
A story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, her adorable (yet powerful) spirit companions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.6Kreviews | 92% | — | $15.6M |
| $39.99 | 25Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Красивое и очень грустновое, прям всех жалко. Но милые шапочки для милых пупунечек! Рекомендую.
희대의 개병신게임 중반즈음에 흑인여자랑 백인여자랑 레즈 느낌 날 때부터 쎄했다 좆같은 정치적올바름부터 시작해서 좆같았다./ 소울류를 어떻게 잘 활용해보려 한 것 같기는 한데 1. 패링판정 존나 병신<--거의 뭐 다크소울보다 빡셈. 존재 이유가 없음. 다크소울은 패링이 어려운 대신에 보상이 확실하고 방패를 착용해야함. 그런데 이게임은 방패착용도 아니고 항시 사용가능인데 이렇게 판정을 빡빡하게 두는 이유를 알수가 없음. 항시 쓰게 만들었으면 판정을 조금은 넉넉하게 두어서 뽕맛을 느끼게 해야지 봉인하게 만들꺼면 씨빨 좆같은 디즈니 화풍 버리고 애초에 저희는 좆같이 어려운 게임입니다 마케팅을 해야함. 2. 락온 퀄리티 개병신<--가장 중요. 전투 도중 다대일 상황에서는 풀었다 다시 걸었다 컨트롤해야되는데 그게 잘안되고 혼자 병신마냥 있게됨 말로 설명이 안되니 직접 경험해보고 싶으면 해보셈 3. 체력회복은 또 좆같이도 만들어놨음 총평 살면서 했던 게임 중에 가장 더럽고 불쾌하고 병신 같은 게임 중 하나였음 마지막 시련 2:1로 붙는 것도 개병신같이 해놨네 이거는 학습으로되는것도 일정 한계가 있고 스펙업은 안해봣지만 어떻게 될지도 모르겠고 그냥 불합리합만 오지게 느껴지는 병신 같은 느낌만 계속 받음. 구조적으로 어떤것이 비합리적인지 설명하는 것은 스포가 될 수 있으므로 자제하겠음. 여튼 1회차면 1회차 답게 난이도를 설정 하던가...스펙업이 되면 꺠질지 의문이 드는 난이도임(합리적이 아닌 좆같은 비합리적인 난이도 ) 스트레스와 시간아까움의 느낌만을 유저에게 경험시키고자 하는것인가? 성취감을 느끼게 하는 방법을 단하나도 모르는 것 같은 설계방식임. 락온이 불편하든 패링이 불편하든 레즈건 뭐건 씨빨 그냥 킬링타임용으로 보내려했는데 엔딩 보고 나서 시련이라는 것도 해보고 싶어서 했음. 근데 좆같은 마지막 시련이 마지막시련답게 힘든건 좋은데 병신같이 힘든게 너무 문제임. 그동안의 노력과 감상이 모두 박살이 나는 병신같은 경험. 내가 100개 정도 되는, 특히 소울라이크라고 불리우는 수많은 게임을 해보았지만 이렇게 악평남기는건 이게임 밖에 없음. 걍 모든게 좆같았음 스토리도 별로고 그냥 병신게임. 이렇게 정성스럽게 악평남기는 것도 처음임. 진심 너무 빡돌아서 작성함.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $39.99 |
| 903ratings |
| 94% |
| — |
| not modelled |
| $19.99−50% | 45ratings | 88% | #70 | not modelled |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, beautiful visuals.(played it on console) ....Bad PC port. No matter what settings I used it kept stuttering, had to refund.
[h1] [b] Amazing Adventurous Game [/b] [/h1] [i] [b] I feel blessed to play such a refreshing game, despite being fed up by RPG exhausting games, this game is unique to experience, the art style is defintely the selling point here, it's like Disney movie in a game and that music is so beautiful, it's running in my mind as I'm writting this. You will get more than what you expect from an Indie game for sure. [/b] [/i] [h1] [b] Pros [/b] [/h1] [b] Amazing Short Game Phenomenal Soundtrack Beautiful Artstyle Decent Story [/b] [h1] [b] Cons [/b] [/h1] [b] 90% of cutscenes are pre-rendered videos, but given it was made by Indie Studio I can give it pass. [i] "Garbage Performance" [/i] even on High End PC (for the specs this game demands) FPS dips hard in few locations. [/b] [h1] [b] Highly Recommended 8/10 [/b] [/h1]
⭐ Rezension zu Kena: Bridge of Spirits Empfehlung: Ja Kena: Bridge of Spirits hat mich überrascht – im besten Sinne. Das Spiel verbindet eine warmherzige Story mit einer beeindruckenden Präsentation, die eher an einen Animationsfilm erinnert als an ein klassisches Indie‑Game. Die Welt wirkt lebendig, detailreich und lädt dazu ein, jeden Winkel zu erkunden. 🎮 Gameplay & Atmosphäre Die Mischung aus ruhigen Erkundungspassagen, cleveren Rätseln und knackigen Kämpfen funktioniert hervorragend. Die Rot sind nicht nur süß, sondern spielerisch sinnvoll eingebunden und geben dem Ganzen eine charmante Leichtigkeit. Gleichzeitig fordern die Bosskämpfe deutlich mehr Präzision, als man anfangs erwartet – ein angenehmer Kontrast. 🎵 Sound & Präsentation Soundtrack und Sounddesign gehören zu den Highlights. Die Musik trägt die emotionale Stimmung perfekt, und die Animationen sind durchweg hochwertig. Man merkt, wie viel Liebe ins Detail geflossen ist. ⚖️ Kleine Kritikpunkte Die Story ist eher kurz und bleibt manchmal etwas oberflächlich. Auch das Kampfsystem könnte an manchen Stellen etwas mehr Tiefe vertragen. Trotzdem bleibt das Gesamtpaket stimmig. ✅ Fazit Kena: Bridge of Spirits ist ein wunderschönes, atmosphärisches Abenteuer, das vor allem durch seine Präsentation und seinen emotionalen Kern überzeugt. Wer Action‑Adventure mit Herz mag, sollte diesem Spiel definitiv eine Chance geben.
[h1] Наикрасивейшая игра с приятной графикой [/h1] Kena Bridge of Spirits - это соулс лайк игра с красивыми локациями. Сюжет - средний, его нельзя назвать ни плохим, ни шедевром. Каких-то прям ВАУ восхищений от него не было, хотя концовка достаточно хорошая. Боевая система - это в первую очередь игра похожая на дарк соулс, но нельзя ее назвать сложной. Боссы здесь, по моему мнению, несложные, не надо потеть, чтобы их убить. В общем, к покупке можно рекомендовать, ибо игра заслуживает прохождения!
体验感很不好,怎么说呢,丝之歌我都不觉得在坐牢,这款游戏让我体验到了电子监狱,很恶心的不好玩。这个游戏的主角就带跟法杖,关键是这根法杖在战斗方面是当棍子和弓箭用的,就是个带盾的战士你知道吗。而且我拿手柄玩射手,有多痛苦啊,它还专门设置了个只能用射手来打的小关卡,吐了简直。然后自动锁敌也很恶心,经常大招送给小怪,然后我想打小怪的时候,给我锁boss,然后小怪就群殴我。个别BOSS战的场景黑的一批,有时候找boss都找半天。而且不知道这个游戏是不是小日子出的,里面一些场景的音乐简直了,就阴森森的,就差放咒怨的背景乐了。后悔死了,还不能退钱。
It has pretty graphics and music and somewhat enjoyable story, but for a regular gamer the game is lacking in gameplay department: combat system is very simple and basic, controls are clunky, and world exploration is very Genshin-alike. The game itself is very easy, but the lack of experience of dev team really shows in details, like readability of boss and combat mechanics, clunky animations that locks you from moving and blocking, parrying itself is only mentioned in talent tree, some hitboxes and indication stuff, etc, which make some fights extremely annoying or straight up infuriating. If you are interested in this game, please DO NOT play it on higher than normal difficulty, you will only make your experience worse. Other than that (which is a big part tbh) the game is decent,
Самое недооценённое творение последних лет, способное дать фору многим ААА-проектам. Игра буквально обволакивает своей тёплой атмосферой, простой, но трогательной историей, продуманным дизайном окружения и увлекательным исследованием мира с интересными загадками. И погружает в процесс крепким геймплеем с хорошим выбором сложности — от легкой прогулки до адского пекла в заднице. Есть конечно шероховатости, главная из которых интерфейс: свою функцию выполняет, но выглядит бедновато на фоне всего остального. Впрочем, к недочётам быстро адаптируешься, так как игра даёт гораздо больше положительных эмоций, чем поводов для раздражения. Прекрасная игра, крайне советую всем попробовать. С нетерпением жду вторую часть
[h1] Discipline behind a cute face [/h1] [i]"If you think life is hard, try fighting these bosses without a plan."[/i] [hr][/hr] [b]First impressions:[/b] At first glance, this world looks like a dream. The forests are lush, the Rot is... surprisingly adorable (though I still prefer things organized), and the music is calming. It’s the kind of peace I dream of having at home for at least five minutes. [h3] 💢 The Reality Check [/h3] Don't let the big eyes and fluffy creatures fool you. This game demands [b]perfection[/b]. If your timing is off, you're out. It’s like trying to get Gumball and Darwin to do their chores—it requires patience, iron will, and a lot of hitting things with a stick. [h3] ✅ Why it's Mrs-W approved: [/h3] [list] [*] [b]Efficiency:[/b] The combat system is sharp. No room for laziness. [*] [b]Visuals:[/b] Cleaner than my windows on a Sunday morning. [*] [b]Challenge:[/b] It tests your limits, and as you know, I love a good challenge. [/list] [hr][/hr] [b]Final Verdict:[/b] It’s beautiful, it’s tough, and it doesn't waste my time with unnecessary filler. Put some effort into it, and you might actually see the credits. [b]Rating: 9/10 - Better than a spa day.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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