
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.










Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was hesitant to buy this game because I was under the impression that it's just a pretty 5 hour walking simulator for 30 euros. It's not. It's definitely pretty, but it also uhh.. goes places. I am not going to spoil what happens, but the gameplay does shift a couple of times throughout the game. It's still on the easier side though, since it's, well, very much a Double Fine "do this thing 3 times" kinda game. And goes without saying, as it's quite visible in the screenshots, but ♥♥♥♥♥♥♥♥♥ the 3D / VFX artists went all out on this one. Kinda worth it full price for me. Definitely worth it on sale.
[h1]É um jogo feito pelo pela Double Fine. Precisa saber de mais alguma coisa?[/h1] Se saber que foi feito pela Double Fine não é o suficiente para te convencer a jogar Keeper, ou você nunca viu o documentário PsychOdyssey ou você tem um péssimo gosto pra jogos. [spoiler]Melhor jogo de Sonic sem nem ter ele no jogo[/spoiler] Platinado e muito recomendado
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $19.99 |
| 6ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game to support Double Fine during the weeks before Xbox let go of them. I'm really confused by this game. It's main draw is exploring the world, but movement is slow and painfully cumbersome. The main way of interacting with the world is shining a light at it, but aiming the light is awkward. The game is packed with detail and little critters, but there is now way to zoom in and admire them closely. It feels like no one play tested this game. It looks like thousands of man hours and millions of dollars were spent to make this game, but no one checked if it was any fun. There are so many obvious design issues. How is this game scoring so highly? I feel like I'm taking crazy pills!
Gorgeous art direction, but the game leans too much on the boring side, with uninteresting puzzles.
[h2]ENGLISH[/h2] The commercial failure of Grimm Fandango (1998) forced several Lucas Arts employees, including director Tim Schafer, to leave the company and found their own studio, Double Fine Productions. They released several smaller games and remasters of some of Lucas Arts' adventure games, including Grimm Fandango. After successful crowdfunding campaigns on Kickstarter for Broken Age and Psychonauts 2, they impressed Microsoft so much that in 2019 they decided to incorporate them into their Xbox Game Studios to produce games for GamePass. Keeper was released in October 2025, but due to Microsoft's poor financial situation, the studio was spun off in 2026, regaining its independent status. Gameplay: *************** You play as a beacon that you move around a part of the map/there are 39 chapters in total/ and solve logical puzzles either using light/the intense light kills the darkness or removes certain obstacles/ or using the bird Twig. which you can send to interact with objects such as levers and other devices. The goal is to destroy a parasitic creature called the Wither, who wants to destroy the whole world with his darkness. Graphics and soundtrack ******************** Double Fine worked on the game for 4 years and used Unreal Engine 5 for its development. Its huge color is sometimes completely crazy. As well as the soundtrack, which was composed by David Earl/62 songs/ Achievements: *************** 100% can be obtained in one playthrough. They are actually secret rooms and there are 13 of them in total. If you miss something, you can return to individual chapters in the menu. Overall impression: *************** A pleasant relaxing game...the graphics are a bit too colorful for my taste and by the end of the game it was a real colorful mess. The playing time is shorter...about 6-9 hours...it depends on whether you are looking for those secret rooms honestly. If you like flashy graphic and music styles and can stand some easier puzzles, go for it. You will support Double Fine by doing so. [h2]SK VERZIA[/h2] Komerčný neúspech hry Grimm Fandango/1998/ prinútil niekoľko zamestnancov Lucas Arts vrátane riaditeľa Tima Schafera opustiť firmu a založiť vlastné štúdio Double Fine Productions.Vydali niekoľko menších hier a remastre niektorých adventúr Lucas Arts vrátane Grimm Fandango.Po úspešných crowdfundingových kampaniach na kicstarteri na hry Broken Age a Psychonauts 2 tak zaposobili na Microsoft,že sa v roku 2019 rozhodli ich začleniť do svojjho Xbox Game Studios aby vyrábali hry pre gamepass.Hru Keeper vydávajú v oktobri 2025 avšak pre zlú finančnú situáciu Microsoft v 2026 ich štúdio vyradil,čím získali znovu štatút nezávislosti. Gameplay: ************ Hráte za maják,ktorým sa pohybujete na nejakej časti mapy/celkovo je 39 kapitol/ a riešite logické hádanky či už pomocou svetla/prudké svetlo zabíja temnotu prípadne odstraňuje určité prekážky/ alebo pomocou vtáka Twiga.ktorého možete posielať na interakcie s predmetmi ako páky a ďaľšie zariadenia.Cieľom je zničiť parazitického tvora zvaného Wither,ktorý chce svojou temnotou zničiť celý svet. Grafika a soundtrack ********************** Double Fine pracoval na hre 4 roky a na jej vývoj použil Unreal Engine 5.Jej obrovská farebnosť je niekedy úplne šialená.Rovnako ako aj soundtrack,ktorý skomponoval David Earl/62 skladieb/ Achievementy: **************** 100% sa dá získať na jedno prejdenie.Sú to vlastne tajné miestnosti a je ich celkovo 13.Ak vám niečo unikne tak v menu sa dá vrátiť k jednotlivým kapitolám. Celkový dojem: **************** Príjemná oddychovka....grafika je síce na moj vkus až príliš farebná a ku koncu hry to už bola riadna farebná mazanica.Herná doba je slabšia...cca 6-9 hodín...záleží či poctivo hľadáte tie tajné miestnosti. Ak máte radi uletené grafické a hudobné štýly a znesiete nejaké to ľahšie puzzle choďte do toho.Podporíte tým Double Fine.
Keeper is a gorgeous cinematic adventure game with one of the most beautiful 3D art styles i've seen but unfortunately none of its other aspects can rival its visuals. That sounds more negative than it actually is but the greatest games in this genre fire on all cylinders; Journey, Abzû, Sword of the sea, Omno, the Midnight walk, Rime... They all have incredible soundtracks on top of beautiful visuals and for the last two in particular; powerfull stories as well. That isn't to say a game is bad if it's a bit weaker on one of these, just that i wish i had enjoyed Keeper more. This could very well just be a me issue though, but i found the music to be dissapointing. The score was rather weak and uninspired in my opinion, which made the game feel less grandiose than it's superb visuals would lead you to believe. But said visuals really were breathtaking, like i said the art design is absolutely stellar with detailed models and beautiful painterly textures. This was especially noticable on the leaves which really did look like gentle brushstrokes, swaying in the wind. Brilliant stuff which paired with great ambient SFX made for a relaxing ambience that felt very immersive, despite the quaint framework of playing as a walking lighthouse with a bird companion and some other suprising twists. Said twists shook up the gameplay a bit but they only did so much when the rest of the gameplay was so basic. Levels were very on-rails with little side paths or exploration and a snails pace for walking speed. The puzzles were also very simple on top of the basic gameplay so the game could only really stimulate you with its visuals. That or one of a few collectibles, which were spread unevenly, making it hard to gauge if you missed any. Luckily there's a very robust chapter select that shows if you missed anything in said chapters, which was a nice QoL feature. This makes the game quick and easy to 100%, completionists rejoice! The story was also rather vague and didn't manage to move me as much as the aforementioned games but it wasn't bad or anything. It was just weird which is apparantly these devs' speciality. Finally there's the performance which was suprisingly good for such a high fidelity game. I have the minimum specs and i had 50 fps on average on medium so i won't complain at all. If you have any rig that isn't 8+ years old like mine you should enjoy smooth sailing. No crashes or bugs either so a well polished adventure that's worth experiencing if only to see the sights, just maybe at a discount as it's rather pricey for its lenght.
As everyone says, it's a walking simulator but unlike even a lot of games called walking simulators there's no dialogue or narration, just non-verbal communication from various cute Creatures. There are some puzzles, they are very basic. It feels like it's meant to be Baby's First puzzle platformer, with minimal platforming and minimal puzzles and lots of... idk animated Stuff happening.
A gorgeous game that delights for its entire runtime. An absolute must play.
Gorgeous and strange, a journey well worth experiencing.
I finally found the time to sit down and play this and I ended up playing it completely through in one long sitting, which isn't common for me. Gorgeous game. Everything looked like a beautifully painted image and I loved to just stop and look at everything. The puzzles were diverse enough that I didn't find them repetitive, and for the most part, I understood how to solve them (even if it took a little while) and the times I didn't were all times I just needed to look around more. And don't get me STARTED on how good the music is. Double Fine never misses (don't be fooled by my 5 minutes on record- i played the whole thing in offline mode and apparently that doesn't register as playtime once you sync back up?? the game took me just about 6 hours.)
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