
A story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, her adorable (yet powerful) spirit companions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.6Kreviews | 92% | — | $15.6M |
| $39.99 | 25Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful visual, good story and great combat mecanics.
Muito bom, pena que é curto. Em ~10 horas da pra zerar jogando com calma. O único problema que eu tive é que na Intel Arc B580 a água do jogo fica piscando por algum motivo, kkkk. De resto só tenho elogios. Os cenários são muito bonitos e caprichados.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $39.99 |
| 904ratings |
| 94% |
| — |
| not modelled |
| $19.99−50% | 45ratings | 88% | #181 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is amazing and i can not wait for the next game. i thoroughly enjoyed it. the graphics are beautiful. the story is amazing as well. i give this game 10/10.
Que juegazo, es increible el apartado artistico no entendi mucho la historia pero no fue necesario para mi lo hermoso que se ve esto es mas que suficiente, lo recominedo mil veces y lo seguire haciendo. Que trabajaso se hizo este estudio
Schönes "Souls like light" Game im Disney Stil.
Muy buen juego, tiene una buena historia
no dualsense official support. they deliberately did not include this in the game to push ps5 marketing.
This game has some fun mechanics and an interesting story. The art and vibe are also great. However, the combat simply isn't tight enough compared to its imposed difficulty to provide enough enjoyment for me to want to continue. I have never in my life gotten to a boss (corrupted woodsmith), and simply could not beat it even though I knew how. I even looked up videos on tips. I would dodge at all the right times and fire at all the right times, but the game combat was too loose: I would still get hit, or I would get caught on some invisible barrier, or my view would get disoriented, or my direction would be changed because the game forced a directional view. If I dodge in the right way, at the right time, I should get credit for it (especially on story mode). This game also has a weird way of magnetizing enemy hits to the character, which is antithetical to including a dodge ability. Coding mechanics and fuzzy character/item geometry should not detract from a player's skill and reward for that skill. "Get good" some will say. I did. But that was the issue, the mechanics inherent in the game limited the skill ceiling in relation to the combat difficulty enough to where overcoming those inherent issues became too burdensome. I should not have to play a boss 25+ times hoping that the coding issues fall my way in the next attempt simply by chance. Without equivalent, correlative reward, there is no reason to become more proficient in a game. And winning by "rolling the dice" negates all motivation to become more proficient.
GREAT GAME. AL MY FAVORITE VISUALS AND MAGIC STORY, FOR ME VERY COZY.
The camera is my boss fight. Even some input delays here and there. And what's up with hitting a weak spot smack in the middle with your bow and it doesn't register? yeah, really love that. Visually it is cute and story is just pretty simple and flat. Not worth the motion sickness.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.9K | 199 | 64% | $1.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| $1.4K | 2 | 0% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.7M | 37.8K | 96% | $19.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 11.5K | 98% | $29.99 |