
Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s highly successful Jurassic World Evolution. This bold new era in the Jurassic World Evolution game franchise builds upon the ground-breaking and immersive 2018 management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 18 → 7/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 47.1Kreviews | 90% | — | $22.8M |
| $59.99 | 25.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很开心 很纯粹 很推荐
понравился выбор того чего ты хочешь от песочницы до кампании
Precioso, pero faltan especies más raras, pero bien.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.9M | 42.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1M | 13.6K | 93% | $40.19 | |
| $54.4K | 104 | 70% | $12.74 | |
| $17.9M | 48.3K | 87% | $12.49 | |
| $331.9K | 699 | 64% | $14.99 | |
| — | 0 | — | — | |
| $205.8M | 234.9K | 98% | $35.00 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 19 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 11.38/day in the week to Jul 21 → 9.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $59.99 |
| 9.3Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เล่นสนุกมากเลยครับสรุกมากกกกกกกกกกกกกกกกก!!!!!!!!!!
처음에 공룡 포획하고 공룡 관리할 때 경영해서 계속 공룡들 모으고 그러는 게임인 줄 알았는데 지역 바뀌니까 흥미가 사라짐 좀 예전에 했었는데 정가로 살 만한 정도는 절대 아님
kind of crazy how a game this potentially resource-exhaustive for your PC is so well optimized. at least, in my experience. it's a crisp, snappy experience all the way down. performance aside, deeply satisfying to click systems together -- as it always is with a sim game. JWE2 is a little stripped-down, and that's okay! It's fun, accessible, logical, right up until it isn't. that said, I'm four hours in and have a blast. I anticipate I'll keep firing this up on rainy nights when I don't have any work to do or active campaigns going elsewhere. Full disclosure, I haven't played even one minute of the campaign. Straight into sandbox, started with a medium budget and all systems on. crashed and burned on my first attempt after I got too deep in the bank account and had my park wrecked by a tropical storm and I couldn't afford to fix anything. if only some sort of film or movie had warned me about the dangers of tropical storms when it comes to exotic turbo-zoos. it's gonna work this time, though. I'm gonna spare no expense.
plenty of funny and/or game breaking ones but the game is still great
nice game
Can get addicting very fast, trying to get 5 stars very fast is always fun.
I love feeding my T-Rexes with innocent Park visitors
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.