
Make a pilgrimage skybound to the Isle of Reveries, where any wish can be granted. Conquer mysterious dungeons, solve puzzles, and explore a vast overworld in this retro-inspired adventure.
Modeled estimate, not a reported figure. How we estimate →
Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will fight through six mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure.
Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.
Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.
Use Lief's fairy companion to copy and spawn a myriad of objects, using them to solve puzzles and fight terrifying enemies.
Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.

Play through TWO separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This nails the adventurous spirit I was hoping for out of Mina the Hollower that never quite manifested.
To those looking for an old school style adventure (similar to a dude that rocks a green tunic), this is your game! Puzzles are on point with the game we remember and it has some great humor as well. Haven't gotten too far as I just beat the first dungeon- and they don't really hold your hand in this either! The death counter is a nice add insult to injury as well! I was streaming this and got many followers as a result too! Everyone loved the music and gameplay for this. Looking forward to seeing how this game turns out more!
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Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解谜方面比较难的类塞尔达游戏!有一个独特的复制场景内物品的系统!很多时候关卡卡住都是因为脑子没转过弯,没发现某个物品可以被复制。战斗虽然机制很简单但是敌人伤害很高,boss的耐久都非常低,经常是在理解行为后3~4回合就可以快速结束战斗的设计,总体好玩!(不过依然仅推荐给该类型的高手玩家(
Wow, what an amazing game! It could be recency bias, but I think this is my favorite Zelda-like game of all time, aside from [i]maybe[/i] some of the actual Zelda games on the gameboy that it is presumably inspired by. I did have one unique bug in my playthrough that nobody else seems to have run into, and that the dev was unable to reproduce even on Linux (since that's what I'm on) with my save data, and it blocked progression, but the dev was kind enough to at least provide me with a copy of my save data that has the one puzzle that bug made unsolvable solved, so I was able to play through the game to completion despite that unique oddity. The dev is very active on the steam forums for the game, frequently fixing reported bugs and implementing reasonable suggestions, as well as answering questions. It's very clear they care a lot about the game, and would continue to add much more to it (in the form of optional content from the sound of it) if it proves to be financially sustainable to do so. I sure hope that turns out to be the case, because it could mean an expansion to the optional multiplayer content that reminds me of Four Swords Adventures for the Gamecube, which would absolutely delight me.
The puzzles and mechanics of the game are super cool and chill, the puzzles are just difficult enough and I was constantly coming across things the made me think "Oooo I wonder how I will be able to get that later on". It also has a beautiful art style, music, and story. My partner even mentioned that they got a feeling of nostalgia watching me play even though they had never played the game themselves. Overall super fun!!
A great throwback to gameboy Zelda games, some of the toughest puzzles I've experienced in a while. Responsive dev who has been fixing any issues that crop up.
This game is stellar. It is a love letter to the GameBoy Color era of adventure games, particularly the Zelda titles. It contains incredible features such as: - Talking tree - Jumping over a rolling spike bar - Minecart dungeon - A dungeon with a 90-degree turning dial in the center of the room to manage access to corridors - The exact "sinking/diving under water" sprite from the aforementioned GBC Zelda games - Vaguely horrific undertones that one wouldn't expect in a game for children - Things behind waterfalls! - A trade quest that doesn't overstay its welcome - An underwater segment! - Ambiguous creatures that look like One Of The Animals Of All Time - And countless more! Its references to pop/internet culture and specific games are myriad. But they're executed in a way that makes you grin and giggle instead of groan. Some are probably so subtle that you won't even realize it until later. In all aspects, this game is everything you want it to be, and nothing else. But that's just the facts of the game itself. To make a glowing review even more enticing, the game's launch has showcased the dev's passion and care. Bug reports get prompt replies and are often fixed within hours. Sometimes the dev is the first to answer a question about "where do I go" or "I'm stuck, now what?". It reflects very well on the dev to see them actively communicating and engaging with the game's players. The time immediately after launch is always hectic, and seeing them stay on top of things and still have time for jokes is no small feat. If you've ever looked back fondly at the older era of 2D Zelda games, this is a game worth playing and a developer worth supporting.
having a hoot so far!
i do like this game, it has a zelda gameboy color vibe. but it can be very mazey and im often lost we zero clue where to go and because most of the walkways are so narrow it can feel suffocating not exploratory . overall i recommend
Incredible, puzzle-forward Zelda homage. Dense, smart, fun.
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