the pace of the game. Taking the time to make a mess of the kitchen or stack items on top of your microphone adds - fun! - into the game. The only other enjoyable aspect of the game was roleplaying as a rude DJ. Desperate people call in as a killer chases them, and I busy myself with selecting new songs to blare over their speaking voice, hitting womp-womp sound effects when someone dies, or glitching myself onto the roof of the building. In other words, the game was most fun when I wasn't engaging with it. Think Firewatch but less interesting.
Wirklich geiles Spiel mit super Story. Hab das Spiel nun 3 Mal durchgespielt und es war bei jedem durchlauf super unangenehm durch das Studio oder draußen rumzulaufen. Auch die Atmosphäre ist super gemacht. Dieses Spiel ist sehr zu empfehlen und man muss auch gut mitdenken wenn man will das alle den Pfeifer überleben
super fun vibe, pretty cool story
Such a cool atmosphere! The game keeps you on edge, especially during the calls they were genuinely stressful in the best way. I really enjoyed playing and even caught myself feeling like a real radio presenter at times. The townspeople are colorful and memorable, even if I’m terrible with names. Each interaction adds something unique to the experience! But hey! That’s Killer Frequency for you. Good morning… and good night, fellow listeners.
Definitely top three on my favourite games list
I'd recommend this game 10x over if it meant I got to hear Forrest's sultry voice again.
O conceito desse jogo é simplesmente genial. Você é um DJ de rádio de madrugada numa cidade do interior, lá nos anos 80. O plot é que a única delegacia pegou fogo e tem um assassino a solta, o tal do "Homem Assobiador" ou o "Homem Que Assobia" voltou pra tocar o terror na cidadezinha. De repente, você vira a única linha de emergência da cidade porque não tem policial atendendo, então você o radialista recebe as ligações. A tensão é absurda porque o negócio é muito pessoal. Cada ligação é um "se vira nos trinta" de vida ou morte. Tem gente se escondendo do assassino enquanto fala com você, e se você der uma instrução errada ou moscar, a pessoa morre. O peso dessa responsabilidade te deixa tenso. E a dublagem? Sensacional. E o clima do jogo, então? Melhor vibe anos 80. Neon, VHS e uma trilha de sintetizador que é muito boa. Parece que você caiu dentro de um filme de terror trash que alugou numa fita VHS antiga. O gameplay não é só ficar batendo papo porque você tem que investigar a rádio, resolver uns quebra-cabeças e decidir tudo na pressão, ao mesmo tempo é um baita podcast interativo. O que mais me impressionou foi que Killer Frequency não precisa de sustinho apelativo. O terror vem do fato de que a vida dos personagens depende de você e a história que se desenrola com o passar do game é muito boa. É, de longe, um dos jogos mais criativos que joguei nos últimos tempos. É inteligente, estiloso e tem muita personalidade. Se você curte um terror que te faz pensar e que entrega uma atmosfera insana, esse jogo é obrigatório. Obra-prima do terror.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.4K | 36 | 83% | $4.99 | |
| — | 0 | — | — | |
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| $1.1K | 50 | 68% | $1.99 |
Related
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|---|---|---|---|---|
| $4.7M | 10.3K | 97% | $20.99 | |
| $4.7M | 3.7K | 79% | $59.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.7M | 5.2K | 79% | $39.99 | |
| $4.7M | 10.5K | 95% | $19.99 |