
Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.
Modeled estimate, not a reported figure. How we estimate →
Arise, fallen hero! Enter Keeper's Toll, an action-packed roguelite set within a retro-infused dark fantasy world that demands skill and courage. Every moment could be your last, but with each setback, you grow stronger. Seize the challenge, overcome daunting foes, and purge a callous world through a methodical genre-bending experience.
Keeper’s Toll places a heavy focus on skill-based gameplay with ARPG elements. Each run allows you to study your enemies and hone your skills while progressing through the main quest. Once you have mastered the basics, Keeper’s Toll introduces unique enemy archetypes, intricate bosses, and fresh mechanics that will challenge any worthy hero.

Keeper's Toll features 6 unique risen heroes: the Shadow Monk, Pyromancer, Blood Maiden, Necromancer, Ranger, and Bogatyr. Each hero has their own specialized game-defining mechanics, as well as completely unique abilities and progression trees.
Ferocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders you will encounter feature their own unique battle mechanics and twists on the core gameplay. Overcoming the bosses requires a keen sense of strategy, so strengthen your character with purpose or suffer a swift end to your journey.
Unique genre blend between horde survival and ARPG with a touch of souls-like
Skill-based gameplay designed to be approached methodically
Custom character classes featuring their own progression trees, unique abilities and playstyles
Destructive boss encounters with intricate designs, mechanics, and gameplay twists
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 799reviews | 89% | — | $126.5K |
| $6.99 | 381ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Otro de tantos clones de Vampire Survivors. Se nota que le han puesto cariño pero al juego le falta algo. No innova en nada, se nutre de muchas IPs con referencias o copia directa y el gameplay no podría ser más simplón. Imagino que con el tiempo le añadirán contenido porque de momento sacarse los logros es más duro que la mili con solo 4 mapas. No es mal juego pero tampoco tan bueno como lo pintan las reseñas. 6/10 para echar un día por 7€ salvo que estés enfermo como yo y no puedas ver los logros sin completar, que han sido un santo c*ñazo.
It's okay if you're looking for another survivors-like title. The game is well executed but i guess the content is a bit limited for 5$
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Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French, Italian, Spanish - Spain, Russian, Spanish - Latin America, Turkish, German, Japanese +1 more
| $6.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(9/10)
배속을 안만들거면 배속 플러그인 만들기 편하게라도 하던가 뭔 시간 계산 함수를 ㄱ같이 꼬아놔서 플러그인 만들기도 힘들게 하냐
Solid "bullet hell" survival game! I've only played about 5 hours, and I can already tell that this one is a really well designed game. All 6 of the classes play very differently, and the progression system is solid. Time will tell how long this game continues to improve. In any case, I have had a blast with it thus far!
Um dos survivors clones mais chatos que já joguei, e olha que já joguei vários. O jogo não adiciona nada de novo ou interessante ao gênero. Extremamente desbalanceado e dependente de sorte. Só fiz 100% por teimosia.
[i]Delivers on Survivor-Like Gameplay[/i] Keeper’s Toll is a simple and solid Survivor-Like game. It uses both rouge-like style ARPG inter-run progression and well as some permanent progression sinks. There are numerous characters types to select from helping add a bit more variety to the experience. Character "builds" in the traditional sense don't really apply here; as on level up you will be selecting 1 out of 3 randomly assigned skills from the characters total skill pool. Graphically, the sprite art is a nice highlight and is well done. Three out of the four levels are infinite in all directions; which I wish wasn’t the case. I think even a partially constrained environment with some kind of map would have been a lot better. In general, greater detail on character sheet for player damage, stat effects and other bonuses should have been implemented. Similarly, there are these debuffs/negative effects present in the game called Curses and the specifics of each of these is not explained anywhere in the game. You also cannot see which ones are currently in-effect anywhere outside of when you initially receive it. This information needed to be in some sort of codex and/or a game manual. There are a few vestiges of the games initial design direction still present that have more of a souls-lite ARPG vibe; such as the Ebon King boss. After seeing a few discussion threads about the alternate avenues, the developers wanted to explore (Ex: Golden-Axe like beat em up) it’s a bit sad where the game finally ended up. However, with all that said you can still find a good amount of enjoyment from what is here especially if you are looking for a more straightforward game experience that isn’t too demanding of your time.
慈善包買的,也只推薦慈善包或是CDKEY購入 從遊戲的基調來看作者是偏愛火法師的,也覺得這遊戲把火法師玩通關十分容易 除了毫無防禦面之外,其他地方是全能,也能比其他職業升到更高等級,玩到90以上應該沒問題。 只玩了血腥少女、羅斯戰士、火法師,亡靈法師 少女支付血量換取強力數值、羅斯戰士,就是凡夫,火法師真正的力量無須代價, 亡靈法師簡直廢物,看似用召喚玩實際天賦全讓你玩棒槌,倒是召喚魁儡還不錯。 血腥少女作為試玩還不錯,後面發現就是能玩的水平,被動扣血及站樁回血太弱了 羅斯戰士所有技能都是廢物,數值又很低,沒有什麼變化性,天賦也是垃圾,至少我完全看不懂反擊在幹嘛, 地圖收集的護盾居然是可消耗性的。 火法師,只要不選鎖鏈,其他技能都隨便選搭配天賦、學識暴擊率80%,配合暴擊打出小火球, 很快地圖上全是小型火球自動清怪,對付BOSS稍微弱點,沒有甚麼定向技能。
Joa, ganz gut. Soundtrack und Artdesign gefallen mir am besten. Die verschiedenen Klassen spielen sich recht abwechslungsreich (Pyro rockt). Es gibt ein paar Fähigkeiten, Flüche und Gegner die etwas nervig sind auf Dauer. Auch hätte ich gern 1-2 Maps mehr zur Auswahl gehabt. Für alle Errungenschaften habe ich ca. 20 Std. Spielzeit investiert. Für den Preis, alles in allem 73,14/100.
Joguinho legal, preço acessível, gameplay divertida, os bonequinhos são bem legais, recomendo!
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Players by region
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