
Execute ultra-violent raids in 1970s casino hotels. Take down the Las Vegas mob as a drug super-powered hitman in physics-fueled top-down close combat
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No stealth. No hiding. Just a superhuman wrecking ball obliterating entire crime families. Loot their vaults. Claim their dames.
The mob built Vegas. You'll rip it apart.
Become a coked-up John Wick who can turn Vegas into a stage for improvised carnage.
Faster than thought. Stronger than any wiseguy with a gun. Reloading just slows you down.
Become unstoppable. Unkillable. Undisputed.
Each raid is different with:
unlockable drug superpowers
randomly generated rooms
stackable gameplay mutators
an arsenal of brutal finishers
variety of enemy types
iconic Las Vegas locations
iconic 70s weapons
weaponized items fueling endless creative violence
Go back to a time of smoke-choked rooms, acid-laced jazz, and when immorality was still in style.
Immerse in a psychedelic noir story where a hitman and his supernatural associate navigate a 1970s mob filled Vegas where every housecleaning job bleeds into the next and reality's just another bad trip.
Buy the ticket, take the ride.
With the voice of Matthew Curtis ('I Am Your Beast')
Created by Michał Marcinkowski ('Soldat', 'Maniac', 'Butcher')
Inspired by 'Hotline Miami', 'OTXO', 'I Am Your Beast', 'John Wick', 'Pulp Fiction', 'Fear and Loathing In Vegas', 'Goodfellas', 'Cowboy Bebop'
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely STELLAR game, I adored every second of it. It's a perfect blend between Hotline Miami, Ruiner, and everything good about this genre. It's fast, it's gritty, it's got copious amounts of hard drugs in it, and you like hurting other people. Really, really short game though, I beat it in around 1.5hrs, but don't be a scumbag and refund it. This was made by one guy, and MAN he can COOK. Excited for Jackal 2 (hopefully, after that cliffhanger ending), and excited to see more projects. Also, the soundtrack FXCKS dude get this NOW
Undisclosed use of AI generated content Cinematic background images were generated with AI and it's not specified in the store page Controls are okay but the overall gameloop with waves of enemies continuously poping (sometimes 3 meters aways from you) is not fun to me. Collisional objects are hard to discern from the ground and you often get stuck while moving. The procedural generation of the levels of the game is not interesting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Greek, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal +15 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a lot of character and personality, its surreal art style complements the story, at times it feels like you're playing an indie film, the writing pulls you in with its dark comedy, it's one of those stories where it's difficult to tell what's real and not. The soundtrack is fantastic and I'm definitely adding some of the tracks to my playlist Unfortunately the gameplay doesn't live up to the presentation, movement often feels unresponsive and I frequently got stuck on something. Even while trying to shoot I'd somehow end up shooting a chair or something else. Overall the gameplay feels slow, especially compared to Hotline Miami, Otxo or Ruiner The level design is another weak point, levels are randomly generated which makes encounters feel less strategic and most of the time you rely on cheesy tactics rather than engaging with the combat system. On top of that every level follows the same pattern, after clearing the floor game spawns multiple waves of enemies that immediately know your location, this is really frustrating. One or two hit deaths can be exciting but only when the controls, combat and level design are extremely polished while here feels too janky to fully support that kind of gameplay The abilities also don't help, you can only use the chosen ability once per level, as I stated game throws multiple waves of enemies at you after you've dealt with the first ones and since you never know how many waves are coming, it's difficult to decide the right time to use your ability and in many cases you end up saving them for nothing. A system with a cooldown would make abilities far more useful and encourage players to use them instead of hoarding them and make gameplay more aggressive
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Putting a 15€ price tag on a 2hr game is a statement, not a good one, but it is one. Overall the Story is fine, you kinda need to like this weird druggy perspective, reading the true events behind what the mind is bending them into. Gameplay wise, i didn't like the Game. This pseudo 3D does not work at all, you can't judge properly what objects block/kill you and what not. A staircase going down? = normal ground. Little holes in a plattform = your death. Beer kegs stacked on top = light wall blocking your way. Chairs and tables = sometimes block shots, sometimes just for show. With the Game being so colourfull you can't really judge what is what way to often, making the level desigin more annoying then it has to be. The Enemys also suck hard, all of them just rush you no matter what weapon they have. Hitboxes from enemys and yourself are also not well made. The whole "here are muliple seeds stick" is also more lazy then original. Good level desgin outweighs quantity, besides that i only used different seeds on accident never on purpose. (why try a level for 2min, just to change the whole structure?) The powers you get are not needed and don't fit the Game (Story wise they do, but not Gameplay wise). Finishing this up, the Game is an experience mostly a meh one. In a sale you could think about getting it for 3-5€, but thats it. Would like to review this more neutral then bad, but after all the bad points overweigh.
[h1]磕了药的拉斯维加斯热线[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3792247378 《Jackal》是自《OTXO》后又一款让我看到了《迈阿密热线》影子的俯视角射击游戏。游戏的故事明显致敬了昆汀的《低俗小说》,不过由于主角是瘾君子的缘故,故事里还夹杂了很多让玩家分不清现实和想象的魔幻元素及关卡,整体上充满性感、危险、迷茫但却诱人的气息。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792245729 游戏的玩法非常的《迈阿密热线》,火爆的俯视角射击,同样劲爆的音乐外加刺激的一击即死(简单难度主角会多2条命)。远程战斗武器多样并且射击时枪火效果华丽,打起来赏心悦目。此外本作还有着很强力的近战系统以及同样种类丰富且手感各异的近战武器,主角还自带滑铲加大力金刚腿般的近战攻击,配上极其血腥的处决系统,这让本作的近战比远程射击更加的热血刺激。和OTXO的酒水系统一样本作也有着卡牌的超能力系统,通过积攒处决次数慢慢解锁。除了有慢动作或衰弱敌人的这些效果外,还有能增加自身能力的被动,或是瞬间飞到到地图任意地点的传送,甚至还能召唤一只火鸡攻击敌人。这些可以让你去挑战难度更高的敌人,从而解锁游戏主界面里诸如枪重新装弹或是直接双持这类能大幅改变游戏原始玩法的内容。最后游戏带有肉鸽元素,这会让每局敌人的分布不一样,从而让每局的体验都会不同。 当然本作也有着很多明显的缺点,比如游戏的卡牌系统深度明显不足。后期在致幻剂影响下的主角会随之出现很多莫名其妙像是在充数的关卡和敌人。而游戏的结局正当玩家准备放手一搏时却突然结束出字幕了。但总体来说如果你是一名俯视角射击游戏的爱好者,本作依旧推荐,可以等打折时入手。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 看上去很舒服的画面 + 一些劲爆的音乐和出色的配音 + 火爆的射击 + 血腥的处决 + 迷人的过场动画 + 充满挑战的难度选择 + 能大幅降低难度的卡牌系统 + 肉鸽元素和各种等待解锁能大幅改变游戏玩法的功能让本作有着较高的重复可玩性 [b]缺点:[/b] - 卡牌系统深度不足 - 在致幻剂效果下后期会出现些莫名其妙的关卡和敌人 - 故事模式有点短且交代的也不够清楚 - 戛然而止的结局 - 简中翻译有乱码建议用繁中 - 价格略高 [b]适合玩家:[/b] • 俯视角射击游戏的玩家们 https://steamcommunity.com/sharedfiles/filedetails/?id=3792246152 [b]总结:良(77分)。磕了药的拉斯维加斯热线。[/b] 本作的前期体验很不错,故事很《低俗小说》,射击玩法很《迈阿密热线》,还有着本作独有的血腥近战处决系统以及能大幅降低难度的卡牌系统。但就如游戏里嗑药成瘾的主角,游戏的后期也感觉磕了药般充斥了一些莫名其妙纯凑数的关卡和敌人,而故事在最该爆发的点却戛然而止,看着滚动的字幕使得在屏幕前的我感到了一阵茫然。但无论如何本作算的上是一款成功的迈阿密热线精神续作,也给喜欢俯视角射击的玩家们带来了独属于本作的拉斯维加斯热线体验。
Ничто не переплюнет HLM, ничто и никогда! И жаль, и вроде как, нет. За три часа игры в шакала я понял, что это та самая игра, которую я себе уже придумал в голове и в действительности она не соответствует моим ожиданиям. А ведь это новый продукт, который явно был вдохновлен HLM и что же получилось на выходе? Спорный выбор сложности, где сложность обуславливается скоростью врагов, а не их интеллектом. Половина кнопок в настройках сложности, по какой-то причине, не работают. Я пытался поставить галочку на "враги появляются в рандомных местах", в итоге я играл в одно и то же по кругу, так как умирал часто, а играл на экстриме. Управление, в целом, сносное, но почему-то в HLM, даже в самых жестких бедтриповых моментах я не терял персонажа из виду, здесь же такое сплошь и рядом. Лвл-дизайн настолько плох, что играя буквально прошлой ночью я не могу вспомнить ни цветокор, ни запоминающийся уровень, да и в целом, все какое-то простое в плохом смысле этого слова. Музыка здесь для галочки, незапоминающиеся треки никоим образом не добавляют динамики в игре, чтобы прям хотелось синхронизироваться с музыкой и одно касание пройти весь уровень. Нет, тут этого нет. Сюжет - да в целом он тоже для галочки. Какой-то тип-наркоман че-то всех убивает, че-то ему надо денег на наркоту. Мдаблеать. В общем, сюжет не скипаю, но наверное буду скипать. Ну и самое важное - отсутствие атмосферы. Не цепляет, не хочется прям погружаться в игру. Хотя при этом игра сама по себе не такая уж плохая, если не сравнивать ее с тем самым шедевром, но вот нет в игре души. Вердикт - нас опять сказочно нaeбaли.
♥♥♥♥♥, проходится нереально
Сделайте иконки достижений нормальными, а не на фаст руку сделанный ии-слоп
I liked the game, good fluid combat with meh map design. Sometimes a bit irritating at times. Examples: Pickle, that construction level. Also i don't get the AI slop for the achievement photos when there's clear good design and artistic choices why leave it to the soul less gen-ai ♥♥♥♥ to do the work for you when you've proven you can make those artistic choices yourself. Combat feels like butter, sliding is a bit of a burden when you aren't good with it. Get good and you'll be taking heads. The main character is just straight up a ♥♥♥♥♥♥♥♥, but i kinda like his outlaw charm. The detail in the blood is pretty good, it being caught in your shoes and leaving footprints. Also the god of death is very well designed.
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| $223.1K | 773 | 91% | $7.99 | |
| $223.4K | 390 | 98% | $13.99 | |
| $223K | 449 | 80% | $19.99 | |
| $223.5K | 706 | 38% | $14.99 |