
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a Team that cares and works towards the goals and honors the players. Fun rogue like space game with ship loadouts various weapons to choose from and discover. The gun update could not be better and being able to save your favorite gun was a smart move. The new Corvettes are no joke either I like the changes more difficult but fair. Gotta say big thank you for giving me the ingots from the update. Y'all didn't have to give that many but I appreciate it so again Thank You they will go to good use. Your team is making an incredible game I do love playing can the traders get a rework? possibly sell ship parts also? maybe a gun or two? I love the new design of the hammerhead but would request one pilot gun like the M3? or some multi tur. for pilot use? A cool ship concept I was thinking large cargo ship with a small fighter on board? fighter would have to be on ship for spacejump but could offer cover while raiding team goes in on foot for ship or squad? if it gets taken down in flight the cargo would have to fly over to do a repair job and recover the pilot? Cargo could have one duel special weapon seat and nothing for the pilot, while the fighter has only one pilot gun kinda like a light fighter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 10K | 80% | $14.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6.1M | 3.8K | 62% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $12.7M | 28.4K | 57% | $29.99 | |
| $10.7M | 14K | 61% | $23.99 | |
| $2.9K | 35 | 66% | $3.99 |
Same day: best RU #46, worst DE #86 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
space sea of thieves, randoms have been great so far
Its either a bug, or I just dont get it. Enemy ships continuously respawn. I run through 8 crates of ammo and they keep on coming - and that is an EASY target. Eventually I explode because I run out of materia to make ammo. Not the game for me.
A truly phenomenal game that perfectly captures the space fantasy. Being able to seamlessly blend ship combat and ground combat really makes this game special. My friends and I are very excited to see future updates that continue to expand what is available! The dev team should be very proud with the game they've made.
A very fun coop game with intense coop. This game is already very good. One of the best "command a vessel together" genre games out there. And what is even better is that the potential of this game is so great. The most comparable game out there is Void Crew, which imo is also very very good. I hope for the possibility for even bigger crew on a bigger ship or to in the future. Well done devs, im eager to see where this game goes.
Gonna have to say this is a good one. Devs have a clear image in mind for this game and you know what? Its just down right fun. Quick pace combat with down times and you honestly never really know when additional enemies might drop in or a natural disaster decide to give you a pop quiz. Solo play can be a bit demanding at the moment but at the time of this; the devs have stated a offline mode this year; either fall or winter.
Great game and shows how a really talented team can make an amazing game. Just make sure you scan everything so you can make it later.
Movement is orgasmic, feels like DRG and sea of thieves had a PvE baby
Too buggy / unbalanced to recommend. The difficulty scaling feels off for multiplayer, mostly due to having or losing the buddy robot between 2-3 players. And when I was joining games the space combat was always bugged so that host was killing ships that on my screen were no where near being in the path of their lasers. It just looks silly 100% of the time as the main ship weapons are not hitting anything. Completely breaks immersion. That and the activatable shields are a TERRIBLE idea for both the pilot (they are just useless) and the "gunner" because it is boring AF to be riding shotgun just to press a shield button every 20 seconds. Wait for more balance updates.
CRASHES CONSTANTLY. I CANT EVEN FINISH A MISSION AND YOU LOSE ALL PROGRESS AND HAVE TO START OVER THE ENTIRE MISSIONS AND THE MISSIONS ARE LONG MULTISTAGE ORDEALS. ANY WEAPON NOT INSTALLED OR IN INVENTORY - GONE. EVERY BIT OF SCRAP WHICH IS THE WHOLE POINT OF THE MISSION, NOT RECOVERED...... STOP FORCING THIS TO BE ON ONLINE ALWAYS GAME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.