
Monster Flipper is a short incremental game where you buy and level monsters, smash them with a giant hammer for gold, and unlock swords and artifacts to automate your progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Defeat monsters with your giant hammer, earn gold, and spend it to buy and level up even more monsters. Build your roster, hit harder, and keep the gold flowing.
Take down mutant monsters to collect Essence, then invest it in a large skill tree full of permanent upgrades. Shape your build, unlock new strengths, and push your runs further.
Boost your damage, attack speed, range, and critical hits to make every swing more devastating. Craft stronger hammers and turn each smash into a bigger, faster payoff.
Collect dozens of autonomous swords and four legendary artifacts to keep the battle going on its own. As your automation grows, the battlefield fills with nonstop action and ever-increasing rewards.
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]値段で中身を見誤るなかれ、と言いたくなる意外としっかりできた作品[/h1] ファンタジーもののインクリメンタルゲームだ。 マウスカーソルは斧となっていて、自然に現れる敵にマウスを合わせることで自動的に攻撃が行われ、倒して得た通貨でアップグレードをしながら進行するというもの。 値段は400円以下であまり期待していなかったが、実績も多く標準的と言っていいクオリティだった。それも高水準の。 [h1]バランス[/h1] 3時間程度で一通り終わるようなボリューム感となっていて、普通に遊ぶ分にはこれといってストレスなく楽しめる。 スキルツリーも「何を優先的に上げれば楽に進めるか」も比較的シンプルなのでわかりやすいのも良かった。ただ、「デスフリップ」が何なのかは最後までわからなかったので説明が欲しいとは感じたが。 プレイの自動化も比較的早く、スキルツリーを次々と伸ばしていけばすぐに辿り着けるのも良い。 実績の全取得も張り付いていれば4時間~5時間ほどで終わり、これといって癖もなく、欠点もなく、スタンダードに楽しめて押さえるべきところはしっかり押さえた優等生的なインクリメンタルゲームなので、このジャンルが好きな人ならおすすめできる完成度と言える。
This is a pretty bog standard incremental game, and normally I'd still give it a thumbs up (especially at the price point), but in my opinion it *really* overstays its welcome. It took 9 hours to complete and about 7 of those were totally idle just waiting for the required currency to amass so I could get the achievements. The upgrades don't feel super meaningful and it really is just "going through the motions" to be done. If you played the demo you know exactly what kind of game this is and the full version doesn't bring much new to the table except a few different sprites.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish, Korean
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Echt gutes entspanntes Idle Spiel. Anfangs muss man erst einmal alles selbst machen bzw. steuern. Aber dann geht es immer schneller. Nach ca. 5-6 Stunden hat man alles und die 100% Steam-Errungenschaften geschafft. Ich hatte allerdings nur ein Problem... wenn man ZU schnell die Sachen upgraded Bsp. durch sehr schnelles Klicken, Doppelklick oder gar Auto-Klicker, hat sich das Spiel auf gehangen. Aber an sich kein Problem, da es quasi immer speichert und man wieder schnell im Spiel drin ist.
Another decent but short game the end gets a bit too grindy
The game was 100%-ed within 3 hours 38 minutes.. The game itself okayish, not too boring, but not so intresting as well. Played with demo as well, i was waiting a bit more from final version, but when i saw the 2€ price on it, i knew it not will be much more. We will see if the developer will make better and longer games. I count as support price!
I was specifically looking for a new idle game to play when I stumbled upon this one. Funnily enough, it was actually a negative review that convinced me to give this game a try. The reviewer was complaining about how they had to just sit and wait around for money to generate so they could afford their upgrades. Ironically, that criticism highlighted what makes the game appealing, because waiting for resources to accumulate is the core of the idler genre. Idler games are built around periods of downtime where progress continues automatically. They are designed to run in the background, allowing currency to build up naturally while other tasks are handled. With the genre’s expectations in mind, this game delivers precisely what it promises. It offers a good, straightforward idler and incremental experience that works well as a passive companion throughout the day. Returning later to spend the wealth accumulated during that downtime is satisfying.
Yet another AI Slob game, with zero balance towards the end
Fun 3-4 hour incremental game with a satisfying progression loop. I really enjoyed it overall, although the endgame could use some balancing. The scaling slows down a little too much near the end, and the game starts to feel more like a traditional idle game. A future update with faster endgame progression, additional upgrades, or more content would make the final stretch much more enjoyable. Still, it is a solid and entertaining incremental game.
The gameplay is fine but if you upgrade too fast or do something too fast it crashes, I had like 10 crashes in the 30 mins of gameplay.
Задумка хорошая, но реализация не дотянула, слишком быстро выходишь на довольно скучное плато, неудобное и не интуитивное меню улучшений, большинство игры проходит в фоне, но попытка была хорошая
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.4K | 144 | 75% | $5.99 | |
| $591 | 4 | 0% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $281.7K | 2.4K | 86% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 83 | 63% | $1.99 | |
| $5.3K | 59 | 71% | $4.99 | |
| $5.3K | 70 | 71% | $4.99 | |
| $5.3K | 72 | 72% | $5.24 | |
| $5.3K | 167 | 77% | $1.99 | |
| $5.3K | 106 | 79% | $1.49 |