
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, very fun. They fixed the connection issues one friend had, We still only played it twice, which I'm sad about.
PLSSSS SOMEONE GIFT ME THISS GAME IT SOOOO GOOD
Before the anniversary update I would say this game is fun but my pc can’t handle it and it keeps crashing. After taking a break and returning on the anniversary update I can safely say this game runs so much better and is an absolute blast with friends.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #46, worst DE #86 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Each update seems to have made the game more consistently aggressive without really offering appropriate gear or upgrades to the players to manage the aggression from the enemies. Either the crew I most recently played with got terrible luck or post anniversary update the spawns seem to have been jacked up to levels that are simply unmanageable, too much metal firing too many shots with not enough health to deliver lead back. I mean, before the update the worst chain of back to back spawns I had received with another group was 3 being a beacon, jammer and ambush, the last run my current group had experienced, in one sector, a jammer ship, jump buoys, a fighter swarm, I think two corvettes (Definitely at least one) and an exit ambush, all back to back by the time we dealt with the last critical issues (Such as fire or radiation), and the next sector we got a jammer, fighter swarm and corvette, that is 9 events back to back with the pause in between being the main event of the second sector, on the current difficulty 5. Then there's the issue of enemies being able to snipe through shields (Fortress shields at least) and cause status effects that can shut down the shields immediately, notably making the shield generator critical, knocking out the auxiliary generator supplying it and creating a radiation leak that immediately knocks out the shields, resulting in all 1.7K shield points vanishing in a single tick. And even if both of those were fixed there's still the issue of the equipment grind, we got a single superior piece of equipment (Orange tier, fourth tier) and it was a flak cannon that had decent all-around stats, but was genuinely outclassed by a blue tier (Second tier) weapon of a different type at the same level. And then there's the TTK absolutely cratering, which is very bad when the spawns are jacked up to compensate so you wind up in a situation where you can take 30+ points of damage from a single burst ... and there are 8 more of the same enemies (The bipedal ones called raptors to be exact) preparing to blast you, ontop of anything else in the back. Pre-anniversary update I was able to melee a similar horde and come out ontop, but now when a trio can immediately down you, let alone 8 coming out of a doorway, it forces an incredibly evasive and defensive playstyle. And even ontop of all of this, the artillery objective, which has consistently been problematic still entirely mandates taking anything and everything that boosts speed since you're fighting against a clock with effectively no room for error, even if you can immediately kill the disruptor and grab the objective at each zone, apparently 117% speed (Or something in that realm) isn't enough to complete the travel distance from point to point required on the default ship, and there is a heavier ship that can be unlocked. And oh yeah they seem to have increased the maximum difficulty to 10 (Where the previous highest was 5), but as far as we could tell keep the difficulty the same meaning 5 is just as difficult as before, and it only goes up from there. There's also bugs such as (At the time of typing) the pilot getting hit through the cockpit and instantly getting downed, the new materia pistol being only scannable for one person (Not even as post-mission loot) and visual effects suddenly stopping which add more fatigue and roughness to the overall experience. TL;DR: Balance changes feel like the developers attacking the players rather than trying to craft a fun experience, would've recommended a few weeks ago at the time of typing, do not recommend now on the grounds of it likely getting worse. The core gameplay potential it's self is fun, but GOD the player should not be treated like the enemy of the devs.
Wow! This game is so much fun. It’s more polished and looks better than some AAA games. I’ve been playing solo and with one other player. Solo is not bad at all, but I have way more fun with other players. I am excited to see how much the game improves over the course until full release! Definitely recommend!
Works like Warframe's Railjack mode, but with FPS gun play. On Foot weapons are not very well balanced, anything but a sniper or shotgun has a significantly higher resource cost per kill, and a higher time to kill. Enemies defeated do not provide benefits, rarely ammo will drop, but if you have the option of having a firefight or running away, the firefight is always the worst option, but the more fun one. Having to Carry a green bag with all my loot instead of having a backpack system leads to having to halt more enjoyable combat gameplay to run, which is probably my least favorite part of the game. Space Combat is solid, the ability to land on ships is good, when landing on a non-exploded Corvette (Boss ship) and looting it, I often have trouble jetting out, but other than that no complaints. Having Ingots used to upgrade Items/Parts not be returned even at a significantly reduced rate on destruction does hurt my will to experiment with newer parts, especially since I only have a handful of slots to store them. Overall solid bones, as its in early access that is a good sign.
Incredibly fun, with good design. In its most recent update, the performance of this game has completely tanked to the point of near absolute unplayability. the game's "maximum performance" DLSS only marginally improves this, not sure what I was expecting. Better enjoyed without an exploitative ex. Also feels AI generated but that might just be me (not the voices specifically i mean the design in general)
didnt expect much but its actually one of the most engaging and fun games iv played in a long time everyone on the ship has something to do and not gonna lie made my palms sweat a few times and theres so many oh ♥♥♥♥ moments its mad and the on foot combat is loads of fun too im well impressed with it so far
Fast paced, co-op in space, not too serious, easy to understand and intuitive, shootem up evil robots, and you have an amazing jetpack. What's not to love?
game is okay, not a very good tutorial. Have to recommend but I'd rather put "Eh..."
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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