
Welcome to the mystical world of Kainga, an unusual roguelite village-builder! Take control of a Thinker and, with the help of your people, grow a unique town to complete short challenges while discovering the world and adapting to the pressures of the environment, beasts and other tribes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is unique among the city builds, it has a different vibe, I usually jump in to play from time to time always keep it installed. The game is done in sessions, not total cities for hours upon hours like games such as banished or settlement survival, specific goals, achieve them, win.
I absolutely love this game. It gives hints, but the joy is in the discovery. The more you unlock the more the complexitiy of the world grows. There is a rather steep learning curve, but this game is beautiful. I appriciate that there is cobat, but that its mostly hands off if I choose. I often play at night one handed with my baby sleeping in my arms. The diversity and discovery of slowly unlocking the world keeps me coming back. I enjoy most that I am challenged. I don't win every game, but I learn from every game. Bravo!
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu ultra bugé + lags. On y passe beaucoup trop de temps sur chaque partie et les villageois mongolisent à mort. Des lags survient souvent lors de l'apparition de catastrophes naturelles. Danger si vous déplacez votre penseur sur une bete ou une mongolfière car en le faisant descendre malgré qui soit sur la terre ferme il va se noyer (cela arrive les 75% du temps sur des parties parfois qui dure 2h ou j'ai réussi à construire un village solide et efficace, c'est juste rageant ni plus ni moins -> 0 fun). Le jeu est la pour vous faire galérez et c'est un peu le but avec un systrème de catastrophes naturelles qui tombent la plupart des moments clés en plus des villages ennemies et des nomades. Cependant les bugs prolongés (ils sont légions, le jeu est clairement pas au point) mélangés avec se système de pénalité qui sont déplaisant meme si cela fait partie du jeu, me dégoute du jeu. Le spawn aléatoire qui vous colle un autre village hostile qui vous pillent ou vous attaquent dès le départ de votre apparition. Les blocages permanents des villageois sur les ponts et autres accès. Les sauvegardes de progressions inexistantes (j'ai réussi a finir une mission que j'ai refais plusieurs fois et le lendemain rien de validé il fallait tout refaire). Les batailles chaotiques, unités défaillantes et létales pour votre village (toutes les unités armés d'explosives inclus les fusilliers a proscrire ainsi que les pretres car ils sont inutiles), les betes sauvages qui logent chez vous et tues toutes votre population (un marcheur suffit), les bateaux partent dans le décors, les tables de commerce pas foufou (parfois vous livrez mais le commanditaire lui ne renvoi pas l'appareil jusqu'à que cela expire et pousse celui-ci a etre votre ennemie) et pour finir les villageois qui n'arrivent pas à passer les ponts (ils courent sur place dans le vide). Je pense en avoir oublier mais en bref j'y est passé 83h et je n'est toujours pas débloqué toutes les cartes et tout les penseurs, ca devient très chronophage et ca m'apporte trop peu de résultat en plus que c'est répétitif me frustre et m'ennuie. Le jeu est nul autant dire les choses comme elles sont.
I feel like Sunraku the main protagonist of the Shangri-La Frontier the Trash Game Hunter. apparently there was an update which ruined every thing. with no tutorial i as to stubborn to give up.
После выхода из раннего доступа игра осталась не ок , забейте .
+ dev still active as of this post + unique aesthetic ~ short/chill games (20-40 minutes each) - ok mechanics. Braves' can self automate but are not the brightest (e.g. multiple Braves might fetch the same single resource needed to complete a building). When I accept trade routes sometimes Braves will send resources, sometimes they wont. - middling UI: no world map, no contextual right click (right click only to move unit(s), must use shift or ctrl to change order type such as chopping tree), no "attack all" command. - lack of good wiki; e.g. i don't know how to tame animals and i don't know if it's because of lack of tech or that I need to manually give them a unit of food or something.
I love the style of the game, but the gameplay gets somewhat repetitive and boring after a while. There are also too many gamebreaking bugs such as the softlock in the title screen if you use "wasd" and the controllable NPCs not pathfinding correctly. I hope these bugs are addressed in the future since there is still great potential for this game
il est trés bien
更新後。 開3局全都出bug沒一局完成。
Concept sympa mais IA toute bugée...
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Players by region
Where this game's players are, estimated from review languages.
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