
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.6M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried finishing two or 3 times, the last 3 chapters feel like too much of a slog, it feels less like a strategy and more like "meet arbitrary chapter challenge to advance to next chapter before your crew mutinies out of boredom" Had to restart chapters multiple times just because ... it takes too long to tear down and refit buildings it takes too long to revive as many colonists as a certain chapter wants, to efficiently feed them you basically need to max the mess hall upgrades, or you just struggle to move the material I just set it to x3 speed, and wait, and wait... Guess I needed a specific different research, 4-5 hour chapter is just fubar, restart chapter Final chapter is also kind of bland, would have preferred more of a colonization type expeditionary thing, even if it were just meeting open ended resource requirements, sending cryopods to the ground Just wanted to finish it, at that point, did the bare minimum to do so
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good city survival builder. Progression keeps you on your toes, and occassionally things can get tight, but devs did a good job guiding you in ways to make sure you have at least the ability to react to unforseen events (of which there are many^^) Graphically/Stylistically also very pretty and quite well done in the look and feel. Especially the Jump sequence is just straight up amazing, I dare say maybe even the best sci-fi jump sequence period. Hard recommend for anyone who sorta likes the genre of games or just sci-fi.
At first, it's a really nice game, only it gets quite repetitive in the 3rd chapter. I guess there's no new game mechanic to be expected in the last two chapters. But what really destroyed it for me is some fundamental flaws of the resource handling. Some task got stuck in a stockpile from an already finished building, and it kept being transferred to other stockpiles. I tried everything to get rid of it, only deleting all stockpiles in the sector wasn't possible because the affected stockpile was alloys in my industry sector, What an annoying bug. You can already tell that the resource system is flawed when the only way you can start to open a new sector is to get some buildings for free without the usual building process.
Думаете, в этой игре вы будете командовать верной командой на станции-ковчеге, последней надежде человечества? Ошибаетесь! Вы будете управлять нытиками и дегенератами, которым плевать, что все мертвы, что всё плохо. Эти дауны будут бастовать по каждому поводу: "Остаёмся в системе? Но как же так? Мы же тогда не сможем найти новый мир! :(" "Улетели от дома? Нам плохо, мы его больше не увидим, неееет! :(" "Узнали судьбу ковчега? О нееееееееееет, нам плохо, это ужасно, помогите!" ♥♥♥♥♥! Да если бы на реальном ковчеге были такие нытики, их бы к ♥♥♥♥ давно за борт вышвырнули! А эти суки ещё и работать не хотят. Из экипажа в 2000 человек работают только 800. Вы ♥♥♥♥♥♥?! В общем, единственное, что тянет игру, это сюжет и его вариативность. В остальном, хз, очень на любителя. Ах, да, а ещё эта падла тупит как падла. Я не знаю в чём дело но при переходах из одного вида в другой постоянно идут микролаги.
Absolutely riddled with bugs.
Игра не даёт тебе что-то делать медленно, с чувством и расстановкой. Большинство проблем притянуты за уши и катастрофически идиотские: корпус ковчега разрушается при открытии новых секторов. кто проектировал данное чудо техники?; невозможно задать траекторию полетов кораблей, чтобы огибать аномалии; "мы недовольны, потому что не открываются новые сектора на корабле" почему? зачем вам новые сектора, если перенаселения нет, например?; "мы недовольны, потому что на складе много криокапсул". ок, разморозил. "мы недовольны, потому что нам теперь не хватает пищи" рука лицо... короче, абсолютно бестолковых, притянутых за уши, искусственно создающих трудности ситуаций полно. лень писать, можете почитать другие отзывы, там более подробно. игра не приносит удовольствия, не проработана, жутко нелогична
垃圾
TLDR: feels like a passionless, half abandoned project. This game feels like an early access game. it has beginnings of a great game,. it's an interesting set up, you are a lost, potentially last, human ship left in the universe, and you need to rebuild the civilization. However, technical state of the game leaves a lot to be desired. For example, you cannon move or relocate the buildings. In a game where managing limited space on a station is crucial, not being able to move buildings is kind of dumb. Also, you have to build a storage for every resource type, and there are over a dozen of them, and you can't share them between sectors, so half of your sectors are filled up with storage. The other half gets filled up with housing, and industrial and space related buildings are so huge you cannot manage everything, esp without being able to move stuff around. There is no way to build a decent base. The fact that you cannot share resources between sectors means you have to build out every sector anew, so you cannot use what you just built in one sector to continue grow in another, which worsens gameplay, and stops you from reaching endgame. And there are many other mildly infuriating thigs that ultimately throw you off. At first I thought that this might be an early access game, but it released in 2022, so I don't have much hope for anything being fixed.
Game is masterpiece! Big thumps up for the music. Please fix the resolution bug. everytime i join i have to set the resolution , again and again... Firetrucks can travel between regions. why?
One of my favorite games. The game Story is great, music is greater, and the game play is uh engaging. At least before the easy mode was added if you got distracted at all you would run out of resources and enter a disaster spiral, which sucks but I love it. The music is made by the same guy who does mechanicus, because its made by the same people, so its super duper good. And its in space, all the best games are in space. Buy Buy Buy, at least for the music.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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