
Take up the challenge and face true high-stakes platforming in Jump King! Struggle upwards in search of the Smoking Hot Babe of legend, but explore with care; a single missed jump could lead to a long fall back down...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 13.4Kreviews | 90% | — | $3.2M |
| $3.89−70% | 523ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just a bad game. no mechanics, no maps, no meaningful goals literally just jumping around, thats it. lazy developer.
頭の細胞一つ一つが順番に壊死していって最終的に脳細胞が一つ残らず死滅して本当の意味で頭の中が空っぽになる感覚を味わうことができるゲーム
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Japanese*, Traditional Chinese**languages with full audio support
| $12.99 |
| 189ratings |
| 82% |
| — |
| not modelled |
| $12.99 | 38ratings | 72% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brak wartości kulturowej.
Я заебался ачивки гриндить
아 시발
This game is intentionally bad. The purpose of this game is to anger you. That being said, I played it to challenge myself by attempting to 100% one of the hardest games to get full completion on Steam. Just need 2 more achievements, but I've put it off for a long time because it was becoming too infuriating. Might go back later, but yeah this game is garbage. 1/10
pense que era longo, perdi 3 horas de mi vida
i hate myself
1面クリアしたので記念カキコ。 このゲームのいいところは、成長を実感できる点にあると思う。 ここでの成長は「感覚」と「理屈」の二つによるものである。完全実力ゲーで運要素がないゲームであることから、地形やギミックを理解しジャンプをしないと絶対にクリアできないことが理由であるといえるだろう。 そのためクリア後の達成感、開放感は非常に大きいといえる。これは資格書にかけるwなどと口から出てしまう(自惚れ) ただしやはりドMゲーといわれるように、プレイ中はストレスがたまるのでケツイを ちからに かえる必要がある。 結論として、このゲームでは、楽しさや目的に対するケツイがストレスを上回るようにプレイすることが最も大切と考えた。一人プレイでこの条件を達成できるのはドMかゲーマー精神がくそ高いやつだけなので、友達と一緒に始めることをお勧めする。 ステージ、背景、音楽ともにクオリティが高く値段が張ることもないし、1面クリアだけならおそらく20時間以内でクリアできると思うのでドMゲーの入り口として最適。
Once you reach the top, your mental health will ascend to another level. This game also has 3 different maps, which means your mental health can become 3 times stronger. If you have played "Getting Over It", this game is similar, but you use a keyboard instead of a mouse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 44 | 77% | $7.99 | |
| $23.3K | 107 | 91% | $7.99 | |
| $6.2K | 46 | 98% | $6.99 | |
| $309 | 10 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.5K | 81% | $22.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M |
| 3.1K |
| 69% |
| $29.99 |
| $3.1M | 5.9K | 25% | $14.99 |
| $3.1M | 3.9K | 68% | $39.99 |
| $3.2M | 4K | 48% | $39.99 |