
Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s highly successful Jurassic World Evolution. This bold new era in the Jurassic World Evolution game franchise builds upon the ground-breaking and immersive 2018 management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 18 → 7/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 47.1Kreviews | 90% | — | $22.8M |
| $59.99 | 25.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
+Come visit my dinos
Super jeu de gestion de parc, j'ai joué au premier le 2 est mieux au niveau gestion de personnel, il y'a aussi les reptiles volants ainsi que les aquatiques qu'il n'y avait pas dans le premier. Moins prise de tête pour l'électricité que le 1er il suffit de bien gérer l'emplacement des générateurs. J'ai hâte de découvrir tous les bâtiments et les dinos !
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.7M | 12.4K | 62% | $39.99 | |
| $22.9M | 42.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1M | 13.6K | 93% | $40.19 | |
| $54.4K | 104 | 70% | $12.74 | |
| $17.9M | 48.3K | 87% | $12.49 | |
| $331.9K | 699 | 64% | $14.99 | |
| — | 0 | — | — | |
| $205.8M | 234.9K | 98% | $35.00 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 19 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 11.38/day in the week to Jul 21 → 9.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $59.99 |
| 9.3Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is pretty fun. You build your own park and catch dinosaurs. Only issue I have trouble with is moving the camera. Wish there was a way to change how you can move the camera as its occasionally very hard to control or move the camera how I'd like.
its butifull
What i like about this game is that you can customise your sandbox setting if on creative then you get the option to have unlimited money(free) and also in sandbox there is a wide selection of buildings and you can let dinosaurs escape and tranquilise them to get them back into there enclosure. Sandbox is really good because it is literally freestyle meaning you can do anything with it. What i dislike is that it can sometimes crash. P.S i would recommend doing a small amount of campaign mode before going into sandbox this really helped me. Overall I would rate this 4.5 Stars
gut
Recommended for anyone wanting a good cheap management game: Pros: - When on sale its under $10 - Lots of dinosars - Controller Support - Addicting factor kicks in (albeit later) Notes: - More indepth process of just adding an animal. Capturing, digging, researching, hatching, and more to finally get a dino pen ready. Some may view this as a plus or a minus. Cons: - You can't just drop dinos and build all you want. There is a lengthy tutorial that unlocks the ability to do the fun stuff. - No precision tools for path placement that I found for adjusting angles for symmetric areas (unless I am missing it, don't expect to make roads as easy as the San Diego scenario
我目前玩到了《焦土》剧情关,本以为前面的剧情关卡已经足够折磨了,冗长无法跳过的强行听取任务简报、强制要求亲身操作的各种驾驶工具任务、极其难操作的各项运营操作、不合理的数据卡关,让我身心俱疲,但多样的恐龙养殖和对一代的通关回忆仍在支持着我玩下去。我后续也许仍然会玩,但我一定要给差评,趣味性太差了,像是在被这个游戏痛打。
I really like this game—it has a storyline, challenges, and classic park building, and the dinosaur models and behaviors are really good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.