
A chill incremental strategy game where you restore souls, build a Faith economy, automate your realm, and rebirth for permanent progress before corruption takes over.
Modeled estimate, not a reported figure. How we estimate →
About
Karma Keepers is a chill incremental strategy game about restoring wandering souls, building a Faith economy, and tuning a realm that gets busier as it grows.
You start collecting Faith from Totems, restore souls before corruption reaches them, and choose the upgrades that open new jobs. Over time, more of the routine work can be automated, but the realm still needs your decisions when pressure builds.
Restore Lost Souls into Keepers, then spawn the roles your realm needs next. Some feed your economy. Some keep resources moving. Some defend the realm when things go wrong.
Use Prayers and Extractors to move Faith and Aether through Totems.
Use Recollectors to gather loose Faith before it fades.
Use Keeper Warriors, Evangelists, and Sacred Walkers to fight, restore, and stabilize souls under pressure.
Build a setup that keeps Faith flowing, stands up to Corruption Waves, and moves more souls toward becoming Eternals.
Corruption Waves reduce the Karma of every soul in your realm. If a Lost Soul falls too low, it becomes a Shadow. If an Incursion begins, Shadows enter the realm and start breaking the setup you were relying on.
You can intervene and help, unlock better roles, improve your Totems, or push upgrades that make the next wave easier to survive. A calm realm can become a problem fast if you ignore the timer.
Collected Faith becomes Karma through your realm's Influence. Fill the Karma Bar to earn Ascension Points and push toward the next tier.
Higher Karma tiers bring Demon Incursions. Demons arrive with shields and block further progress until you deal with them. Break their shields, defeat them, and open the next stretch of the run.
Blessings improve the current realm: better Faith value, stronger Totems, new Keeper roles, safer Incursions, and more automation.
Miracles are larger upgrades bought with Aether. They unlock new upgrade branches and improve whole systems at once.
Divine Rebirth ends the current realm, keeps your Ascension Points, and lets you buy permanent Ascension Upgrades before starting again with a stronger foundation.
Karma Keepers is for players who enjoy upgrade trees, resource loops, automation, and watching small systems grow into a self-running setup.
Expect a calm loop with pressure spikes: guide souls, shore up weak spots before Corruption Waves, break Demon gates, and rebirth into a stronger realm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like it's made by someone who doesn't like playing games and doesn't want to play games Painful press and hold Slow purchases Slow upgrades (even when holding shift to "upgrade faster") Anti synergy
At first, it feels a bit slow, but as you figure out the mechanics for keeping yourself supplied, you start discovering more specific parts of the game. Once you automate resource gathering, the game becomes really addictive.
Honestly just not fun. The pacing is awful and you can beat the entire game in under 3 hours without even ascending
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great idle game! The various talent trees are really interesting and I dig the theme and artwork.
这游戏我断断续续玩了下,感觉有点微妙。先说好的地方吧。像素美术和音乐的氛围感确实不错,那种有点宗教味又带点神秘感的调调,跟游戏这个主题挺搭的。核心玩法就是围着中间那个金色图腾转,按住图腾收集信仰,然后用信仰去技能树里点各种强化。前期基本就是个点击器,手指头不能停,但撑过开头那段之后就好多了,你能陆续解锁祈愿者、提取者、收集者这些帮你自动跑流程的角色,看着信仰自己在图腾和角色之间流动起来,还是有点成就感的。技能树的设计我觉得是这游戏最值得说的点。它不是那种一条直线点到底的简单树,分支挺多,有些升级要重复点好几层才能解锁后面的内容。奇迹系统是另一套独立资源树,用打暗影掉的以太来买大型强化。两套树互相卡着进度,你得思考要怎么样做好抉择,这个策略层比一般的无脑点技能有意思。 但实话实说,目前问题也不少。首先问题是放置这两个字有点名不副实。说是放置游戏,实际上你要是不盯着屏幕手动操作,资源增长很快就卡住了。特别是腐化倒计时归零的时候,所有灵魂的业力会掉,你得一个个点过去给他们回血,不然变成暗影就开始拆家了。前期手忙脚乱,后期这些威胁又完全构不成压力,暗影反而成了以太的稳定来源,这平衡性属实有点迷惑。还有音效,刚开始听还行,到后面那个持续不断的嗡嗡声真的有点磨耳朵。我后来把声音关了才舒服点。 美术在线,技能树设计不错,偶尔的操作压力也能提提神。但别指望它能当那种挂着不管、放一整天回来收菜的纯放置游戏,办不到的。游戏价格不贵,喜欢的玩家可以入手试试。看了下还没有中文测评,我应该是第一个?
Me parece un juego muy adictivo sobre todo cuando le coges el rollo. Me parece una gran obra y mas para el precio que tienes. Recomendado 100% ++++
Pues es un jueguito bastante raro y el tutorial guia mas o menos, pero veo tanto numerito en la pantalla que me vicia jajajajjaja, lo recomiendo!
Interesante propuesta, fácil de entrar y muy adictiva. Le echaré muchas más horas.
After 3.3 hours of playing I can say this was a lot of fun! I usually don't like "Idler" games, but this was refreshingly engaging. At first there is a lot of information, but through play all the concepts become clear. I'm extremely impressed that the framerate stayed perfect even at the higher levels where I had surely tens of thousands of entities, and particles all over the place. I did complete my first run, which left me wondering about the challenge of the game. I honestly am unsure how I can lose. All and all a good time!
Was chill and fun, if you got the $ full send it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 48 | 75% | $2.99 | |
| $3.2K | 43 | 63% | $3.99 | |
| $994 | 9 | 67% | $2.99 | |
| $627 | 18 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7K | 58 | 97% | $8.39 | |
| $10.7K | 103 | 60% | $3.99 | |
| $10.7K | 71 | 58% | $5.99 | |
| $10.7K | 217 | 96% | $1.99 | |
| $10.7K | 422 | 79% | $1.19 | |
| $10.7K | 126 | 71% | $3.99 |