
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.3Kreviews | 78% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unexpectedly awesome! Challenging but rewarding! I was hooked! The best parts were the tons of easter eggs to discover!
Excellent jeu de gestion avec beaucoup de ptites mécaniques qui m'ont fait penser à Frostpunk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it. It's very unique, you have limited space for building, limited resources(= time), limited hull health, limited number of people. If you don't perfect your system you'll end up having the mothership consuming itself to get vital space or resources. It's a necessary thing to demolish old buidlings, you'll face a need to destroy what you've already packed just to temporarily build a building that is needed at this point. Don't be afraid to do this, do everything to ensure stable hull repairment, food production and trust level. I like the story there, decision making and what the experience is. Very tiny bugs took a place but that wasn't crucial. Would say the only cons might be about multi runs, honestly the plod drives you so straighforwardly that there is no strong reason to replay the game. But even play it once worth it if you like sci-fi and strategy games/city builders.
In one breath IXION asks you to be the only hope for the survival of humanity, and take every measure to work against the near certain extinction of your species. In the next it punishes you for taking your time and trying to optimize its mechanics. The stakes are too high to spring random malices with no warning when the game decides it does not like your playstyle. It punishes players for actually trying to solve the game, instead of giving fair but hard challenges that match the desperate situation humanity is in.
frostpunk in space and a little more forgiving. a little. just a smidge. very good.
What a great game. If you like sci-fi and city-builders then this is it. You will have to manage resources, people, and technology as you embark on a spacefaring journey. I had to restart this games multiple times to learn it and be able to manage the difficulty; something I believe was part of the fun. I have completed the game twice on the regular difficulty. I might be done after finishing the last one but perhaps I will try my hand at the improved difficulty setting. The game has many things about it that make it a great game. I truly would recommend.
Прекрасная игра
游戏内容单一,电量获取方式特别严重。自由度极低。建议增加自由度,增加更多发电方式,都太空了,还太阳能发电。搞笑。
A (somewhat) hidden story, that u need to find out by yourself (and i dont mean the ovious story the game tries to tell you... pay attention to what happens... the strange occurances in the star systems you come across) and a challening building game in space. 10/10 absolutely my type of game and setting. Thx and im looking forward for more of this
Игра сверхдушная, а люди ну просто болванчики тупые, типа Земля умерла, грустно, но если построить ♥♥♥♥♥♥ памятник, то и ♥♥♥ с этой Землей, жители просят всякую ♥♥♥♥♥: отключи заводы на 10 циклов, эмммм ну просто потому что экология, а если просто не давать обещания у тебя будут пиздить ресурсы со складов, типа ♥♥♥♥♥? ♥♥♥♥♥ какому-нибудь Саньку, который выращивает съедобных тараканов, красть сталь, потому что админ отказался строить памятник, потому что в секторе нету места? Чтобы он сам его построил или что? Еще меня ♥♥♥♥♥♥♥ эта ♥♥♥♥♥ с тем, что ресурс для строительства и починки один и тот же, это духота ради духота, с 1 завода ты получаешь 15 стали, на починку 2 вкд или как их там нужно 7 стали каждый цикл, итого 6 стали каждый цикл, когда для строительства хотя бы базового домика нужно 15, законы это вообще абсурд, во-первых, почему складирование мусора для дальнешего использования какой-нибудь стеной со 100% НЕ галлюциногенными грибами вызывает недовольство, во-вторых, во всех секторах нужно ставить отдельное здание, чтобы эти законы редактировать конкретно в том секторе, где оно стоит, почему нельзя сделать так, что если здание для законов стоит в 1 секторе, а работает на все мне непонятно, а секторы это ну полнейший ♥♥♥♥♥♥, без твоей указки люди ну ничего в них делать не будут, люди в секторе могут голодать, а еда в паре метров, пойди и возьми, нет, если приказа перейти из 1 сектора в другой не будет или админыч не отредактирует поставки еды, то все, админ пидорас, устроил голодомор хуже Сталина, несмотря на все минусы, в игре есть прикольные моменты, например изучение космоса с научными кораблями и зондами, ничего больше мне особо не понравилось, ну и еще игра ощущается ну очень нудный, это даже не размеренный гемплей, а ну прям очень затянутый, ну и когда все объекты, где можно было бы развернуть научные корабли, зачищены, локация начинает немного нагнетать, ну и в конце 2 главы я словил софтлок, когда у меня тупо пропали все задания
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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