
Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This should still be in early access, big dawg. It's 90% of the way there, but that 10% is not coming and it's a pretty crucial 10%. Stuff that's missing: Bugfixes (my first issue was ten minutes in when I allocated fame from my living room and it just disappeared... for ten nights before randomly applying itself) Tooltips (they're there on some stuff, but missing from a lot of other stuff, and this is a game that kinda requires you to know how stuff works) UI (buttons you press inside a window during your administration phase are also pressed outside that window. Also how do you merge orbs? Also nothing ever works more than like 60% intuitively or explains why it's doing this. I think your first two skills are unremovable from your build, but the game doesn't tell you this and also what? Why?) Variety (portraits look nice and I seriously appreciate the time taken to hand draw everything, but also you can swap the gender on your first four lords but not your second four, and for one of them that looks fine but for the others it feels strongly like cut content) Bugs again (the music turned off about thirty minutes into my run and would not turn back on, it also loops and switches tracks badly, also SFX are tuned like 500% above where they need to be on default settings good god) The core game is a dungeon keeper esque darkest dungeon esque thing where you're expected to grind multiple loops in order to have enough points invested in a character so that they can handle mid and late game bosses. I genuinely don't think you can win this one on your first run, which I don't mind, but might put some people off. It has a lot of heart, and if it was still in early access or there was any plan to continue development, I'd be cutting it more slack. There's good bones here, it's just that some of the meat is hanging off of them and the whole thing is kinda shambling around in a tormented halflife. Edit: In case it adds more credence to any of what I've said here, it's 2026. The valentine's event from 2025 (which unbalanced the game by starting you with 30 in one of your prestige tracks) is still running. And also because this thing is buggy the event does not actually provide the 30 in your prestige track that it promises. It's just there and provides nothing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Vietnamese, Simplified Chinese, French, German, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
having beaten the game for the first time, I do not really know what to think about it. at first, it looked like a great game, but the more I play the less I feel like there really is. it could be because I picked the "Dark" faction which seems to be playing very differently from other factions (not having proper AP or skill assignments but rather drawing random skills and keeping 2 types of AP from every turn amongst other things) but in general, it is just...it is basically an early access title in the middle or the early stages of development. missing art, missing tutorialization/tutorials for things that are not applicable appearing (said dark faction not getting a proper explanation as an example), various issues with UI/control like being practically unable to assign decorations (which give bonuses) to rooms except for the "assign all" button, visual glitches during enemy attacks, numerous rooms being imensly powerful while other rooms are very weak, the distribution of prestige resources between the 4 factions without a reset button as well as no family bonuses for other families meaning you are encouraged to lock into only one specific style of play and to never change it up because your very limited prestige resource has been spent to unlock "dark" faction mechanics so your necromancer and blood faction have no upgrades at all, and playing the family of seducers all the other families (of which half need to be unlocked for prestige resources) do not have any kind of benefit (rogue legacy 2 did this well as an example by making every class accrue their own XP, which at every level treshold gives you either some % stats like intelligence or HP or gives you more carrying capacity, all of which applies no matter what character you pick - enocuraging you to play every class) with nothing to really do to truly define your run besides picking the room types and decor types, when you even the option to pick - usually you get random drops. merchants arrive at unknown times so you rarely know when you will even be able to spend your money, rooms need to be put in locations of appropriate size so a lot of of rooms just do not get a place to be put anywhere in the first place, and you only really care about their main and leveled up bonuses - meaning you probably will pick any room that gives prestige/terror/seduction per night and almost everything else is just useless for the most part. it...it really just feels like someone was on the path of making something great or at least OK, but from what I can tell nothing more will come. I for some reason have the "valentine event" visible on my main menu, telling me everone starts wtih like 30 or 40 extra seduction - even before I knew what it was (just like terror and prestige, (not to be confused with prestige resources), it is something that fills up a bar which gets you specific bonuses at specific tresholds), and it does not even seem to apply despite being visible on the screen. rerolling skills seems to not cost anything? if so, why would I not just reroll forever? I think I am rambling at this point. just...be aware that when you stop playing this game, you will be wishing for more; not because the game is over and you still crave it, but because it offers you a promise it cannot deliver on and now you just want something that will
I really like this game (just look at the amount of hours played) and overall I would recommend it, especially for the price they ask for it. The good: Because of the different disciplines, the different vampire clans and the numerous random generated aspects, no run will ever be the same. Which I personally love. For every run you're awarded points that you can spend to strengthen the disciplines or buy general bonusses. Beside this each character will gain experience, which will grant unique aspects of that clan. And speaking about clans, they are different enough to really impact your run. (some are more unique than others) The bad: The main negative aspect in my opinion is that this game feels like it still should be in early access, because there are still numerous bugs, glitches, balance issues and seemingly unreleased content, but it really seems that the developers have completely stopped working on this game. Most bugs are minor, like glitching background music, overlapping texts, disproportionate sound effects, stuch descriptions, UI bugs, missing aspects with loading saved games, etc. But there are also quite big issues. If you for instance like to 100% a game with its achievements, forget it. In endless mode past night 200 the game will have scaled to such high numbers that the game itself can't handle it. Overall with what you get for this price, I really think it does deserve a positive recommendation, but the fact that the developers seemingly just have abandoned this game in its current state, really reflect badly on them. And it's such a shame because I do believe that with a bit more attention and love, this game could easily go from decent to great...
a lot of love for this game. my main problem with it is how it handles big numbers. I figured I'd knock out the "reach night 250 in endless" achievement. it took a long time, but I did reach night 190 or so, when all my damage disappeared. I was running a necromancer using gather decay to give my minions ridiculous stats, and after one overflowed, it couldn't do damage. this happened a couple of times, but I killed them with sacrifice to restart another stack of stats. the last time I did it, I also stopped gaining ap each round, meaning I could never cast another spell that wasn't free. I had to give up, since losing wasn't possible with my 1000+ life steal and restarting the game did nothing
This was an enjoyable indie with enough new ideas to keep playing nearly 80 hours and still more to see.
Со стороны выглядит простеньким рогаликом с приметивной графикой. Им же и является :D Правда времени отжирает неплохо так, вроде сел прогнать одну катку а провел 4 часа, при чем задержался перед сном и не чуть не пожалел когда следующий день страдал на работе.
Игра отличная, можно было бы еще много чего реализовать, но жаль разраб забил на нее
As far as the game systems go, this thing is a blast. Lot's of variety and replayability. The downside is that it's very janky, unpolished, and buggy. Descriptions are missing, the UI is just bad... But I'm still having fun playing it.
Es un juego relativamente barato, y suele irse en descuentos del 90% o 95%, solo por eso vale la pena. Es adictivo, se ve que tuvo algún amor detrás pero que luego este se secó y eso fue todo. Esto es visible en los numerosos bugs (por ejemplo, que la música se va aleatoriamente en cualquier momento, o que al abatir al jefe final el juego acaba de forma abrupta, felicitándote por ''matar al jefe final del acceso temprano'', o que el cuarto castillo existe pero no es desbloqueable, no está en el juego). Es una pena, realmente, pero por tres mil pesos colombianos, casi 30 horas de juego no está nada mal. Quizá vuelva luego, tiene un loop interesante, sobre todo con el manejo del castillo (que, en una nota adicional, es una pena que el desarrollador no haya implementado el castillo al modo infinito, en su lugar este es solo batallas ad infinitum). En conclusión: Es barato y suele volverse más barato en rebajas, buen arte, proyecto interesante jamás acabado. Le daría un neutro si pudiera.
指引说明不够而且数值不平衡,玩家几个角色差异太大,初始的敌人就过于强力。
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Players by region
Where this game's players are, estimated from review languages.
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