
Medieval RPG horde defense game with fluid combat that lets you move while attacking. Use deadly swords and swift bows to defend Jogward's home from the onslaught of Imperial troops.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice little game
ThxForCake waz here
very nice.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
마구잡이 전사 마구잡이로 무기를 휘두르는 게임입니다. 웨이브방식으로 등장하는 적들을 처치하는대 꽤나 무기를 마구잡이 느낌으로 사용합니다. 근접 무기는 으어어어하는 느낌으로 좌우로 휘두르고 원거리는 슈슈슉하면서 뭔사 오묘한 공격 모션을 보이죠. 일반 공격 외에 에너지를 소모하여 무기마다 지정된 스킬을 발동거나 구를 수도 있습니다. 모션이 어떻든, 적을 처치하면 골드가 드랍되어 수집할 수 있습니다. 수집한 골드는 랜덤한 3가지 강화 옵션 중 하나를 구매하는대에 사용되며 구매마다 비용이 점점 증가하게 되죠. 공격력 증가나 공격 속도 증가, 크리티컬이나 무기의 옵션 효과를 강화시킬 수도 있습니다. 다른 강화 요소로는 5웨이브 클리어마다 체력 또는 에너지 증가가 있죠. 공격속도 증가가 꽤나 유용합니다. 빠른 속도로 공격해서 DPS를 상승시킬 수 있으면서 근접 무기의 경우에는 적의 투사체를 막아낼 수도 있죠. 이를 활용해서 활이나 석궁 병사 또는 화살 전차의 공격을 막으며 돌격할 수도 있습니다. 단, 투척병의 폭탄을 튕겨내거나할 수 없기에 어떻게든 피해내야하죠. 투척병 상당히 짜증나는... 적의 공격을 받으면 체력이 감소하고 감소한 체력은 느리지만 자연 치유가 됩니다. 외곽의 검은 안개 영역 내부로 진입했을때에도 체력이 감소하니 주의해야하죠. 치유가 되기전에 0이 되어버리면 게임 오버가 되고 킬 카운트에 따라 내부 랭킹에 반영됩니다. 무기마다 3가지 세이브 슬롯이 존재하고 각 무기별로 랭킹이 정렬되는대, 새로운 무기는 검과 활로 누적한 킬에 따라서 언락되어 플레이할 수 있습니다. 게임 오버가 되어도 세이브 슬롯은 유지되고 레벨과 강화 옵션 등이 유지됩니다. 해당 슬롯을 선택하여 클리어했던 웨이브 중 원하는 웨이브를 선택해 이어하기가 가능하죠. 단, 이미 올린 레벨은 다시 올라가지 않기에 골드 수급이나 킬 업적 정도로만 이용할 수 있습니다. 아쉬운 점 -웨이브 즉시 시작 키 없음 -투척병 예샷 너무하네 -메인 무기로 성장하고 다른 무기 사용 시, 별다른 보정이 없어서 초반부가 꽤나 지루함 -골드 업그레이드의 간격이 너무 큼 (강화 옵션 수치는 좀 높지만, 첫번째 업그레이드 선택지 등장 시점도 느리고 간격도 점점 넓어져서 성장하는 재미를 느끼기가 좀 힘듦)
장점 6가지의 생각보다 많은 무기가 있고 무기마다 각기다른 플레이 스타일을 적용할 수 있음 스테이지가 굉장히 많은것 같음 타격감이 희안하게 좋음 할아버지가 허우적거리는거 같아서 귀여움 폭탄병의 예측샷이 인상깊었음 단점 무기가 6개라 빨리 질림 업그레이드 가격이 점점늘어나 어느순간부터 발전이 줄어들기 시작함 레벨업을 하였읋때 올릴 수 있는 스텟이 채력과 기력뿐이라 아쉬움(이동속도 회피율 같은 스텟또한 늘릴 수 있었으면 더 다양한 빌드를 통해 재미가 있지 않았을까 아쉬움) 적이 다양하지 않음 (가면갈수록 보던 몹에 조금만 바뀐애가 강하게 나와서 아쉬움)
oyun fiyatına göre güzel arada canın sıkılınca girip vakit geçirebilecek bir oyun grafikleri tatlı oynanış olarak'ta gayet güzel başarılı alıp denene bilir.
Jogward is a small-scale medieval action RPG that focuses on survival, character growth, and increasingly intense battles rather than a lengthy narrative campaign. Developed and published by MorkPuncher, it places you in control of a lone warrior defending his homeland against relentless Imperial forces. Its premise is deliberately uncomplicated, allowing the game to move quickly into its central attraction: defeating waves of enemies, collecting useful rewards, strengthening your character, and seeing how long you can survive as the opposition becomes progressively more dangerous. The combat combines hack-and-slash action with twin-stick-style movement and aiming. Jogward can wield a sword for close-range engagements or use a bow to attack enemies from a safer distance. Being able to move while attacking is important because survival becomes increasingly dependent on positioning as more opponents enter the battlefield. Charging directly into a crowd can work when a melee-focused build becomes powerful enough, but ranged combat provides greater control over distance. Weapons also have special abilities, adding another tactical consideration beyond simply choosing whichever option produces the largest damage numbers. Character progression is where the game gains much of its lasting appeal. Defeating enemies produces loot that contributes to equipment improvements, while leveling allows Jogward's combat capabilities to become increasingly specialized. Statistics can be pushed toward extreme values, giving players considerable freedom to experiment with builds. This creates a satisfying transition from a comparatively vulnerable fighter at the beginning into a highly capable warrior who can eliminate increasingly formidable groups. Because weapons and character development can continue scaling, progression fits naturally with the game's endless-wave design. There is no traditional final wave waiting at the end of the experience. Instead, Imperial forces continue becoming stronger, effectively turning every session into an endurance challenge. This gives Jogward an arcade-like quality despite its RPG mechanics. The objective eventually becomes less about simply surviving the current encounter and more about discovering whether a particular combination of equipment, upgrades, and combat tactics can outperform a previous attempt. Local high scores complement this approach by providing a straightforward way to measure performance and encourage repeated runs. This structure also creates the game's largest weakness. Anyone expecting an expansive medieval RPG filled with quests, towns, dialogue choices, exploration, and elaborate storytelling may find Jogward too narrow. The setting establishes a reason to fight, but combat and progression remain the dominant priorities. Enemy waves naturally introduce repetition over longer sessions, especially for players who require frequent changes in objectives or environments. Its longevity therefore depends heavily on how much satisfaction you receive from improving statistics, refining a build, and pushing farther into increasingly difficult waves. The presentation supports the gameplay without attempting to overwhelm it. A colorful top-down medieval environment keeps characters and approaching threats relatively easy to follow, which becomes particularly important once battles grow crowded. The game's visual simplicity also contributes to modest hardware requirements and a very small installation footprint. Instead of emphasizing cinematic spectacle, Jogward uses its resources on a readable battlefield where movement and enemy positioning remain central to survival. Additional features such as Steam achievements and Steam Cloud support improve the overall package. The achievements provide secondary goals for players interested in completing objectives beyond chasing high scores, while cloud saving is useful for maintaining progress across compatible computers. The experience remains designed around single-player action, however, so players hoping to defend the settlement cooperatively with friends will not find that kind of multiplayer component here. Steam Deck compatibility is currently best considered Unverified rather than officially confirmed as Verified or Playable. The lightweight graphics and twin-stick-oriented controls suggest that the fundamental gameplay could be reasonably suited to a handheld control scheme, but the absence of an official compatibility rating means players should not assume completely trouble-free operation. Interface readability, controller behavior, or other compatibility details may require adjustment depending on the current SteamOS and Proton environment. Ultimately, Jogward succeeds most clearly as a focused survival RPG rather than a broad medieval adventure. Its sword and bow combat is immediately understandable, while special abilities, equipment improvements, extensive statistical growth, and endless enemy scaling provide enough depth to encourage experimentation. The repetitive structure and limited overall scope prevent it from reaching the complexity of larger action RPGs, but those same qualities make it easy to understand and quickly accessible. Players who enjoy progressively strengthening a character and testing that build against an endless challenge are likely to appreciate its straightforward approach. Rating: 7/10
Kimi zaman yoğun iş temposundan, okul hayatından ya da iç karartan günlerden bunaldığımız ve kafa dağıtma ihtiyacı hissettiğimiz zamanlar olmuştur. Öyle ki hiçbir oyunu açıp oynamak istemeyiz. Bu oyun tam da o günler için yapılmış cinsten bir oyun. Gerek küçük boyutuyla, gerekse stres atmak için birebir oluşuyla tam da yardım çağrımıza yetişecek bir oyun. Boş birkaç saatinizi geçirmek isterseniz bu oyunu indirimlerde satın alıp oynayabilirsiniz. Oyun seviye atlama ve karakteri özellik bakımından geliştirme üzerine kurgulanmış. Belki de güncellemelerle birlikte envanter ve eşya satın alma gibi özellikler gelebilir. (En azından beklentim bu yönde) Bu şekilde biraz daha geliştirilebilir. İncelememi izlemek isterseniz buyurun: https://www.youtube.com/watch?v=CyoiiSWLCeY
Been waiting for release for years now (~6 years?). Price and replay value is just fine - you will spend more on cinema, compared price/hrs of genuine new content (weapons/upgrade paths which make big difference in gameplay). There are some minor issues, but nothing game-breaking. I just keep wondering how folks get past level 100 while I struggle to get past level 30, lol. Sure, some more diversity in weapons would be awesome and some random upgrades for weapons would be welcome, but I don't really ask much for a game done solo and being at bargain 4EUR price tag.
킬링타임용으로 30분에서 1시간정도는 즐길 수 있으나, 같은 패턴의 쫄들, 같은 캐릭터. 단순하게 무기 업그레이드 후 웨이브막는 게임인데, 무기도 6개밖에 없을 뿐더러 그렇게 특색있는 무기도 아니고 다 비슷합니다. 5500원을 주고 사기에는 너무나 아깝고 1000원정도면 해볼만했다! 라고 느낀 게임입니다.
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