
Plunge into high-stakes punishment platforming in JUMP KING QUEST! Explore alone or fall together in dynamic online climbing action as you fight your way upwards on an unhinged quest to The Smoking Hot Babe at The Top. In this world, every ledge is a battlefield…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 31 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Put your jumping boots on, grit your teeth and hop into JUMP KING QUEST! Master platforming-combat inspired by Soulslikes and Fighting Games, explore a huge map and build your character to your own taste, as friends and strangers collide on the climb of a lifetime!
As a mudman of the "Redfin" generation you awake in the era of ARMABOGGIN, a time of dark prophecy in the unforgiving world of The Heights… Great forces seek to claim the coveted Babe Powers - to maintain a stagnant order, or destroy it all... Do you have what it takes to defy the tyrants, reach The Top and become the true Jump King?
Stay on your guard, during online play strangers who are close by will join in to fight, jump and explore by your side. Create a party with friends to stay connected and help each other on the long journey to the top! Will you lift your fellow mudmen up in the struggle, or feed the abyss…?
Enter The Heights; a vast vertical world of nooks, crannies, perils and punishment. To navigate its many chasms and false peaks is never without risk, with long falls and hard landings at every turn. Explore by yourself or with friends, if you trust them enough…
Weapons featuring unique moves, stats and special inputs mean a lot of options for creating your own build, letting you tackle the challenging boss fights and enemy-filled levels in your own way. If you’re looking to fight fair and square, challenge other players with the dueling system!
Are you Refined or Crude? Mettlesome or Guileful? Level four double-sided attributes based on the classical humours according to your personality, and combine 200+ equipment items with your choice among 90+ unique weapons to express your skill in style.
Punishment-Platforming-Action-Climbing-Adventure-RPG
Foddian Soulslike means no Game Over screen. Get knocked out? Get back up again!
Tough challenges combining the original Jump King’s charged jumping with a combat-system inspired by Soulslikes and Fighting-Games.
Dynamic multiplayer system where players encounter each other as they move through the game-world (offline play is also possible).
Strangers you encounter could be either friend or foe - no distinctions in the game system between friendly and enemy players.
PvP Duel system with special UI and resource recovery after matches.
25 combinable curses that alter gameplay significantly (the first tier unlocks after finishing the game).
Meticulously designed interconnected world to explore, with a score by the musicians of the original Jump King.
Leveling System with four dualities based on the classical Humours - providing extended replayability and player expression.
There is a Smoking Hot Babe at The Top!
Customizable player character with a unique visual style.
2.5D graphics that make the world of Jump King gain a new level of depth and immersion.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would strongly advise against purchasing this game. Avoid it like I dodge social interactions. Do not play this game if you value your monitor, your sanity. A truly magnificent experience. Unfortunately.
this game ♥♥♥♥♥
This game is peak, except the sewer part. But even then you can watch your friends fall and cope.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an underrated masterpiece. It's incredibly polished and unique. Writing, worldbuilding, and animations are funny and memorable. The graphics are distinctly artistic and beautiful with varied environments and vibrant colors. It has great music. It has a ton of content and hidden secrets. It has amazing replayability, mainly because of the bosses and especially the multiplayer experience, which has been the most enjoyable aspect of the game. Overall, I really don't understand how it didn't latch onto more of the popularity that the first game got. Of course, it's not half like the first game. The focus on this game seems to be more in combat than in the jumping, but I really believe it was to not alienate a new player base into the game, as it has it own style of challenges. I would really love to see a sequel, so if you are on the fence for it, absolutely and please do yourself a favor and go for it.
It's a very lovingly made game, but the jumping controls are (intentionally) dogshite. Update: it's pretty much a rage game, so adjust your expectations accordingly.
Armaboggin is upon us. Billions must jump.
god
The most infuriating ♥♥♥♥ I've ever played
Мощный андерграунд, освеживший мое игровое бытие, внеся в него шикарной грязи. Один из самых неоднозначных проектов за последнее время. Почему неоднозначный? Потому что у меня он сумел вызвать к себе как любовь, так и ненависть. Это не Dark Souls, этот проект иной, да и сложнее (хотя, возможно, это ощущение из-за привычки к DS'ам и им подобным и отсутствие привычки игры в платформеры). Игра действительно сложная, заставляет к ней привыкать, подкидывает различные испытания, но после освоения играть становится ощутимо приятнее, и понятно, что и зачем ты делаешь. Управление вполне четкое, основано на том "как ты чувствуешь" силу и траекторию прыжка. Дизайн предметов, локаций и НПС так же не подкачал - все выдержанно в едином стиле, прям ощущается эта потная грязность и вонючесть всего и вся (не просто же так грязнуля). Музыка отменная, радует слух, особенно понравилась композиция в старом городе - уж очень мелодичная вышла - и очень бодрая тема резни с Крулком. Готовьтесь падать и биться кумполом обо все, ибо персонаж летит четко так, как вы ему зададите мощь и направление. По началу это кажется простым и незатейливым процессом, но с усложнением зон для прыжков, увеличением на них количества врагов, а так же ускорением мувсетов боссов, прыжки уже не кажутся такими веселыми. Но встретил я и немного минусов. Из меньшего - некоторые платформы, при четком на них попадании, исчезали из под ног. Не знаю, баг это или миллипиксель что-то где-то зацепил и платформа засчиталась "прозрачной" преградой, но иногда это раздражало. НО большим злом стал щит. Этот кусок стали был отвратительным в плане отзывчивости - вызывался через пень-колоду, направление его почти не контролировалось и персонаж закрывал одну сторону, даже когда я направлял его в другую - очень часто провалы случались из-за предательств щита, но со временем я немного иначе стал его использовать, так что терпимо. И не особо почувствовал парирования - словно парировать нужно было оружием, а не щитом, но это не к игре вопрос, пожалуй. Сразу обозначу, что, нет, дело не в геймпаде - он отлично работает во всех остальных проектах, так что это не его залипания. Как итог - лично для меня игра стала бодрым испытанием, которое я однажды снова перепройду. На фоне других современников, она выделяется и геймплэйно, и визуально, а нам такое нравится. Упомянутый андерграунд - сразу вспомнился Velind от этой игры, есть в ней нечто "то самое", извиняюсь за тавтологию, андерграундное, панковое. Могу ли я посоветовать ее всем? Абсолютно нет. Проект сильно не для всех - он имеет своеобразный стиль, который зайдет не всем, он сложный, а не все захотят париться. Но определенная прослойка игроков оценит его сполна, так что тот, кому он подойдет, отыщет его по зову сердца, как это вышло у меня - наткнулся абсолютно случайно и не пожалел. Я красотку Мирабеллу добыл, так что и вам советую. Оставайтесь грязнулями, прыгайте уверенно и не сдавайтесь, Красноперые!
Really fun game to play with friends. The more players though, the more chaotic boss fights get, with you all jumping and swinging weapons all over the gaff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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