
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 98.5Kreviews | 96% | — | $75.1M |
| $11.99−60% | 755ratings | 88% | #161 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game was so good i bought it after sinking 200 hours in the pirated version. I went through the hassle of re-installing all of the performance mods and switching to the steam version simply to say that i'm proud to own this game. i await kenshi 2.
Es un 10, realmente los graficos al principio echan para atras. Al jugar 20 minutos ya estas totalmente enganchado. Hay algunos mods muuuy buenos que dan un poco de ''historia'' al mapa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100 часов за полторы недели, шедевр
One of the best games I've played.
Come, sit by the fire and let me tell you a story. A day where I stumbled upon a funny map in a game where someone was looking to build a base location. A map that meant little to me and was quickly forgotten, but was just enough of a sting that it brought me to look and try the game. I started a standard run in the hub, learned of the shops and things I might buy. Then boldly ran into this great unknown world, landing upon a ruined settlement and making a save as I scavenged the ruins for all it had. Intending to make my way back to the hub to sell my new goods, I was met with cute little dogs who quickly mauled me. I reloaded my save. What followed was probably a few hours of me doing my best to sneak back and forth until I was satisfied to have sold everything. And making my way in a new direction into a city run by boney humanoid people. Where I got my first companion. But before she and I set out too far, we quickly found a wandering trader who we bought a cute baby bull off of who I promptly named Bullseye. In spite of being a child, this little guy quickly showed that they were the best of us as they almost singlehandedly defeated a group of bandits, saving Ruka and I. With this small start of a squad, I remembered the map that brought me here. And a distant land labeled: "friendly humans" in the far south east. A place, I thought, where maybe I could build a home away from constant save scumming of every early battle. And so we set off on one of the greatest pilgrimages a game has ever taken me through. Sneaking through swamps, past hoards alien spiders in a land completely different to the one I had started my journey in. A few hours later, I found myself in civilization; a city called Mourn in a place called the bonefields. A place I thought appropriate as I saw hoards of dogs. But it is here, that I restocked, and met my 3rd companion on our journey east. Adopting a pet puppy of my own along not too long after. Blissfully unaware, I saw how much distance we had traveled and just how close we were to my promised land, and knew that before long, I would have a home. What followed, was the longest part of the journey, where I continued to only barely survive, saving and reloading as needed. Allowing enemies I found to battle one another and take in the spoils of their battle for myself. I learned quickly of giant beasts, and a seeming kingdom of alien humanoids. A territory of which I tried to remain on the outskirts of. Finding myself eventually, so close to my goal, in a abandoned town, where I hid inside and learned I could fire upon the giant beasts from relative safety and recover my barely surviving team. Recovered, we set out one final time, as we attempted and repeatedly failed to make our way into this sacred valley of my dreams. The way was blocked by seeming small armies of hostiles, upon a hill flanked by two plateaus. If this had been the lord of the rings journey, this was my black gate. Nearly impossible seeming for my band to sneak through. But like most of the journey, after repeated attempts, we made it. We made it through this black gate to a land that brought me even more visions of lotr and the lands of mordor. But we had made it. And I was determined to find this human civilization. "Maybe this is a place where the harsh landscape has brought people together. I'd like to be part of that." I was ready to join this band. Oh, my fellow traveler, I found my friendly humans. I did. And that was just the beginning. In a game that once I opened, I found hard to put down. And one I still have not fully explored. If you seek the journey, you will learn well my advice, that though you may lose much, the skin on your back is the most precious commodity.
Можно пройти путь от раба до императора, 10/10
好玩,爱玩
好处自由度太高了,坏处自由度太高了
Jogo brutal, masoquista, impiedoso, não vai te pegar pega mão, aliás até vai, pra te encher de porrada até desmaiar, morrer ou aprender a virar homem, é pior que um pai alcóolatra que chega chapado em casa e a janta ainda não tá na servida, esse jogo é um simulador de pano de chão, no inicio você fica mais tempo se arrastando no chão feito um verme todo lascado e quebrado, o mundo desse jogo é pior que ser CLT de Atacadão escala 7x0, nele ou você levanta, domina o deserto na base da ignorância e muda o mundo ou fica para sempre se arrastando nas areias quentes servindo de tapete e pano de chão, amei S2, compra logo.
И только здесь ты можешь угадить в ана.льное рабство за косой взгляд.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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