
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.3Kreviews | 78% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a mixed game for me. Its strategic aspects are fairly limited, repetitive and linear most of the time, there aren't two strategies to beat the game, you play it once, find the winning strat and you are good to go, no room for experimentation or alternate pathways. While it's interesting, the story is slow and, I want to emphasize this again, linear in the same spirit as strategies. A coupe of mechanics are simply horrendous and piss me off: collectors and miners will suicide at every chance they get to crash into a hazard. Population transfers are a tool that simply reduces QoL for the sake of it. I'll expand on this idea so you can understand my point about micromanagement with this game: early on, your spaceship will unlock sectors where population is isolated from each other, however, you can transfer resources and people from sector to sector with these transfers. Resource transfers are automated if you set them to transfer any surplus amount over a threshold, this can't be done with crew, which is painfully repetitive and needless. Same goes for mining and collector ships; there are weather hazards in space that will kill your ships if they walk into them, thus, if you want to keep them alive (and eventually move on with the story) you must force them away from hazards by changing the resources they pick up every time they are about to step into these hazards, which is extremely annoying and, again, unnecessary. The most infuriatingly frustrating part of this game is hands down how you can play this micromanagement game perfectly for, say, 12 hours, overlook one aspect for 5 minutes, and that's it, you are either done for or will need the next hour to revert the damage. It's not difficulty even, they simply expect you to micromanage everything for 20 hours. Since I can't give it a passing grade/neutral review. I'll put it in the not recommended side by a slight margin. Briefly: This game tries to be space Frostpunk, it's a great try as a concept, but nowhere near the quality of Frostpunk when it comes to gameplay. Its mechanics are needlessly sloppy and actively make the game a micro managing game rather than a management game where you solve the issues and then jump on to different problems of the spaceship.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 50.8K | 93% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 39.8K | 96% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.7M | 96.4K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $107.2K | 161 | 47% | $19.99 | |
| — | 0 | — | — | |
| — | 119 | 84% | $34.99 | |
| $927.1K | 1.1K | 65% | $19.99 |
Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IXION is a phenomenal game. Good storyline. Great soundtrack. Mechanically solid. Explains just enough and forces you to figure out the rest. Difficulty wise the game offers challenge to even a hardened city build er player. If you enjoyed games like the Frostpunk you should feel right at home with this one.
very challenging and 99% bug free
Looks cool in the beginning but loses it's charm after the first chapter. It's one of those games where you are 3 steps behind where you need to be at all times. It's game where you will be starting over and over because of a decision you made 3 hours ago. The accidents are annoying and shuts down your production even if everyone is good and happy. Challenging game but no reward, only failure.
mir scheint als ob die negativen kritiken von spielern stammen die allgmein schlecht in strategiespielen sind, jedenfalls der rezensionen zu folge ;) top spiel, klare empfehlung
Très bon jeu de gestion qui retranscrit bien l'environnement d'une station spatiale, notamment avec la gestion d'emplacement des bâtiments très limitée. La musique évoque elle aussi merveilleusement bien l'espace.
Ein fantastisches Sci-Fi-Aufbauspiel mit Atmosphäre! Ixion hat mich deutlich länger gefesselt, als ich ursprünglich erwartet hatte. Die Mischung aus Aufbau, Ressourcenmanagement, Erkundung und einer richtig gut erzählten Sci-Fi-Geschichte funktioniert einfach hervorragend. Besonders beeindruckend finde ich die Atmosphäre. Man hat tatsächlich das Gefühl, mit einer riesigen Raumstation durch die Weiten des Alls zu reisen und dabei ständig vor neuen Problemen und Entscheidungen zu stehen. Die Station wächst Stück für Stück, neue Sektoren werden erschlossen und gleichzeitig muss man immer darauf achten, dass Nahrung, Energie, Wohnraum und Arbeitskräfte nicht aus dem Gleichgewicht geraten. Dabei ist das Spiel angenehm anspruchsvoll. Fehler können durchaus Konsequenzen haben, aber genau das macht die Entscheidungen so spannend. Man plant, optimiert, denkt mehrere Schritte voraus – und freut sich umso mehr, wenn der eigene Plan tatsächlich funktioniert. Auch die Präsentation ist für ein Aufbauspiel wirklich stark. Die Musik, das Design der Station und die düstere Sci-Fi-Stimmung passen perfekt zusammen. Es entsteht eine Atmosphäre, die mich teilweise mehr an einen guten Sci-Fi-Film als an ein klassisches Aufbauspiel erinnert. Wer Spiele wie Frostpunk, Surviving Mars oder generell Sci-Fi-Aufbauspiele mag und Wert auf Atmosphäre und eine Geschichte legt, sollte sich Ixion definitiv anschauen. Für mich eine klare Empfehlung! 🚀
90% Basebuilding 10% Space exploring 100% Addictive Gameplay Brilliantly done
OMFG, this game is the ♥♥♥♥, but if you're stupid, you're gonna struggle
终于全成就了,按理说游戏本身是没问题的,但是缺少打磨。 无论是恶心人的圈式科技树,还是几乎没有的新手引导都让人难以接受,抛开这两点这游戏还是有可圈可点的地方 空灵的科幻太空舞台剧情,充满巧思的名词设计,如果你喜欢冰汽时代,那么这款游戏还是值得你来尝试,但是我个人推荐你一定要多存档!!!无论是事件选择,还是每个章节的开始,一定要存档!!!通过回档能弥补你大多数的错误操作
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.