
A contemporary remake of the much-loved series of turn-based mercenary-themed strategy games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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bu oyunu bitirip tüm başarımları alan varsa gelsin siksin beni
If you've been pc gaming for as long as I have; you've no doubt seen an updated title of one of your very old favs from way back in the day. J/A is that game for many of us. J/A 1, then 2, then unfinished business.. all in true J/A form and function. If I remember correctly you could even import your Char. from J/A 2 to J/A U/B. Really fun game, and leading edge coding at the time. Then something happened some many years back. The J/A title started getting thrown around like some cheap who#&.. Some of these versions were so bad they were unplayable. Others were super cheap knock offs.. and that's when I heard that voice in my head... "it's gone buddy. They sold it to the hacks" and thus I moved on. Then I see this J/A back in action.. and it had been out for quite a while- so I think "ohh geez, here we go". I went straight to youtube to see some game play. I was impressed, of course I knew this isn't a sure thing, but worth a try. At first not really sure if the Dev's kept true on this one at first. But I played on - had to learn the new combat mechanics- that was totally diff. and almost had me quit- then I saw the strategic depth outside of combat.. characters-maps- guns- more guns- the town take overs- militia- it's really all there... here I mean. When I found this ver of J/A - the new title J/A3 hadn't arrived yet. And I mention that because I found it strange that Back in Action hadn't really taken off much... was back in a corner.. and wasn't just overshadowed by J/A3.. So when it came to Back in Action- were gamers J/A fatigued? Just couldn't trust it after being burned on so many "Hack Takes" of J/A? I can't be sure, but this game does have a strong following. It's no longer updated and I have no Dev status - 13 yrs later, it's safe to say this is the final ver. If you liked the original J/A titles, the good ones.. then you will like this one.. you just have to get used to the combat mechanics. It helps to picture it like your a director on the set of an action film- you tell the actors what to do each short scene at a time. Then you push "action" and you watch them get shot to pieces. "Cut" !.. lol. It will happen at first, so don't plan on jumping right in, kickin a#$ and forming militias along the way. Plan on some restarts- It will take a few combat plays to get you where it clicks.. and it will. And then combat planning clicks, movement, canceling / changing orders, multiple angles of fire, percentage chance to hit etc. It's the odd pace of the mechanic at first maybe that drove players off. I think it's unique and a lot of fun. There are initial delays in Characters following orders that can have your brain cramping at first... Ok so your actors aren't the brightest.. but you'll find it's an easy "realism factor " to overcome. Re-loading while in enemy sights for instance- not a good idea in this J/A ver. It takes time, as it would in real life.. So you'll make sure you're loaded for bear and your secondary weapons are too. Easy to compensate for these types of oddities. Maps are great. Buying / selling weapons- finances. The lap top. I'd say Back in Action is a very cool take on the J/A world. It's brought some dignity back to the title. If you're still too bent (as I was) to trust another J/A title- get this one on sale. Worth it. 7/10 for strat genre "Scratching the J/A itch" 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Czech
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
black screen when loading...anyone can help? want to play on my asus tuf gaming a15...also using window 11
Classic works
Hey Everyone , Love this game but it keeps crashing , plz help ?????
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This game was so bad, yet somehow I still liked it.
Generalnie gra dobra do zabawy. Poprzednie odsłony podobały mi się, a ostatnio grałem w jedną z nich około 2008 roku, był to JA 2 Wild fire, wtedy to grę przeszedłem ze dwa razy. Ale po kolei. 1. Przyznam, że na początku bałem się tej gry pod kątem braku właśnie systemu turowego - w poprzednich odsłonach można było wszystko dokładnie zaplanować i w pełni kontrolować przebieg walki. Tutaj na początku trudno było się przestawić, ale po kilku godzinach grania już nie miałem z tym problemu, także sama zamiana systemu walki jest dla mnie neutralna. Ot, inna mechanika gry i twórców raczej trzeba pochwalić za próbę. 2. W starym JA mieliśmy wpływ i właściwie kontrolę nad zachowaniem najemników, chociażby z uwagi na fakt, że dokładnie widzieliśmy ścieżkę, którą będzie poruszać się nasz najemnik i liczbę PA, jaką na to zużyje. W Back in Action nie jest to już takie proste - zupełnie nie wiemy jak nasz wojak polezie, bo wybierają najczęściej drogę wprost prosto pod lufę wroga. 3. Nie wiem o co chodzi z zachowaniem najemników w trakcie walki - jakiś wieśniak z siekierą podbiega i rąbie naszego najemnika w łeb - ten stoi i nie strzela póki mu tego nie rozkażemy - kpina 4. Nie wiem jak u Was, ale u mnie najemnicy często nie reagowali na komendy F1-F4 (zmiana pozycji) i stali jak sieroty - mało klawiatury raz nie rozwaliłem jak wpieniłem się przez to dokumentnie. 5. Aktywna pauza nie jest taka zła - w pewnym sensie takie zastępstwo dla systemu turowego: można zaplanować po kolei działania wszystkich najemników, ich kolejność w ramach ruchów najemnika i pomiędzy nimi i można ustawić jej uruchomienie zależnie od sytuacji. To akurat na plus. 6. Partyzanci - rzeczywiście debilny pomysł z tym, że możemy uzbroić i wyszkolić wyszkolić tak mało partyzantów i to tylko tych, których aktualnie widzimy w danej lokacji. Najbardziej męczącą rzeczą było bieganie za nimi z bronią i wręczanie im jej - tak jakby nie mogli sami rozdysponować wolnej broni obecnej w danym sektorze. Ogólnie rzecz biorąc, bawiłem się całkiem dobrze grając tą grę, ale musimy pamiętać, że nie jest to stary JA, a zupełnie inny wytwór. Mimo wszystko daję 6,5 przez bugi
Jagged Alliance – Back in Action hat mir richtig gut gefallen. Ich mag solche Spiele, bei denen man nicht einfach nur drauflosspielt, sondern vorher überlegen muss, wie man vorgeht. Besonders gut fand ich, dass man sich seine eigene Truppe zusammenstellt und mit der Zeit genau weiß, welche Söldner gut zusammenpassen. Jeder hat seine eigenen Stärken, und irgendwann hat man seine feste Gruppe, mit der man am liebsten unterwegs ist. Die Einsätze machen Spaß, weil man planen, beobachten und im richtigen Moment handeln muss. Wenn ein Plan aufgeht und man ein schwieriges Gebiet übernimmt, ist das schon ein gutes Gefühl. Gleichzeitig muss man immer wieder neue Waffen, Ausrüstung und Wege ausprobieren. Auch das langsame Zurückerobern der Karte hat mich motiviert. Man merkt, wie man Schritt für Schritt vorankommt und die eigene Truppe immer besser wird. Für mich ein richtig gutes Taktikspiel, das mich lange beschäftigt hat. Wer gerne plant, verschiedene Möglichkeiten ausprobiert und seine eigene Söldnertruppe aufbaut, kann hier viel Spaß haben.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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